
Teradyn_pff
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Everything posted by Teradyn_pff
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Here is an idea guys. Look up your opponent on these boards and check out their profile and read through some of their most recent posts. "Know thine enemy." By the way, when will the first round be expected to begin and be done with? --Edit-- Following my own advice, I see that it will be very likely that my first opponent will want to choose the same side as me. I am glad that there will be a mod to allow that to occur, but will that mod be able to make both sides identical with no other changes from the base version, i.e. no modifications to unit stats, starting money, etc?
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some people should now realize how doable the correctly scaled SSD should be now .
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Great, this is the tier one battles. But do you have the type of tournament, planned start date, submission requirements, etc planned yet? I was under the impression that this was a galactic mp 1v1 tournament. If this is false, please let us know what it will be. Thanks.
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Boo, freekin hooo. The Pentium wasn't even designed when I was 16. The best I could hope for was nintendo. I did stay up pretty late playing Final Fantasy and Dragon Warrior, Mario Bros, ah, those where the days. The things you kids whine about these days! Sheesh. Back in my day we had to perform surgical blowing on the game cartridges and position them just right to get em to even play! You kids and your newfangled CDs and lasers! Peh, why I aughta....... *gets dragged off by orderlies in white coats ranting away*
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I voted for the groundhog as you can't argue with a groundhog armed with a bazooka!
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Re: Ion Cannons dont necessarly spell dome for your Imperial fleet!
Teradyn_pff replied to Darksythe's topic in The Bar
ROTFLMFAO. This was a good one. Imagine this line between Darth Helmet and a crewman in SpaceBalls: The Movie -
I think he was meaning the other way around, but my problem is that the accuracy of the correllian corvette is way too high compaired to the tartan. The same accuracy difference exists between all classes of ships reb vs imp
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That is exactly what we are proposing.
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Well, it was semi-realtime. Everything was done by day but the days increased automatically. In EAW you can send a fleet and it can get there in the middle of the currently running day. This is more realtime than Rebellion was. Don't get me wrong, I was one of the ones who were disappointed when we learned that this was not Rebellion 2. However, once I accepted that, I moved on. If Rebellion 2 was made, with the good stuff from this and Rebellion, but without the bad stuff from either, I would drop EAW like a rock. At this point debating the how and why of how EAW is designed is pointless unless we are discussing mods and those are restricted to the EAW engine.
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Ok, yes, I agree. That is why the save and resume feature of galactic multiplayer is such a good idea (really a no brainer). What I was referring to was having time during an active play session to wait on an enemy player. The galactic mode is realtime, so any time you are sitting there is time you should be spying, moving fleets, building up defenses, planning attacks, etc. As for the way they implemented this game, they went with a more Starcraft approach, rather than a Rome:Total War approach. This should garner more sales and is more in line with their other games, C&C franchise and the like (which makes sense considering the team makeup). This is kind of like the difference between an RPG like Diablo and one like Baldur's Gate. Baldur's Gate was more RPG than Diablo by far, but you couldn't say Diablo wasn't fun, or didn't sell copies. Now for the comment about the base building... yes, I totally agree with you there. That is my major gripe with the game design right now, because of the potentially unlimited ground troops that can be brought against a planet that is under siege as a small error in base defense makes a big difference. Besides, with everything being static, each planet will have its own optimal attack routes and force makeup. Something that could not be done if the defenses are different depending on who built them. I will be the first to say EAW is not perfect, but in the current market, it is going to be better than what we have for Star Wars at least. Plus, the galactic mode being multiplayer is something that has been needed for a long time.
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Thus, the concensus would be that EAW is primarily a multiplayer strategy game with a single player component for completeness, rather than the other way around. I am confused, I thought that I indicated that online full galactic conquest is what I would be primarily doing in EAW. What do you mean?
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Re: I have enabled the space retreat ! I have enable it!
Teradyn_pff replied to Cain's topic in EAW Mods General Workshop
Picture Kirk: CAIN!!! -
Well, waiting for someone else to play should refer to turn based games (not too many are multiplayer I don't think). In EAW, you do any waiting and it could be fatal. From what I can tell, the multiplayer galactic mode will be hectic enough to keep someone occupied. Your views on multiplayer strategy games does make sense given how you are talking about this one. I think that the problem is you don't really want a Star Wars Strategy game that is multiplayer. You would prefer the entire galactic mode to be more involved, slower paced and single-player, thus leaving the multiplayer portion to skirmish mode. This is fine, and your own opinion, but I think the way that EAW is set up, multiplayer is a big and possibly the primary component.
