
WhiteSkull
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I suck at mod stuff i cant count the times i messed up the demo trying lol. Something i would love to see today or tmw would be a pop cap for the retail version for space battles of 30(instead of 20) and 15 for land battles (instead of 10) Also one that slows all movement between planets by atlest 1-2full game days. Again sorry for bugging you guys for this and thanks in advance
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LOL no that is good IMO most companys wait 1-3months before they patch and every single game out the door needs a patch no game works 100% bug free on all systems.
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[LEC] Rogue Total Posts: 215 Member Since: 02/05 Date Posted: Feb 15, 2006 05:28 PM For PC: 1.01 update Patch Name: EAWUpdate1_1.exe Platform: PC Format: CD-ROM Size: 20.2 MB Min. Requirements: N/A Posted: 02/16/06 Installation: This is a self extracting exe. Double-clicking on this file installs the patch. This update addresses the following: -------------- General Issues -------------- • Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. • Added AI improvements for Land Control games. • Corrected an issue to count troop transports towards unit cap in space tactical battles. • Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. • Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. • Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. • Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. • Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. • Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. • Corrected an issue that prevented enemy units from displaying their team color in the mini-map. • Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. • Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. • Disabled Save/Load functionality when in tutorial missions. • Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. • Corrected multiple issues with the cinematic camera. • Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. • Corrected an issue that prevented multiple units from using the Barrage ability on the same target. • Corrected an issue that allowed the Death Star to fire after a tactical battle completed. ------------------ Performance Issues ------------------ • Corrected performance issues with particle effects. • Improved path-finding and collision for troop transports in space maps. • Corrected performance issues caused by ToolTips in tactical battles. • Improved load times. --------------- Graphics Issues --------------- • Corrected an issue with the shadow mesh for X-wings. • Improved accuracy for auto-detection of graphics Detail Level. • Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. • Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. • Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. • Adjusted the tactical camera for widescreen aspect ratios. ------------------ Multiplayer Issues ------------------ • Increased Multiplayer stability for LAN and Internet games. • Disabled the Fast Forward and Play buttons in Multiplayer games. • Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. • Corrected a crash issue caused by clients joining a game without selecting the same map as the host. • Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. • Added a message in the lobby to inform clients when they were missing maps for some hosted games. • Corrected Save/Load issues in Multiplayer Campaign games. • Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. • Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. • Corrected an issue that allowed two players to use the same player color. • Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. • Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. • Corrected an issue that caused custom game names to display incorrectly. • Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. • Corrected an issue that allowed too many AI units in Multiplayer games. -------------- Balance Issues -------------- • Updated Tech Level build times for Command Centers o Tech 2: Previous Build Time 40 seconds New Build Time: 60 seconds o Tech 3: Previous Build Time 50seconds New Build Time: 85 seconds • Updated Tech Level 3 costs for Command Centers o Previous Cost: 3800 o New Cost: 4000 • Reduced the amount of time that Force Corrupt will affect vehicles. o Previous Time: 120 seconds o New Time: 90 seconds • Reduced fighter laser damage against capital ship and space station shields. • Reduced damage caused by AT-ST units against infantry. • Increased the cost of AT-ST units in Skirmish games. • Increased the recharge timer for the Millennium Falcon's special ability. • Reduced Millennium Falcon's shields and health. • Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. • Increased the cost of Colonel Veers in Multiplayer games. • Adjusted the radius and recharge timer for Colonel Veers' special ability. • Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. • Increased the amount of shield damage caused by the larger ion cannons. • Increased the health for Mineral extractors. • Increased Anti-Aircraft damage against Airspeeders. • Reduced AT-AA damage against infantry. • Increased the rotation speed for the turret of AT-AA units. • Corrected an issue with Fighter damage verses armor. • Increased the health of Darth Vader's escort fighters. • Increased the amount of damage Obi-wan does to buildings. • Increased the cost and build time of missile cruisers. • Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders. • Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. • Increased the recharge timer for Red squadron's lucky shot. Any chance the mods can make this a sticky or make a new thread with them and lock this one?
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Big disappointment about one thing
WhiteSkull replied to marine436's topic in EAW General Discussion
well you have to use your imagination if you have 1 unit with 7 and 1 with 1 at the end of the battle they put the loaner in with the 7 and send 4 new xwings to bring it back up to 12, coruse these numbers are not the squad size's eaw use's i think there 7? -
Big disappointment about one thing
WhiteSkull replied to marine436's topic in EAW General Discussion
i was quoting someone off the offical forums so no idea lol but it would make sense in a way that they would scrap a lone fight and put it in with another squad. -
[LEC] Rogue Total Posts: 215 Member Since: 02/05 Date Posted: Feb 15, 2006 05:29 PM REPLY EDITED BY [LEC] Rogue: Feb 15, 2006 05:29 PM Hey Everyone, At approximatly 12:00am (EST) this evening Star Wars Empire at War will be on store shelves!!! At any store that's open at least! Look forward to seeing everyone online! [LEC] Rogue ghehe acording to rogue every store that is open should have it on the shelfs or atlest in a box ready to go up.
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Big disappointment about one thing
WhiteSkull replied to marine436's topic in EAW General Discussion
aderlar Total Posts: 21 Member Since: 02/06 Date Posted: Feb 15, 2006 02:45 PM REPLY > > what do you want to know? > > How many time does it takes to build ships, buildings > or travel to other planets ? is it really less than a > day, such as in the demo ? > Are ships instantly repaired after battle ? yes at least the lower tech ships are built rather quickly (havn't goten to the higher tech ships) and traveling is much like the demo. And while capital ships are repaired instantly after battle you will lose fighter wings and ground troops if a majority of their unit is killed. Seems speeds in the demo where not as jacked up as they claimed. -
well i belive him, all you have to do is match the number he gave with the Macedonia store i caleld them and they do have it and they are selling it today. He got realllllly lucky i called 16 stores within 50miles of where i live and all have it, but wont sell it till tommorrow seems he got an employ who did not read the paper work and just stuck in on the shelf today.
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LOL i called and they do have it and he said he would even hold a copy for me if i really wana drive sevral hours to get, now i just need a map to figure out if the drive is worth it.
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UMMM where is this? lol i live in ohio near cinncy and south of colubus, any idea how far that is? or give me a pm with the stores number and addy so i can go pick a copy up haha.
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LOL it seems he knocked off a big chunk cause of base building, and i fully expect alot of reviews to do the same, because none of them can get a un-biased review they are all tained by what they want and expect rather then rating games based on what they offer.
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nope i paid for mine last year in full, yet i am told by all 3 local game stores "yes we have it but cant sell it till tmw" i said i already bought it so you already sold it lol i just wana pick it up, and they repeat the same line.
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Lucas seems to have orderd them to hold them for a world realse tmw rather then letting us pick it up when it came in
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Availability: This item will be released on February 16, 2006. You may order it now and we will ship it to you when it arrives. hehe even amzon is not shiping it tonight so not for sure why you thought you was getting it early.
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ebgames is shiping them on the 15th so they should arive in stores on the 16th time of day will vary depending on when the ups truck stops at your local store. If you orderd it online then its still the 16th and time of drop off depends on when the truck hits your door
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Game Informer Gives EAW an 8.3 !
WhiteSkull replied to Darthscharnhorst2's topic in EAW General Discussion
gamespot makes money thru add's and thru bribes thats nothing new, and most game mags do the same. Personaly i dont trust any reviews for the simple fact no one even gives a truly honest unbiased opinion any more.They all add in there own personal view on how something should have been done looks etc..