Lavo Posted August 26, 2012 Posted August 26, 2012 Wow you're fast. I'll get around to this eventually. Sins of a Galactic Empire staff.
Lavo Posted December 3, 2012 Posted December 3, 2012 I'm a bit late but I noticed that the CT-11 model has an odd distortion ingame. In Softimage it looks fine, as has been the case with similar distortions in the past. Could you take a look at it? Sins of a Galactic Empire staff.
Warb_Null Posted December 3, 2012 Author Posted December 3, 2012 I noticed it too. the vong research stations have the same problem too. I haven't had time to fix it yet. I'll get to it soon
Ludo Kressh Posted December 6, 2012 Posted December 6, 2012 Those refineries look amazing Warb. I know you didn't make them, but nice job fixing them up for use. Any ideas for new structures, like the frigate factory or such? We have most things complete these days (aside from GUI glitches and such), but nevertheless sprucing up and shiny extras always seems to help make the experience even better.
Warb_Null Posted December 28, 2012 Author Posted December 28, 2012 I fixed the constructor. Should be all good nowhttp://speedy.sh/RwF6g/FRIGATE-IMPCONSTRUCTOR.mesh @ ludo. I have some ideas for new stations but no time to build them yet. I haven't found a suitable replacement for the frigate factory yet though. Right now i'm working on a vong comm station. If you follow the vong mod for EAW on moddb you can see some of the models i've been making for themhttp://www.moddb.com/mods/yuuzhan-vong-at-warThey are not skinned yet but you get the idea
Lavo Posted December 29, 2012 Posted December 29, 2012 Awesome, thanks! Sins of a Galactic Empire staff.
Lavo Posted January 2, 2013 Posted January 2, 2013 Warb, could you possibly make the barrels of the Rothana Destroyer's turrets parallel with reference to a flat surface? The angle they are at is really awkward to work with; because of it I'm having difficulty getting the nulls for those turrets done. Edit: Other than the turrets, I am pleased to say that the Rothana Destroyer is fully rigged and ready to go. Sins of a Galactic Empire staff.
Warb_Null Posted January 3, 2013 Author Posted January 3, 2013 No problem.The barrels have been leveled. I hope it doesn't mean you have to redo the rigging.Just out of curiosity, can't you place the null's level regardless of wich way the barrel points? Anyway, I also fixed the textures mess-up on the vong research stations, fixed the holes in the mesh of the vong constructor and I finished the vong comm station. http://speedy.sh/FRyzX/Rothana-Destroyer-Soase.zip
Lavo Posted January 3, 2013 Posted January 3, 2013 I could place the nulls regardless of where they're pointing, however that makes for it looking very awkward looking ingame, and it was flat out difficult to place the nulls, due to the angles, as I couldn't get a good vantage point. Thanks for the fixes! Sins of a Galactic Empire staff.
Lavo Posted January 3, 2013 Posted January 3, 2013 The Rothana Destroyer looks really nice, but it needs some UV fixes for the bridge and the "tail" between the engines, as the tangents are off. Picture references: http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/roth1.pnghttp://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/roth2.jpghttp://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/roth3.pnghttp://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/ScreenShot_45.png Sins of a Galactic Empire staff.
Warb_Null Posted January 4, 2013 Author Posted January 4, 2013 Weird stuff. I'll try to fix it.If you're interested, I finished the rothana's big brother too.http://www.moddb.com/mods/republic-at-war/images/rothana-battlecruiser#imagebox I had a look through the new wiki and i noticed the race logo for the vong. I missed that among the race logo's ingame so i took the liberty of adding that and a couple more.http://speedy.sh/WrGqm/race-logos.zip
Lavo Posted January 4, 2013 Posted January 4, 2013 It looks really nice, but seeing it's scale, I don't think I'd be able to fit it in, as it's clearly in the supercap range. Very nice, thanks! Admittedly one of the testers did add a ton of race logos, but he didn't give each icon a proper square of 105 px each, so it doesn't work too well ingame. Edit: And so I fix just that after figuring out an easy way to measure all the boundaries. Sins of a Galactic Empire staff.
Mick666 Posted January 4, 2013 Posted January 4, 2013 Weird stuff. I'll try to fix it.If you're interested, I finished the rothana's big brother too.http://www.moddb.com/mods/republic-at-war/images/rothana-battlecruiser#imagebox I had a look through the new wiki and i noticed the race logo for the vong. I missed that among the race logo's ingame so i took the liberty of adding that and a couple more.http://speedy.sh/WrGqm/race-logos.zipThe SoGE wiki? *whistles innocently*That was the only emblem i could find after 10 minutes of hunting. Its on the wookieepedia page as an 'unknown Yuuzhan glyph'. But it's the only one i found, so i suppose it's better than nothing.
