Yeah, that would be nice that you finish this Meanwhile, I'm having fun at goofing around with this game. Did you say I can get a 200/300 pixel for planets? Because whenever I'd take higher than original, nothing would show up... Anyway, I don't think I did such a great job. You see, my way to bring things ingame is much more time consuming than the original one, though the result in color loss are generally better. Usually, what someone do is copy the planet image, slap-it on the icon with the right pallet and reduce-it to the right size. Doing that brings horrible result and a loss of information color that is inadequate in my opinion. What I do is that I save the palette, turn the planet icon into RGB instead of the rebellion palett and THEN, I copy the planet on the image. That way, you usually do not loose very much image information (vs copying directly on a rebellion palette). When the correct size is attained, I just switch the palette to the rebellion one, but then I get some options you wouldn't get with the drag-and-drop copy. This allow for a better recolor. The only drawback of this method is that the outer pixels of the planets get recolored to different shades of blue than the original. In game, these blue are quite visible and annoying. The only way to get rid of them is to paint all those shades of blue into the invisible blue and you may have to work one pixel at a time, which is pretty long. To get good result, I had to modify them 3 times. Now here's my advice: if your going to do some planets this way, remove all the shades of blue surrounding the planet before you save. I didn't and working on/saving the .bmp's 3 times ended up in a slight (too much, at my advice) loss of color information. You can see by the lenght of this paragraph how perfectionnist this work becomes Edit: Is there a way to try your Remake?