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Necro

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Everything posted by Necro

  1. problem is u get mkii assault frigs WAY before awings!
  2. k, the more pics you can get the better and the best wouldbe a blueprint but that's not usually possible
  3. it's probably easier to just use the default atst and add the extra guns (it seems thats all that's missing?) or not even add guns but add hardpoints.
  4. i'd need pictures can't find one fo the at-st/a for example
  5. i can give it a try but whats the polycount limit?
  6. shotty? no idea what that means but they're way too long...especially since ISD's have the same gfx as stormtroopers!
  7. some comments i forgot build times and money is too slow it took me 77 DAYS to get a tiny army. an army of a neb b, 2 xwings, 2 corvette's 2 ywings! not to mention a DISCOUNTED (with mon mothma) neb b cost 5.5k which is fine if the amount u got per planet was increased. it's not. also build times were far to slow making u just sit there and wait most of the time. I can understand big ships and structures taking some time but not that much!
  8. ah guess it makes sense then. i think ya need to fix the shield recharge atleast and perferably make the atst faster or stronger it is a scout vehicle so it shouldnt be too strong but 8 vs 1 t2b i shouldnt lose 1 and have 4 at half health!
  9. lol! i always made another folder with what i've changed.
  10. it's a great build for a start some glaring problems but other than that it's great as for speed yea it's realistic but waiting minutes for your ships to move or turn for the matter like speeder bikes damn theyre fast..but if u have to turn at all. your dead.
  11. other way round, because the ai is the computer, so if u build a unit the ai automatically will know you did, it can't miss, it has no fog of war or similar restrictions that we do.
  12. oh? i though it doesnt work online like gives u an error? wish there was a way to see who's running what mod!
  13. try it trust me they shoot far! im not sure if they hit that far, as the inaccuary is set at 60% but they see very far! also while the slow frig/cap ship speed is realistic its no fun it's TOO slow.
  14. problem is here: 25 100 100 999 999 shields refresh waytoo fast and with so much energ and energy regen u cant disable ships (ion cannons)
  15. i think i fouind the problem with the t2b tanks..theyre shield regen is instant u get like 1/5th down and BAM instantly full! i feel with the range infantry is useless they wont get close!
  16. every single game EVER with ai cheats. it has to. it cheats to be worse than it could be. otherwise it'd know everything you do, never miss etc.
  17. found a bug: you forgot to change the dmg on the atst barrage! normal does 40dmg...barrage....3 o.O I also thing 60% inaccuracy is excessive i mean, shouldnt the atst be better at hitting ground units than the ATAT for example? same thing for infantry.
  18. preliminary feedback is scale is good but omg can the atst's not hit anything and DAMN do the tanks,turrets have HUGE range! i died on the first imp mission when i was trying it out the atst's got owned by the t2b's and they couldnt seem to hit anything like a turret 8 atst's vs 1 t2b..i lost almost 2 (1 got destroyed) in order to take his one out...yikes! neb-b's spawn a z95 and 2 ywings, moncal's spawn 2 xwings, 2 ywings and boy do frig's move SLOW! maybe too slow it just got really boring to wait for that neb to move past that nebula \ I don't like the increased range, i lost an at-at on hoth to ONE at turret and 2 AP turrets due to it being on a hill, the new range makes it odd as most shots miss and the decals hit the ground right infront of em
  19. put em here if you try it out!
  20. why did u include all the .xml's not only the ones u modified? like campaign_demo :\
  21. yea but u gotta quit the game
  22. what about ground combat!
  23. Do you guys run mods? on one hand i really want to but then i cant play online!

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