Warb_Null Posted January 17, 2013 Author Posted January 17, 2013 It looks really nice, but seeing it's scale, I don't think I'd be able to fit it in, as it's clearly in the supercap range. Very nice, thanks! Admittedly one of the testers did add a ton of race logos, but he didn't give each icon a proper square of 105 px each, so it doesn't work too well ingame. Edit: And so I fix just that after figuring out an easy way to measure all the boundaries. Definitely supercap, I made it to be twice the size of a venator. But you're right, the supercap slotts are nicely filled. Can you send me that logo file, maybe i can correct it. no promisses though. Fixet the Rothana destroyer.http://speedy.sh/4neD7/CRUISER-REPROTHANADESTROYER.rarI also removed the red striping from the CL texture. The teamcolor is overlaid on the CL texture, when you have teamcolor blue you en up with purple stripes. Now you dont
Lavo Posted January 18, 2013 Posted January 18, 2013 Awesome, thanks! Also, as odd as this sounds, even though you changed the CL texture now, I'm happy you sent me one with red stripes, as the red stripes allowed me to make a good alpha channel for the ship. Having a texture with clear red, green, or blue, colors is something I can easily make team colors for. Sins of a Galactic Empire staff.
Warb_Null Posted January 21, 2013 Author Posted January 21, 2013 Her a new refinery for the CIShttp://speedy.sh/z2yfp/CIS-Refinery.rarIt's not canon but i thought it looked very star warsyI had it ingame without errors as far as i could see.I copied the rigging from another model, is should be allright... i hope.
Lavo Posted January 21, 2013 Posted January 21, 2013 It looks quite nice, I like it! Rigging should be alright, worse comes to worse, non-combat structures take me seconds to rig... It's longer to get the thing in .obj and open Softimage than to do the job itself. Sins of a Galactic Empire staff.
Lavo Posted January 27, 2013 Posted January 27, 2013 Can you send me that logo file, maybe i can correct it. no promisses though.Missed this earlier; it's RaceLogosSOGE.tga in CORE's Textures folder. The spacing between the faction icons, as you can see ingame, is all off by around 1 pixel in the x-plane; all I'd need is the largest icon set to be fixed up, the others are all just downsized versions of that one. The militia/pirate icons are in even worse shape, and are thus unused atm. Sins of a Galactic Empire staff.
Warb_Null Posted January 29, 2013 Author Posted January 29, 2013 I thought the race logo looked good ingame but i never paid them that much atention. I'll take a closer look. I finised the CIS Tradeporthttp://speedy.sh/pTfVc/CIS-Tradeport.rarGood to go, rigged and ingame
Lavo Posted February 8, 2013 Posted February 8, 2013 I really like what you did with the Vong GWG, namely it's non-dark purple parts. Those two are really nice, and I believe that having more detailed skins like those would make the Vong much more nice visually speaking. Would it be possible to whip up some new skins for the Ro'ik Chuan Mara, Cluster Ship, alternate skin for the Yorik Trema (the trade ship/starbase constructor), and something that properly fits the Malatok's UV mesh (or rework it's UVs)? I also had an idea for a Vong refinery; take the current trade port mesh and replace the cylinder-like top half with a sphere or square-like shape. Sins of a Galactic Empire staff.
Warb_Null Posted February 9, 2013 Author Posted February 9, 2013 That's Burntstrobe's dovin basal texture I used (with permission). I'll try to make some new textures for those ships. A bit more colorfull, right?
Lavo Posted February 10, 2013 Posted February 10, 2013 Aye. Go all out, do whatever you want, and have fun! The beauty of Vong ships is that they can be anything from an organic animal-like object to something out of a mountain or volcano; the only thing remotely close to a limit is nature itself. Sins of a Galactic Empire staff.
Lavo Posted June 14, 2013 Posted June 14, 2013 Warb still pops in from time to time. He does stuff at his own pace. Sins of a Galactic Empire staff.
Warb_Null Posted June 14, 2013 Author Posted June 14, 2013 Sorry about the dissapearing act. I haven't been able to do spent much time on modelling lately due to being swamped at work. I'm trying to please every mod i work on but it's hard. I have the Vong refinery finished and skinned. I planned on rigging it myself but i can send it as is if you want.I also stumbled across a nice concept for the frigate shipyards.http://www.moddb.com/mods/fwtow/images/new-stations42#imageboxWhat do you think? I'll try and finish some other stuff soon, you've been waiting long enough after all.
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