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Everything posted by geir389
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pretty sure the link was on the front page. but the link expired years ago. so unless the creator still has the files on his computer, or someone else wants to upload it, then this mod doesn't exsist.
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So I guess I'd better post something here...
geir389 replied to ElvisMiggell's topic in Introductions
Well at least the forums work now! there was a long 6 months of that not being a thing. -
Naah bro. Unfortunately and fortunately, they re released the game. That means it's now licensed and former Coolhand employees could come under fire for providing sorce code for the game. On the plus, side we know Disney does have access to the game and possibly its code.
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new tool:Star Wars Rebellion Data Editor (swrde)
geir389 replied to errantone's topic in Rebellion Editing
get what? Rebed is still available for download, but it can be a hassle to get running. There are forum posts about it in this forum though. -
Also, one gencore early on can stop a whole fleet, I think you need somthing like 40 total bombardment rating to get through?
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I'm a little rusty with the mechanics since I havn't played much recently. But I think can help a little. First off, I believe the game rolls your espeionage success individually for each character. And if a character is detected they roll on their combat rating to decide what happens to them, roll to low and they get injured or die. Now when it comes to detection, each regiment and ship guarding a planet has a detection rating, which gives them a chance to find a character. So far so good, with no general in place, you would easily be able to spy on them and destroy their stuff. The problem is the commander. Since you are talking about using infiltrators and lando (a bad idea, lando is a useful diplomat and comander aswell as a research character) im going to assume you are playing rebellion. And I'm going to guess that you have not captured Coruscant. When a planet has a general on it, each of your units has to roll against the general Leadership rating to succeed. And Most imperial officers have high leadership and they get a 50% boost while the emperor is on Coruscant. So you are rolling 50 espionage (infiltrators) and 80 espionage (Lando) against 150+ Leadership. Thats why your missions are failing. You might want to try capturing the general, as then you will be rolling your combat rating against his combat rating. Or leaving the planet alone for the time being.
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You've been busy while the websites been down.
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Well because it's a licensed product, the rights for the game return to lucas arts, and as the brand has been purchased by Disney, the rights now belong to Disney. However the rights to the games code belong to the developers that created it. However i doubt any of them have the source code. and the company that owned the code is shut down. If the trademark i found is true, that means they shut down at latest 2003 when the trademark for "coolhand Interactive" was given up. Thats could be a problem, cause they may have simply erased there harddrives and sold there computers. The only hope would be if they gave the computers they worked with to the respective users at the office when they closed, and one of them still has one and a copy of the source code and developer notes on the hard drive. :/
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http://www.wysk.com/index/california/mountain-view/mpa99ey/coolhand-interactive-inc/trademarks Pretty sure this is them. So they were based in California.
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Yes, I think you do right click. I'm pretty sure thats what he/she meant. Virtual machines are the way to go with Rebellion. Its possible to get it working on windows 7/8 but its complicated and doesn't work perfectly.
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Its very interesting that you've made progress in that field. Unfortunately I don't know where Coolhand was based, and i doubt a quick google search will provide the answer, as I assume you've tried that. Have you tried cross referencing the residential addresses of the people you've found so far to see if there are any commonalities? some may still reside where they used to work.
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I'm still here from time to time. Has anyone heard anything from Slocket lately?
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I think people are getting tired of responding to this one. Star Wars rebellion, aswell as its editing programs are not made for 64 bit systems or windows vista/7. Put simply they do not work properly because the newer OS are different from older versions. There are some fixes, but generally its easiest to just download virtualbox and make a virtual system with windows xp or older installed (obviously has to be at least windows 95 to run rebellion). The reason its easier with virtualbox is because it also resolves the issues with the editing software, rather than having you fix both the game and rebed individually. There are some other quick fixes in the following links. But usually they all end up coming back to the method i mentioned above: Rebellion Vista x64 viewtopic.php?f=2&t=27471 Rebellion in Windows 7 viewtopic.php?f=2&t=27606 Edit: here are some more links regarding Reded in particular. Editing in windows 7 (Scroll down to Thrawn888's post) viewtopic.php?f=3&t=27854 RebEd Error when trying to access Rebellion files... (essentially the predecessor to the above post) viewtopic.php?f=3&t=27798 If you scroll down the editing forum you will find several more. Aswell as a few in the questions from newbies forum.
