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Krytos

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Everything posted by Krytos

  1. And another ... this time, a Teddy! The HP version looks notably better. One reason, was I should have worked on the smoothing groups more before moving onto the texturing/UVW part. We learn through mistakes High Poly http://img214.imageshack.us/img214/1199/teddyhplt6.th.jpg http://img178.imageshack.us/img178/7803/teddyhp02mq4.th.jpg Low Poly ... 400 something tris http://img178.imageshack.us/img178/3886/teddylpne7.th.jpg http://img136.imageshack.us/img136/7574/teddylp02lb3.th.jpg Thanks mate, but at the moment my eyes are looking for work that pays Eagle! They're clones, how can you think such things?!? You should ask for at least two EDIT: Ah! Forgot the naked picture! http://img214.imageshack.us/img214/7646/teddywirevk2.th.jpg 426 tris for those who care
  2. remote control trams 2007 darwin awards
  3. I think you're asking how to play the game in windowed mode? If so, then this should work: Create a shortcut to Rebellion, or take your existing one Right click on the shortcut and go to "properties" Where it says "target:", it should have the path to the games .exe Put talking marks around it. after the talking marks add: -w It should look something like this: "C:\LucasArts\Rebellion\REBEXE.EXE" -w It should now run in windowed mode.
  4. Woo! More fluffiness from J! Finally pulled the thumb out and started working on my portfolio again for work. Another game model, a simple scene asset - a chair! Weighs in at a rather small 246 tris (which can be dropped for LOD models), and I've rendered it out in stages for the hell of it - sort of an evolution of texture progression from no texture, to simple colour map, to specular maps and finally normal maps. Wireframe: http://img519.imageshack.us/img519/8065/chairwireqh6.th.jpg Bare model: http://img299.imageshack.us/img299/5500/chairnothingpv6.th.jpg With colour map: http://img101.imageshack.us/img101/9697/chaircoloureu6.th.jpg Colour+specular: http://img259.imageshack.us/img259/7564/chairspecdp8.th.jpg Colour+specular+normal map: http://img519.imageshack.us/img519/6058/chairfullrs7.th.jpg
  5. Wow, that's a bit different Sinister I'd be completelly freaked out if that happened to me. You'll find them in the craziest of places Japan ...again lucky dog!
  6. No problems mate. Glad I could help.
  7. So ... many ... words ... my head's going to explode! I'm still looking for my old notes as well, I guess I'll just read my old stuff and make something up soon. By the way, it must be said, both of you are REALLY great writers
  8. Why did I get an image of a young Mad sniffing glue Those glues we used in class were fun ... I think we used some PVA based glue. Use to love it going on white and drying clear. Was almost a challenge to see if it wouldn't I also remember eating glue when I was younger as dares Lucky those class glue at least say they're non-toxic Not nearly as cool as the name sounds
  9. Hmm, the only thing that looks wrong at a "I just woke up" glance is your INI. You're asking it to read from the tactical.dll but then save the new tactical.dll (which is where the model data is) to this "ered" directory instead of back to the Star Wars Rebellion directory. To my memory, and knowledge, it's meant to overide the old one to give you the new data. So, backup your old tact.dll (just hold the right mouse button on it, drag it a little, let go and choose "copy here" - don't even worry about renaming it. Copy of TACTICAL.DLL is fine, as the game won't know what it is.) and change the ini file to: location=K:\LucasArts\Star Wars Rebellion\tactical.dll saveas=K:\LucasArts\Star Wars Rebellion\tactical.dll This way it'll override the dll the game uses and should work. If it doesn't work, you've got the backup dll to replace it with. Hope it works!
  10. I hated school too
  11. Saw I am Legend last night, and I'm jumping aboard the bandwagon on this one. It's not bad, a decent flick (albeit, the cinema plays the sound so bloody loud which added to my annoyance). Acting was ... so so - but then, that was hardly a point of interest. There were a lot of plot holes and stupid coincidences in the movie, and the ending still felt hollow rather than touching like it was meant to be. Maybe
  12. Welcome aboard TZOLI, and enjoy the forum.
  13. A game to bug the CRAP out of you For portal fans Some rather funny game reviews - NSFW
  14. Congrats Rob - heck, you've got more posts than me now. I actually completely forgot about the custom rank thing .. I was half way through making one too. I might get back to it ... like I've gotten back to a lot of projects In other words I'll forget soon again As for yours, any idea where you'd like to head with the name? I'd think that Simpson's would be a little too cliché - but then again, maybe not.
  15. Time for a forum game (stolen from another forum, of course) Mine: Charles De Smedt - A pile of junk http://farm3.static.flickr.com/2079/2143582568_8f21480e2f_m.jpg
  16. OOC: Just letting you all know, that I'm still here. I unfortunately got into the habit of not scrolling to the bottom of page, and have missed a bit - so, I'll read up and try to post soon
  17. Hmm, for a whole year? No, not for me - beards are annoying for a whole lotta reasons (itchy, get caught on things, get caught in things, gets caught on clothing, ingrown hairs, food trap, annoying to wash etc.). A month, a month I'd think about - and that'd be either during the winter here or December for New Years. So, here's the best place for it! Happy New YEAR!!!! Enjoy celebrating in 2008 people! Have fun, and drink responsibly. I had a blast with my little shin dig ... and I'm still awake ... and it's now been 32 hours since I was sleeping last.
  18. You could always try this when bored of driving ...
  19. DeWalt, niiiiiiiice Those are some damn nice tools Def. *** Micrwave or safe Watch what you drink Stupidly sad Egg his hummer
  20. http://img45.imageshack.us/img45/9955/christmasswrpb5.th.jpg
  21. Chuck Norris is so tough, he sues That'll teach 'em
  22. Can someone explain to me?
  23. F=ma Force equals mass times acceleration (I'm a physics student). But, in space, If an astronaut is not attached to the space shuttle and he drifts too far away, he can take that backpack looking thingy off his back and push off of it. Whatever amount of force the astronaut exerts on the backpack, the same amount of force pushes him in the opposite direction. So, if a giant space cruiser fires its thrusters in one direction, the ship moves in the opposite direction with whatever amount of force the thrusters exert. It would just take a big push on the other side of the ship to stop the thing from turning, because of the big mass. But in space, that amount of force isn't very hard to come by since no other forces are interrupting the system (gravity, friction, etc.). Exactly, so mass is still a determining factor. If we transpose the equation it becomes: A = F/M And in the case of Def's ship, modifying an existing ship by reducing its mass but keeping the same amount of force it produces (ie. the engine) the acceleration would be improved. Obviously this is all science fiction, and as such we can't slot anything into this equations - but on a completely theoretical level it still works. After all, a ship measuring 300 hundred odd metres, equipped with massive engines, thick armour for combat, weapons, personal etc. it's going to have a rather large mass..ok, huge mass - requiring massive thrust blah blah blah. But, like Elvis said - it's just science fiction Doesn't matter if it's perfect, it's fun.
  24. And now the new news That's a knife Kangaroo farts are good... Tullip island? Ooouch
  25. Acceleration is still dependant on mass (correct me if I'm wrong)

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