-
Posts
1,969 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Blogs
Gallery
Events
Downloads
Everything posted by DarthTex
-
I thought to give limited range to the Rebel (or Empire's hyperdrive capable such as the Defender) starfighters. Maybe as long as there is room on the escort carrier in a particular sector, then they could conduct raids within that sector's system of planets, but they would have to return to their carrier as a base; and if it is destroyed, they would hyperdrive back to a friendly nearest Rebel planet somewhere else. Your two ideas are pretty damn good... I'll need to mull it around and see how well it can be balanced but so far I like it. It would really make the game FEEL more like Star Wars. Technically this would be darn-near almost impossible. Even the next closest system is a couple of days travel (one-way); ever been cramped up in a starfighter (or car for that matter) for a couple of days? It isn't a pretty sight. But, given the limitations and scope of the game, I think it would be a good game addition. You could pick hyperdrive-capable starfigthers just like you would pick spec forces for a mission, and would have to pick a "target" (any unit, other than capital ships and characters; and can NOT target other "missions"). If the starfighter mission is "undetected" then it would go off like any other spec mission (success-target destroyed, partial success-target damaged, failed-no damage). If the starfighter mission is "detected" then it would go off like any other tactical combat (just without the capital ships for the "mission" team), then the mission has a chance to "fight it out" or "abort". "Aborting" the mission has obvious results. Should you "fight it out" and win, then there would be a "bombardment" check of the starfighters vs. the target (just like orbital bombardment; and don't forget the GenCores if they are present!). This would give the extra option of targeting units if you didn't have spec forces in the area. Starfighters are definitely more expensive (in raw materials & maintenance) than commandos/infiltators, but they would be quicker to get "on target" and capable of their original roles (fighting capital ships & starfighters). Hrmm. I built Reb2-3D with a class that could likely do just that. It wouldn't be resource consuming though if I can find a way to JUST move the camera orientation. It will be a bit of a brain burner though... I'll keep this in mind as I develop the 3D stuff. For now I've got a lot of interface to finish I haven't played Privateer 2, but I've played/seen other games that do this for viewing/traveling purposes only, and think this would be a nice addition. I definitely do NOT like the idea of a rotating galaxy during game play (it's only a distraction and waste of computer resources). Even if the games lasted years (in game time), the galaxy rotation would be nil; so why bother. But it seems that might be a moot point; just wanted to get my two bits in. Oooowww! There's a system named after me!
-
For the Golan to work correctly you have to run the BATTLESTATIONS mod in the download section. RebEd prevents any ship from having a "zero" value for hyperspace, so this mod directly changes the value in the capital ship data file. There are two things to note here: 1) in order for this to work continuously, you have to run the mod everytime after you run RebEd (remember I said RebEd prevents any ship from having a "zero" value for hyperspace, so if it is "zero" it changes it to non-zero); 2) in order to change the hyperspace value to "zero" you have to know what "original" ship was changed to be the Golan (the mod only works with the original ship list; it's hardcoded in, so you might have to experiment a bit). You will see the big X next to all Golans (if done correctly) to signify the hyperdrives are "offline" (the game thinks they are damaged, and are marked as such). There is one problem I have with the BATTLESTATIONS mod, and it depends on the "ship" you are changing out to be the Golan. There is a "field" in the ship data the AI uses to determine ... for lack of a better word, how "tough" that ship is when in battle, and the Golan will behave like whatever ship it replaces. For example: I replaced the Corellian gunship with a Golan, only to have my Golans preferring to shoot at fighters all the time instead of capital ships. So my suggestion would be to replace a "tough" capital ship with the Golan, if you want a "tough" Golan. Unfortunately this field is not able to be changed by RedEd, though if you know your stuff you can change it manually with a hex editor . There was another editor, SWRE?, that someone developed that allowed that data field to be edited. I'm not sure if that editor is in the DOWNLOADS section or not, but ask around if you can't find it. This is something I don't know if others have considered when changing ship "slots" around in the game, because it would make for a terrible game experience if for some reason you swapped a transport spot for a heavy capital ship, and vice-versa ... A little tactic I developed to blockade enemy systems with a Golan is: 1) create a "blockade" fleet of capital ships (anywhere you want); 2) when starting construction of the Golan, put its destintation as the "blockade" fleet; 3) before the Golan arrives to the fleet (after completed construction it's traveling via hyperspace to be delivered, just like a facility), move the fleet to blockade your target system (if you don't move the "blockade" fleet while the Golan is in hyperspace, it will be permanently stuck at the system your fleet is located at!); 4) if any enemy fleet is at the target blockade system, your "blockade" fleet MUST win the battle so the Golan can "catch up" and become permanently parked in orbit. Once this happens you can add as many other Golans or support ships to help defend against possible counter attacks to break the blockade. You'll have to create a "new" fleet from your "blockade" fleet if you want to move off any ships, because the Golan can't leave, ... ever (unless you scrap it, or it's destroyed in a battle). Just my two bits worth
-
Another Co-creator of Dungeons & Dragons moves on ...
-
You do realize that the card request was made ~2 1/2 years ago right?
-
My attempt at an explanation.
