Jump to content

kingdark

Members
  • Posts

    465
  • Joined

  • Last visited

Everything posted by kingdark

  1. ehm i have been playing your mod and have to point out that you need to give the rebels more firepower at the start and also change the positions or at least that you can see where the empire planets are. (in the first version you where able to see all occupied planets and see wich side has occupied it i'm not sure where to change it so you see it.. hope this make sense to you?
  2. actualy it is possible because i already tried it myself. if you want i could send you a copy later but i still have to get some bugs out the way
  3. a quik note i am going to sleep now but i'm going to update the story tommorow any feedback would come in handy remember its only a beta version and its far from complete some changes would to 'transfer" the map to the first scenario so that you can play the campaign with no problem but i'm running into a little problem my backup apears to be edited so i dont have an original of the 'original' map. sorry about that in the worst case i have to reinstall (5time in 2 days)
  4. ok ok here is a bit info about my little mod: Here is small part to get you excited you should read the rest in the readme. When the empire made it strikes it did not calculate all the pirates that where swarming the galaxy. A Leader was able to get the pirates to work under one flag as far that is possible and they made an assault of themeselves aswell. Now the pirates are nor your enemy nor your ally but they will fight you if you enter a system occupied by them. The pirate inteligence system is so much better then either the rebellion or the empire: they where able to steal dozens of star destroyers, X-wings and more precious equipment. Then they began the production of their own to support their fleet. At this point they are becomin way to powerfull and since its clear they wont help to clear the imperials, they have made clear they will defend their systems with all the power they can get. Here is a short list of the biggest changes: I am using a new map, be aware that this map will prevent you from playing the campaign until a certain part because it is using that scenario. (i know its a bit confusing) Several changes in Planets.xml-Heroes.xml and more. NOTE: I am still working on some of the problems but you can enjoy it if you want some feedback would be apreciated
  5. hm thats exactly what i said you can modefy something but it wont have effect in the campaign map but it will if you restart the campaign or play a galactic conquest
  6. uhm that kinda sucks because i wanted to play a new campaign i got a question can you 'transfer' the map to another scenario? so that the campaign map is unchanged?
  7. ehm dont know if you know that i know (héhé) but when you start the campaign map, it is the same as this one couldnt that cause problems later in the campaign?
  8. i was also stuck at that mission perhaps the only solution is increasing the damage of your heroes but remember that if you want to do it you have to restart the campaign because otherwise it wont have any effect just so you know
  9. the games keep crashing when trying to move the droids when playing as the rebels any solution to that?
  10. i'm not sure but couldnt you increase the amount of planets? lets say to 55 or so? it seems you got lots of room now.. anyway GREAT job realy i'm impressed
  11. this i JUST what i need thanks
  12. Well the title says it i extracted the files from config.meg. Then i checked the campagin_multiplayer.xml but the new campaign isnt there. I event went to the point where i opened (ALL) the files in frontpage from the xml folder and then used the search function and searched for the name of the campaign (it has a function search in all open documents) Only 1 positive solution: and that was the campaigns_singleplayer nothing else... anyone knows where to find it? thx
  13. it could come in handy when you just want to fight... maybe when you increase the prices HEAVELY the ai wont build as much and neither will you
  14. hehe yhea
  15. well since the patch and the new campaign, i thought that i could use something from the new campaign: the locations of the pirates! but when i look for it in my xml files (i extracted it again) it doesnt apear in the file where can i find the new online campaign with the 40+planets?
  16. possibly if its like guild wars and its free ...
  17. this is just SICK why cant the fbi or cia or or mib (lol) do somehting about THEM those people should be killed slowly their hair pulled out one per one their townails and finger nails pulled out and then in the salt and finaly slowly be drowned
  18. Several Days went by after this incident...
  19. I havent updated in ages but i have new inspiration and i should update on a new chapter soon
  20. i agree but there are plenty of fans who can turn op the difficulty to get aside this problem
  21. gimme more more moooooooooooore
  22. i realy love it perhaps a sticky for some time?
  23. look at it this way: the more time they have to develop this mod the better it will be with the next patch
  24. I'm glad to here that bodin and tsychosabbat the problem was... human error nothing more i ussualy can handly my stuff but sometimes you need that bit of extra help and since i got that (thx) i'm on my way ps its alot of work so i will be busy with it fore a while i havent had any time today but i will post an update later tonight if you got intrest to help me with this then feel free to contact me

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...