Are you Crazy?! EaW got 3 new votes while Bfme2 ony got one! BtW: How do you remove sigs from certain replies? its not under additional options when editing my replies.
Yea...lets see..I'll graduate when?...appx. around 2011...but you can make a simple game using free software like rpgmakerXP*goes to check the forum rules*
Agreed! I wish I had Xbox Live or that my friend hadn't stolen the two month free trial from me when I lent him my game. That reminds me, he owes me $12 then...
Found a Bug: Level 5 Space Station on Corusaunt wouldn't blow up even when all the hardpoints were gone. Also, Tartans are untargatable and seems to have uber health. Great mod so far.
Strong shields would do. Also, I found the transports to be uber strong in shields so I would use them as decoy for the lasers while I destroy the Captiol ship, then let it recharge the shields, repeat.
Interdictor can disable/block bombers missles/others missles for a while(spec. Abil.). Tartan cruisers can take out fighter squadrons very fast. Or you can just send fighters of your own. The Blockaderunner and its cousin are good anti-ties as well as the nebulon. Antifighters are easy...you just have to know what to use!
There really has to be autoresolve or else the game would take forever. I hope its like rome total wars where numbers didn't matter as much as strength of the units, the rank of the general, and the level of the unit. I would hate it if it was based on #of units(because then 2 At-At's would lose against 5 rebel troopers on ayto resolve then ;D)
Never heard of it. Anyway, pertolyph aslready said the game was finished dec. and they can't change anything now. Bespin is the lando system? Figures. :
Both mods will be doing some of EP4 so just download both. Also, I noticed that(my opinion) the mods renders look a bit more detailed than the units in the demo. Especially IAII's rendered ones(the Executor in LoW looks a bit empty, I'm sure they will fix that though but just saying... (Marquee Removed by Moderator)