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Necro

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Everything posted by Necro

  1. capital ships can be named as i said, look in your main gamedata/data folder folder there's like victory_destroyer.txt with a bunch of names.
  2. Necro

    Re: Already gold?

    gold is usually when it's feature complete and ready for shipping and this was said to be so if i recall correctly. plusit usually takes two weeks for the gold process...
  3. well u can..kinda theres a txt file in the main folder for capital ships with a list of possible names it uses like my first VSD is the bombard
  4. just finish it off, like desdtroy a vsd, retreat, get reinforcements, and again etc. i'm hoping a mod will make it so it takes galactic days to fix ships.
  5. not that i know of either the empire has anti replusorlift jammer OR the planet has electric storms which stop the repulsorlifts frmo working. well i thought corvette's were anti-fighter so... well quite a few are bugged which is why u dont see them unless u tinker with it urself...
  6. crash dummy!
  7. it'd be good if they could advance after lota fights. so say u dont wanna spend the 50x as much on legendary u keep him alive for a while and he'll train himself?
  8. was just gonna vote! the results aren't suprising - it's ea.
  9. dw jsut make sure it's fun on the taste for reb mod, i saw a z95 take out all of the tartans shields on a 1v1 then it died..but still
  10. okay you REALLY need to rethink damage...i just saw ONE squad of z-95 take on a TARTAN. it didnt kill it but it's attack run completely killed the shields.
  11. oddly enough i saw ONE group of humie civies take on the rancor. alone.
  12. some can...victory class ones, even look at games like kotor2 where they bombard taris to smithereens!
  13. rancor maybe but civies in general are good cannon fodder
  14. as much as u hate 1-3 you secretly wish he'd make more
  15. i know its better but think of the general public.
  16. oh and for some reason CIVILIANS are owning storm troopers =.0
  17. this is hands down the best mod, and im sure it'll be even better when the isd's and such get they're true power! also about the tartan comment forgot that wasnt changed yet btw...why is the venator twice as expensive as the acclamator when they do practically the same thing?
  18. its a bit unbalanced...i just saw my space station take on 8 tartans...well it died easilly..but the 4 ywing + 4xwing tore thru them without losses...
  19. yea...3 squads of ywing..are like voerkill the hardpoints are kinda pointless since a station dies in 1 run!
  20. i think space wise it's quite balanced but ground wise not even close, i think rebel units should generally fight a bit better kind of like guerilla fighters do generally being better in they're setting...like wooden areas, urban etc. so if your near say trees you'd get a big bonus, while imps would get it in open areas. other things that could be changed is prices...i know it's realistic, but i had a bit under half the gal, and got 3k...for a space ship that costs 50k.. if i lose one of the beginning ones im in for a looooooong wait. i realize it being higher is very good as u cant just mass ships like u can normally. oh and tech lvl should start at 1 imho.
  21. its ok...but nothing as good as this game since its a huge zerg rush (max pop size 1000)
  22. it'd be great to see actual systems like in rebellion not just simple planets! also it seems rather unfair that the rebellion is the underdog militarily, generally the underdog and the guerilla fighters (in this case the rebels) fight better but have far lesser numbers.
  23. yea but most sw games if they do an expansaion they go backwards to the prequels not eu where a lot of people dont know about it ;p
  24. sure u can...loook at swgb's clone expansion.
  25. just seems they turn...too fast i mean think of the vastness of space, the reason the ships move fast is cause of the huge engines...with them down it should turn so slowly that it's bearly visible...kinda like clouds!

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