Righty! A step-by-step walkthrough for replacing models in the game. Download the Resource Hacker tool Open Resource Hacker File> C:Drive> Program Files> Lucasarts> Star Wars Rebellion> TACTICAL>DLL Expand the 301 folder Expand the folder corresponding to the model you are replacing; for example 2100 (Alliance Dradnaught)You will note three corresponding folders, 2100, 2101, and 2102. These relate to close, medium, and far ship models in the game. We've expanded the first folder. Open the folder where you've downloaded the replacement model files from this site. For example The_Mask's very woo Dreadnaught replacement. You will note there are six files. At this stage we're replacing the model, not the textures, so the relevant files are the ones named close.x, medium.x, and far.x. Having expanded the 2100 folder click on the 1033 entry you see there. This is what we're replacing. Right click, and left click on replace a resource. Open File with a new resource. Find the Dreadnaught file you want tro import and select close.x Resource type is 301 resource name is the folder we're working in, ie: 2100 Resource Language IS ALWAYS 1033 Repeat this process for medium in the 2101 folder, remembering the Resource Name is now 2101, and for far in the 2102 folder. File> Save Part one done! Part Two: The Textures. Expand the 303 Folder below the 301 folder. We're not actually going to work from the folders here. Click on the Action tab at the top. Click on Add a New Resource. Locate the file where you've downloaded your replacement model. We're now going to be using the three remaining files, which in this case will be dread_c, dread_f, and dread_m. These are the files that give life to the ship models, and the reason why the modlers' are reveared in this community.We need to import all three files in the game files, so: Open File with New Resource> dread_c Resource Type is always 303 Resource Name is dread_c.bmp Resource Language is always 1033 It's the Resource Name that tends to the problem, people have a tendancy to forget to add .bmp Anyway, repeat process for the remaining two. File> save CLOSE RESOURCE HACKER. Open RebEd> Check new model spinning away... say WOOO!!