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Gamemusic

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  1. There is a world I have attempted to liberate but EVERY sabotage and rescue mission I send is always foiled. I attempted a huge combination of 10+ infiltrators and multiple espionage characters with enormous decoy swarms. I attempted a small company with a single character or infiltrator and either 2 or 10+ decoys. After I did a single infiltrator supported by Lando and another infiltrator, it was not just a foil but Lando got injured and I read it was impossible in a guide for decoys to get attacked. The planet has 4 armies, 1 stormtrooper, 1 gencore, and 1 general. I could not get a single shot through the gencore despite massing a few nebulon B's and a ton of fighters. Since I have not built a cruiser [i did not want one until I captured Mon Calamari] everything has a 1 bombardment except the escort carrier at 0. Would it still let those fighters bombard or would the 0 negate them?
  2. Gamemusic replied to Krow88's topic in Rebellion Editing
    Could a staff please build a link on the site to get these? Every topic mentioning program includes links but those never work.
  3. Where do I get a link to the project?
  4. Why do you need a PM to obtain this?
  5. It's case-sensitive when uploading cards, but not dowloading. Greivous.rcc instead downloads greivous.rcc, a card that was apparently made before Grievous was shown, because it looks nothing like him.
  6. I think that Rebellion must have been originally conceived as a turn-based game and was sloppily hacked into a RTS at the demand of marketing. (The galactic display and management system, not the true RTS battes.) Essentially the days are turns. Everything that happens on a turn occurs instantly as soon as the turn counter increments. However, the interface has this automatic turn incrementer that, in combination with the many things going on and huge number of messages you get instantly, is annoying. Rebellion would be much more fun if it was always paused and you could click a button to switch to the next turn. The bad reviews it received are probably because of the incrementer that turns otherwise relaxing and stimulating strategy and empire building in the style of Civilization or Advance Wars into a huge number of clicks to view the many systems while trying to decide where to send your ships and units. What I'd like to know is if there is a hack, or anyone who knows how to write a hack, that would do any of the following: 1. Set the "very slow" speed so slow that it would be effectively a pause (this might be done with only a single value). 2. Enable the ability to manage the galaxy while paused. 3. Best of all, either of those plus turn "very fast" into a "next turn" button that automatically resets to pause or very slow after being clicked. I really think Rebellion would be a very good turn-based strategy game.

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