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For the first one, if there is a way to change the font, i haven't heard of it. I don't think they programed it to be changeable, they probably just picked one and stuck with it. As for it being easier before, you were probably just adjusted to it before. The game hasn't changed, and as far as i know, there are no issues with the font in windows 7. As for the second one, yeah the interface isn't the best. But it works once you get used to it. In both cases, id say, just stick with it for a bit, you'll get back into the groove eventually, then neither of those issues will stand out.
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You're a hell of a guy Slocket. If i had cancer i'd proubably be whineing at other people to make a remake of the game, not taking the challenge on myself. I've lost a few family members to cancer, its a tricky disease. I wish you the best of luck.
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If you still have it, i'd like to have it. Technicaly i still have it, but my computer died a while back, taking my mod and the editor with it. I'm a bit worried about attaching my old hard drive which may be damaged or corrupt to my new computer, just to get some files. If you could upload, or point me to an upload of the editor it would be helpfull. I already have REBed and Earetones data editor 2.1 Thanks in advance
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Hey, sorry i didn't have alot f time to play around with it, so i dnt know anything about the game balance. But i did like the way the game map was set up. I didn't get a good look at all the characters either.
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Gonna get to trying it out in a second. downloaded it yesterday at about 11:30 pm so i didn't get to try it last night. Will give you my impressions when i've tried it out for a bit.
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I wasn't criticising you mate. I was just saying, the way i balanced my mod, putting a number to each gun type, the numbers on the VSD didn't add up, having 40 missile launchers that could fire infinitely was too much in terms of damage. Originally i was just sympathising with you, as i know rebellion is ridged and not very easy to get to do what you want it to do. When you do release you're mod, i will be among the first to download it, i assure you.
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Actually, for the VSD i reduced the number of missile launchers in my calculations, cause normaly the VSD would have 40 missile launchers with only 4 missles each. However in game there is no way to limit them, as they would just count as turbolaser damage. So i switched it around to 4 missile launchers with 40 missles each (technically speaking, using ammo conservatively) that prevented the VSD from being overpowered compared to other ships. otherwise it would be conciderably more powerful than the ISD, and cheaper, hence the AI would spam it to death. (like i sad before, they don't care about hulls or shielding)
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I know what you mean man. I was working on a mod in secret (restarted 2x but based around the same premise) for about 4 years. But mine wasn't grafical, was using the in game grafix, and working on changing the diversity of ships in the game, and making the gameplay more starwars like. More canon weapons, stronger shields, weaker hulls, fighters that aren't uber, but still are not weak, SSD that actualy is super (but defeatable). Changing the AI so they wont retreat at the first sign of an even match, to slightly unfair match. (always bothered me, and could never really get working) But the games AI just wouldn't cooperate. A word of advice if you do go for changing the balance, the AI only really cares about damage per cost. IOW they will go for the cheapest ship that does more damage, rather than durable powerhouses, or balanced ships. They also treat lasers, ion and turbo lasers equally. The only exception is when there are fighters and troops involved. Also be careful of making fighters too cheap, i have had situations where all they do is build fighters, and nothing to carry them. Finaly, the only way i could really manipulate what the ai did was to make seperate "rebels only" and "empire only" files. Give the ai player (imps in the reb game and vice versa) a discount (10%, and work your way down til they buy it) on the things you want them to buy, and take a few things out of their ship tree. This helps them get ahead of you in research, and keeps the ai from building ships that you don't want them to spam. Finaly, make a multiplayer version that has things set up normally, and make sure its balanced enough. That way you keep the diversity for the human players to use.