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dw333

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Everything posted by dw333

  1. i have found that the ai will buy the highs 'aicombat' column (or what ever its called in the xml), value units most of the time.
  2. you also need to add the 'ship.txt' name to 'moniker column' or something like that under the unit file (spacecapital.xml, etc), just look under capital for one of the default cap ships that have a txt file.
  3. thanks
  4. other then the genericheros.xml, where is the probe droid located...
  5. add the sript line (LUA) to the new unit
  6. does it use a hardpoint, if so the range there...
  7. Models I need... Imjperial Dungeon Ship, A-9, Bulk Cruiser, Imperial Star hauler, Rebel Carrier Cruiser, World Devastator I and II(new, smaller and old, larger one), torpedo sphere, star galleon, cc9600, action6 corellion bulk freighter, asault shuttle, stormtrooper transport, escort shuttle, persuer shuttle (slave 2), shadow droid... also alot of ground units thanks
  8. under the specific unit there are settings for number of that unit available at one time (so you could have 10 vader squadrons) and if they can respawn (you can make them never respawn).
  9. Empire Fighters http://www.upload2.net/download2/iASbPcVmYwXTQbi/empire+fighters.jpg.html (first three, TFighter, TBomber, TScout) A-9 - A-9 Vigilance TI - TIE Interceptor TA - TIE Advanced TD - TIE Defender TP - TIE Phantom TR - TIE Droid (Robitic) AG - Assault Gunboat SAB - Scimitar Assault Bomber MB - Missile Boat I-7 - I-7 Howlrunner
  10. commandbarcomponents.xml Button 135 135
  11. projectiles.xml
  12. hardpoints.xml
  13. Shipyards are valuable, you cant just have them everywhere! a download will be available when i feel its ready for download, when enough things are done, this first release is only space changes and additions for the most part, there are a few changes to other areas and gameplay...
  14. Cain, i will pm you the planet info this week, i've been very busy with life things lately and not working very much on SW:EaW, but i'll get it to you soon...within the week!
  15. I should post some batte screens, scaling, special effects, shipyards in battles, and such.. will try and get some up monday...
  16. Update (haven't been working on it to much lately, busy with life stuff), a few screenshots... Empire Heavy Shipyard Capital Ships (not complete, missing several, WD's, TS, etc) http://www.upload2.net/download2/Dd7pWszZbSNUgQr/ECS.jpg.html VSDII - Victory II Star Destroyer ISDI - Imperial I Star Destroyer ISDII - Imperial II Star Destroyer SSD - Super Star Destroyer SVSD - Sov. Super Star Destroyer ESD - Eclipse Super Star Destroyer DHC - Dread. Heavy Cruiser AHC - Aclam. Heavy Cruiser some more empire units not on there but in game (VSDI, Ventor SD, Bulk HC, Vanguard HC) Image showing a Heavy Shipyard in game, image isnt in box, but it will be...and Rebel/New Republic Cap Ships (not all in, but some not in picture are in game already, just not added in time of picture) http://www.upload2.net/download2/gd3PJV7mavUl2AA/HSY.jpg.html As Image of buying shipyards http://www.upload2.net/download2/hE1WXiKxGHXLtw8/SYs.jpg.html Shipyards cant be captured yet (as of now they are destroyed when you win battle), but you can do a hit and fade attack to destroy the shipyards, works and is very cool to cripple their building capacity! Am working on allowing them to be captured!
  17. planets.xml, first section is galaxy, increase the scale. i could release it with any number of planets from 2 - 100 or so (100 or so being all planets in my planets.xml)
  18. planets? Update: added more capital ships and shipyard build system (to increase the build number x3) will post screens tonight when i get off work!
  19. where it says rebel, empire, pirate, ai or sanbox you add CSA faction with ai in your campaigns
  20. when i get off owrk ill post how to do it in single player campaign, jsut add a new campaign, add new files for info in the campaign you add along with new text in master text file! basicaly, it is very easy!
  21. you need to add planets to campaign and add a string in the master text file for each plant.
  22. note even lowering to 80 plantes, has major problems once half are visible, i think that the game might be limited to 50 or so to make it playable! To bad! very limited engine in this case now...

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