-
I beg to differ on your interpretation. If the Empire controls a system, no matter what the loyalty is, they aren't going to have "taxes" go to the Rebellion. Using your example: a world is 60% to the Rebels, but let's say controlled by the Empire (militarily there is a garrison), then how do the Rebels "collect their cut"? They can't unless smuggling is going on (when this happens with the planets resources, then it will happen with $). For the Empire, they would collect 40% easily because that amount of the populace supports them, thereafter they would only get a percentage from the Rebel populace (maybe 1/4, 1/3 or 1/2 the percentage of Rebel popular support). As diplomacy increases support for the Empire, then tax collections would go up; and vice versa if support declines. So unless planetary support is really low and smuggling is going on, the "controlling" powers get to collect, it's just a matter of how much percentage wise they can collect.
-
Keep up the good work. Good things come to those who wait. The forums have been abit slow lately (mostly from a lack of good SW topics), so don't expect a flood of responses. But the lurkers are keeping tabs on your progress.
-
And work constantly for the next 50 years, remembering how carefree and uncomplicated life was when you were in college. Best of luck to you Rob (and the future little misses )
-
ATA! A 2 year, 3 month sabbatical. It's good to see you back for a visit! What's been happening since you were last here? That is a good point to mention: with RebEd it is quite easy to make changes to the game and forget about them, then try to play a Multiplayer game only to have it crash. All files must be identical to have a flawless engagement (software wise that is).
-
Poster size character and ship stats and special skills
DarthTex replied to whitstar's question in Questions from Newbies
I think Tofu placed a link to that site years ago. I even got to BEAK them once (Wow, almost 3 years ago to date) Evaders! I can't believe my ears that you said that, isn't the poster copyrighted material? Maybe someone temporarily "borrowed" your account ... ... Yeah, that's the ticket! -
If you don't like the simplicity (or non-reality) of the current system of mines & refineries, then you're going to have to do something more interesting, realistic and/or complex. Maybe just adding "credits" to the current configuration could be enough. Otherwise you'll need mines and/or refineries for a combination of critical components: durasteel, ferrocrete, copper, tiberium , silicon, gold, energy, foodstuffs, etc. This may make things quite abit more complex than you really want. It just depends on how much you want to manage. Good Luck.
-
Poster size character and ship stats and special skills
DarthTex replied to whitstar's question in Questions from Newbies
Do you mean this? This was done quite awhile ago -
It's been quite awhile there Def; glad to see you back (occasionally). The story is looking good as always. Keep up the good work!
-
I'm the person you need to contact. I just sent you an e-mail (about getting your e-mail address), as I don't do MSN and can't send you the necessary files that way. As soon as you respond, I'll get something sent your way
-
General Mills is NOT the license holder, only a temporary distributor. Lucas Arts maintains their rights (and will probably NEVER give them up), so GM won't get ticked at you, but GL will!
-
Make sure you do the full install of Rebellion before you install RedEd. Hopefully that will help
-
My best suggestion Tofu would be to send $. Shipping costs will be more expensive than any needed supplies you would collect, and therefore a total waste of funds. Also, with $ the correct and needed items can be acquired locally and quicker I would suggest the Austrailian Red Cross as they are already involved with helping those in need in the area. It appears they have a specific donation site just for the fire victims (usually the Red Cross will put donations toward a specific cause if specified, otherwise it goes to the general fund). Let us know how your funding raising goes! I hope you collect a bunch
-
How goes that savegame editor Slocket, any progress? I've been working on deciphering the savegame format, but my programming skills are beyond obsolete to even consider writing an editor. Besides, I still have much to decipher and learn (but I am getting there ).
-
I've never played Sins so I don't have a comparative reference, but with the "way" the Rebellion galaxy is setup (days of travel between systems; "day" being the smallest unit of time), it seems the original works best. Battles could take minutes or several hours to conclude (game time), so unless "reinforcements" were already traveling with the battle fleet it doesn't seem possible they would every arrive in time to make a difference. It seems to me, the galaxy would need to get "more populated" with systems and/or waypoints (space stations, etc), have a smaller time unit (a "hour"?) to make this happen, but the penalty would be more complex micro-management to be more SW "realistic"
-
I think someone stumbled upon Jahled's stash of animal imaginery out in the cyber net
-
Those are good ideas. Have you though about adding a specialty class ship (a survey ship) that could "map" sectors for you and provide hyperspace lanes? Should you be able to "slip" past enemy lines and patrols, you could "map out" enemy territory. Also, having a specific espionage mission against shipyards or capital ships, should they prove successful would give you some hyperspace travel info inside enemy territory? Maybe a specialty class ship (a "spy" ship) that would work similar to a successful droid espionage mission, but it would give you system data on all systems within a certain distance of the target system, keeping info constantly updated (instead of multi missions like now) until you moved the ship or get detected (which would dump you into "tactical mode" should enemy ships be in orbit or have fighters, or make the system "under blockade" - as long as you use my last ideas on blockades). Just some thoughts to make things more strategic and fun.
-
Have you checked your CD to see if it's "clean"? Maybe it has some bad scratches that are preventing the CD drive from reading it properly. Try clicking on "My Computer"; right click on your CD and select "OPEN" from the menu (this will open your CD like a sub-directory on a hard drive); double click SETUP and go from there. Good Luck!
-
Now where have I seen this posted before? Third times the charm? And hopefully that's enough
-
While you're doing your "recruiting phase", make sure you cut the maintenance/refined materials of all "enemy" forces by at least half. Maybe even "speed up" enemy research by having two enemy items researched simultaneously (just change the research level with RedEd). This would allow the "enemy" to mass produce much quicker, but inevitably the AI sucks, and will always suck, and you will win. It's the journey to victory that is fun, not the victory itself Good Luck.
-
Congrats Krytos! Another SW nerd has scored a "chick" What's her name? Post a pic (of her) and ...