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OMG, MY EYES! Someone give this poor soul some punctuation please! Seriously, your post doesn't even have an ending punctuation mark. And I don't know if it would have made your post any more understandable if you did have proper punctuation though. Are you saying that you like the Rebel Assault Frigate mk II?
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Re: I have enabled the space retreat ! I have enable it!
Teradyn_pff replied to Cain's topic in EAW Mods General Workshop
"Gather the fleet. We will intercept this code with one swift stroke." -
Anyone who wants proof of the failure of Darwin's theories, look at the post above... Anyway, we currently stand at: Star Wars Empire at War - 1096 Battle for Middle Earth II - 804
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Well, I do not purchase games that do not have a multiplayer component, not on purpose anyway. I don't feel that the game is worth my time if the only opponent I can have is the AI. AI is good for basic training, but multiplayer is where it is at. And about Rome-Total War, and any of the other Total War all the way to the original "Shogun-Total War", they are alright, but they have the same issue that Rise of Nations had. A great single player world map that could be conquered territory by territory, but not in multiplayer, the best you could do is the skirmish portion. That was lazy and poor IMO. SW:EAW changes all of this. And if I have to give up some of the "cooler" portions of some of those other games to get multiplayer galactic/world/continent mode, I will. This doesn't mean that I wouldn't want that stuff, but since it doesn't have it, I see it as a worth-while trade off. EAW will not replace every RTS out there, but it will definately have its own place for a while.
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The Corellian Corvettes are way overpowered in this game vs ISDs, VSDs and Acclimators. Not saying that they cause a whole lot of damage vs these units, but they last way too long. The Imperial code seems to have a problem aiming, as opposed to the Rebel ships which seem to hit as often as the Imperials miss.
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Release the source code? Um, that isn't happening. Remember, Petroglyph wouldn't do that until the game is older than say 10 years or so if ever. Also, LA would have a say in that probably and they would NEVER let source code out. Imagine asking Microsoft for the source code to Windows 95. Hah, they would probably lose a few boardmembers to heartattacks from laughing too hard at that.... hmmm, actually maybe we should ask them for it, in that case...
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Re: I have enabled the space retreat ! I have enable it!
Teradyn_pff replied to Cain's topic in EAW Mods General Workshop
Cain, this is mean. I won't be somewhere I can look at an xml file or download your mod for another 5-6 hours. What did you do? -
I am afraid that the release will have to have a mod right off the bat. The correlian corvettes are worth 1 or 2 pop points I believe and they go right past a line of 6 acclimators or 1 ISD and 4 acclimators all firing on it and get past them with some shield left or just a tiny ding in thier hull. The shots are way too wild for the Imperial ships.
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Re: I have enabled the space retreat ! I have enable it!
Teradyn_pff replied to Cain's topic in EAW Mods General Workshop
Cain, come on man. You know how much time I have wasted on that feature? (probably not a fraction of the time most of the modders have spent messing with things, damn job and excercise) -
The thing is, once you build the unit and deploy it, there are 2 separate groups for Imps or 3 separate groups for Rebels. Using the Rebels for example... have each squad built come with 2 infantry groups of 5 and one plex group of 5, instead of the normal 3 groups of 5 infantry. This I believe is going to be very doable via modding. I also think that a similar configuration would work with starfighters. Bump up the group to 12 and have it be 8 fighters and 4 bombers. The only problem with this I see is bombing runs. It would be cool if it didn't crash the game and you saw 12 units fly by and only the Y-wings or the Tie bombers dropped the bombs and you got to see their escorts fly by.
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Well, single player may be all that some people play a game, but good multiplayer is what keeps a game alive. Think about the modded games out there and then think about how many of those are multiplayer. I think that if they were to make it to where you can rename your ship in the game, there would need to be a way to pull up each ship individually in galactic mode. Currently there is no such interface and if you are trying to name your ships in combat, you need to play someone a little better or turn up the difficulty in the singleplayer because you have too much time on your hands.