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Re: More screens


Mr.Caine
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I'm gonna upload it sometime at the end of this week. I'm gonna have to work out the lag bugs. GC can be laggy then again I boosted up population cap... a lot lol.

 

Here are some points for:

 

Well guard your planets. Raids be... devestaing. If you ever spot a MPTL take it out as fast as you can possibly can. Torpedos do... heavy damage. Be careful if Rebels have Stolen Sentinels landing, they provide support fire for ground forces as their landing. You can't really get a cheap shot as their landing tranports provide nice cover fire. (Some)

 

K-Wings are NOT your friends. They can crack open a capital ships in no time. Spot them 1st and take em out. E-Wings, and XJ-Wings will eat your TIE fighters and corvettes. Always escort a fleet with anti-fighter ships.

 

I once got defeated by the Empire in space they had 2 battlecruises and all I had were some frigates. The land invasion that folllowed behind that was... Devesating. They had atleast a regiment sized force of infantry. They had Stormtroopers, Imerial army troopers ... they just kept coming wave after wave. My AACs were holding steady then BAM! Oribtal bombardment (Much more powerful this time around and takes  less time) wipes out half my forces. The Empire just came through after that and destroyed me.

But the T3-B combined with the T4-B are.... amazing.

           Victory might be sure... unless they have SPMA-Cs or SPMA-Is even AT-AT, but AT-ATs are slow and take a while to turn. Same with AT-TE's. Just go around them, but you have to make sure the enemy has no air support if they do. Your raid will last as long as it started.

 

:o

Your mod sounds AWSOME!

How did you get it to be so...stategic?

Maybe it's just the way you described it... ;D

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Still fixing some of the bugs in it. I'm going to add a few more gambling structures for the Pirates and stuff, Beast Arena (Really wish I had some moddlers for what I have in mind) and Swoop Circuit. My ultimate goal was to include more pirate factions. Fix up the Black Sun, add more pirate branches etc. They would have corruption as well but someone on this board said that Corruption will be shared by all since you'd have to edit the LUA to make seperate corruption spreads.
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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I'm Uploading now... Its only 270MB+ when compressed... This does not include music right now. I'll add that later. Uh this is a personel mod though private message me for details. I accidently included 2 readmes... uh read both lol. Please tell me if the installation is right though. It seems to work for me.
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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Depends on the code. Leave the sounds there and see what happens.

http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpg

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[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....

[3:52:47 PM] Arbiter says: Except with the side effect of probable death.

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Thanks for the help guys.

The mod is really good!

I also found some 'bugs':

- The water in the game's Kamino skirmish map doesn't appear;

- The turrets are too much overpowered (one AA turret destroyed my Turbolaser tower, my Shield Generator, my barracks, and my Command Center, and this turret was inside the Rebel's base - in Kamino skirmish map);

- Some ships in space are too much overpowered too;

- And there are some viewing problens with the 'zoom', like you can see the air vehicles well and some times it's a bit leggy...

But, to the size of the mod, it's really a nice work, I recommend.  ;)

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I get a error trying to download it, could you upload somewhere else?

 

I'll upload this to another site, what error message do you get?

 

Thanks for the help guys.

The mod is really good!

I also found some 'bugs':

- The water in the game's Kamino skirmish map doesn't appear;

- The turrets are too much overpowered (one AA turret destroyed my Turbolaser tower, my Shield Generator, my barracks, and my Command Center, and this turret was inside the Rebel's base - in Kamino skirmish map);

- Some ships in space are too much overpowered too;

- And there are some viewing problens with the 'zoom', like you can see the air vehicles well and some times it's a bit leggy...

But, to the size of the mod, it's really a nice work, I recommend.  ;)

 

I'll have to check that Kamino bug... hmmm.

 

I'll have to fix those pesky turrents they were a problem in the past before...

 

What ships? This mod was based on realism to a degree. Their isn't any real "Balance" you either got it or you don't.

 

Which air vehicles? and the lag? I think its the increased population.

 

Atleast you didn't get what killed my 1st beta releases. The "Cold blue Freeze".

 

Well this is better news than my 1st Beta i release...

 

Did the sound effects and music work for you?

http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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If you need feedabck i can give you some. I know you kinda said this in your posts and the readme but alot of ships are just green. It seems that it froze my FOC ( not uncommon tho ) and i couldnt close it and had to restart my PC  >:(  then it made me reinstall my FOC map editor  >:(    >:(    >:(  Maybe it could have waiting a little longer for a public release. Just my two cents.
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Well, the ships showed normal to me with excellent textures (perhaps is because you weren't using shaders in the max).

When I said there were a bug with air vehicles, forgive me, I meant that is difficult to find them in the map because of the zoom.

Sound effects didn't work because I didn't install they correctly, but music worked fine.

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