As far as I've seen, Empire at War is using the standard RTS model in the way of Age of Empires, Starcraft, CnC, etc. Yes you have ground battles and space battles. But the actual scope of the game is very limited, you control much less than Rebellion. 40 planets versus 200 in Rebellion. While there are "hero" characters, it will not play out the same way as Rebellion. Nor have I seen any indication of "thousands" of units. I've seen no indication that there will be a mission system like in Rebellion, nor a true 3D battle environment like in Homeworld or Rebellion. Rather, every indication is that it is a planar environment. If you're expecting Rebellion, this isn't it. But every indication is that it will be a good RTS game, probably the first RS hot game for LucasArts. * Moved to the Empire at War forum *