Jump to content

noian

Members
  • Posts

    207
  • Joined

  • Last visited

Everything posted by noian

  1. noian

    Demo download

    Well...that depends on the server ;D. I'd say 1-2 hours w/o wait time
  2. HHIIIIIDDDDEEE!!!! Creepyness Overload! Jk.
  3. Are you Crazy?! EaW got 3 new votes while Bfme2 ony got one! BtW: How do you remove sigs from certain replies? its not under additional options when editing my replies.
  4. Wasn't your avatar that xwing or am I thinking of the wrong guy?
  5. Yea...lets see..I'll graduate when?...appx. around 2011...but you can make a simple game using free software like rpgmakerXP*goes to check the forum rules*
  6. Agreed! I wish I had Xbox Live or that my friend hadn't stolen the two month free trial from me when I lent him my game. That reminds me, he owes me $12 then...
  7. Invader Zim. You change your avatar very often though.
  8. Just Voted Star Wars Empire at War - 617 Battle for Middle Earth II - 464 EaW(Petro)>bfme2(ea)
  9. Found a Bug: Level 5 Space Station on Corusaunt wouldn't blow up even when all the hardpoints were gone. Also, Tartans are untargatable and seems to have uber health. Great mod so far.
  10. LOL! Now that would be great! Of course the emperor would come back in the game. >
  11. Strong shields would do. Also, I found the transports to be uber strong in shields so I would use them as decoy for the lasers while I destroy the Captiol ship, then let it recharge the shields, repeat.
  12. The rebels took the planet and captured it. thats why I'm saying that it should be added in the mod a rebel version of a SSD.
  13. Interdictor can disable/block bombers missles/others missles for a while(spec. Abil.). Tartan cruisers can take out fighter squadrons very fast. Or you can just send fighters of your own. The Blockaderunner and its cousin are good anti-ties as well as the nebulon. Antifighters are easy...you just have to know what to use!
  14. Good to know there are equals to that.
  15. ISD. It pawns rebels:) 2 ISD's(one a class that has fighters) defeated a 3 nebulon, 2 xwing, 2 blocade runner force in the demo!
  16. True True. I would keep it and use it against the enemy(what would me more morale lowering than seeing your own viecle shooting at you?)
  17. That would be awesome! Though probably, you would have to have it so the rebels capture the ship using a hero like solo or something....
  18. There really has to be autoresolve or else the game would take forever. I hope its like rome total wars where numbers didn't matter as much as strength of the units, the rank of the general, and the level of the unit. I would hate it if it was based on #of units(because then 2 At-At's would lose against 5 rebel troopers on ayto resolve then ;D)
  19. That must be alot of work. Btw, when is the next update for IAII and/or Low?
  20. Thats why you add more names and add names like 'LibertyII' 'Moff Slayer IV' onto the list
  21. Never heard of it. Anyway, pertolyph aslready said the game was finished dec. and they can't change anything now. Bespin is the lando system? Figures. :
  22. I agree to this too
  23. Both mods will be doing some of EP4 so just download both. Also, I noticed that(my opinion) the mods renders look a bit more detailed than the units in the demo. Especially IAII's rendered ones(the Executor in LoW looks a bit empty, I'm sure they will fix that though but just saying... (Marquee Removed by Moderator)
  24. Thats what I do. But then if the Ai is on hard/sometimes on medium, you would've lost all the Cp's/units you have ;D

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...