1. Manual loading of TIE Squadrons onto ships to allow for custom forces. 2. Transportation of troops on ships 3. Heros that can die and stay dead 4. Correct units in the timeline EaW has chosen 5. Make and Disign your own units/weapons/ships. 6. Ability to land as many forces as you want on the planet but at landing points(ie landing points do not determind the # of ships you can land) 7. More well known planets 8. Correct placing of planets in the galaxy 9. Pop cap removal or large increase 10. Capaign that has more levels. 11. Well known units such as the Carrack, Lancer, Dreadnaught....ect 12. Timeline that includes the destruction of the Death Star and goes to NJO. 13. recruiting and training of heros(like take Luke to Yoda and out pops a Jedi Luke) 14. Those 200 dreadnaughts that dissapeared. 15. Random events(like when three lost computer controlled Alderaan ships popped up randomly in space) 16. NO broadside. 17. ALL star wars ships. 18. Orbital Bombardments 19. Ability to destroy ISD's being built 20. SSD's! 21. Rebel can also research SOME Tech 22. Rebels can build ISD's (call them Star Liberators instead or something) to fool imps. 23. Spies, ability to turn enemy units. 24. Diplomacy 25. Neutral Pirates, newfactions, stronger enemies(like YuZongVong.) 26. Unit defections, surrender, etc. 27. Board units. 28. Admirals that rise in rank and CAN move from ship to ship 29. Loyalty, ship efficiancy, etc. 30. Propoganda. 31. More Eras 32. Start in CW era and move to GCW era(the CIS can become Rebel Aliance, ect.) 33. Train CW units 34. Play as pirates 35. Have other factions join you and rename faction(chiss joins rebellion,rebellion become federation of free planets, etc.) (I did get most of these from Juggernaught however I changed or deleted some I disagreed wih and added some..)