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Also we have a bit of a problem with this IA2 Nexus thing since it tends to create one super site and the other EAW site admins will not like it not to mention that as a dev you want to have many sites and spread all over the web etc.

 

BS Cain, its NOT one huge site, its a hub for the mods to get together and share information and such. If you notice, we all still have our own sites and if you also didn't know, each of those mods listed there, including mine has emailed Mike of Chris in the past and even present and they support our mods.

 

Say for instance, Juggernaught's Legacy of War mod is looking for a model for the Enforcer Class Cruiser because his own modeler is overloaded by work or RL issues. It just so happens that a modeler from Imperial Assault 2 posts a model for an Enforcer Cruiser for download. Juggernaught's mod team takes the model, tweaks it for their own use and utilizes it in its mod. The situation could also be easily reversed where Imperial Assault 2 downloads and uses a model from Legacy of War. With models and by default modders sharing information its certain that major modifications would take less time due to the availability and sharing of data.

 

Kinda defeats the purpose of anyone working doesn't it, and makes the mods the same.

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Kinda defeats the purpose of anyone working doesn't it, and makes the mods the same.

 

Not really, there will be tons of gameplay differences from each mod, I'm sure. The thing is I know you guys will want to have your own models in each mod, but you'll also be hammered by popular demand for your modification. You might be tempted to use the models offered by others in the interim so that you could get a Beta version out as quickly as possible.

 

There will probably be just as many versions of some ships as there are modelers on the site. I could just imagine surfing through and see thirty or more versions of an Imperial II Star Destroyer.

 

Another thing is that depending upon the modular nature of the game it may be possible that you could download mods that add individual units. An SSD may only require a script file and a skinned model placed in base folder. We simply don't know.

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Stellar it is likely that there will be multiple script files that need to be edited, i mean look at ST Armada. That needed a dozen folders and XML files to be added/ modified to add in any unit. Then you have the skin folders for the units and then you have to edit some more XML to add in weapons and names for the units and Special Weapons.
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True, thats why I said, I don't know.

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:arrow: Well - I'm not about to argue no more here - you guys don't get it - we have planned a totally different thing - if it will work its fine if not then it is also fine.

 

:arrow: We do not affiliate mods - we produce them and the moders develop them etc.

 

:arrow: Who wants in the NMA - just let me know.

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:arrow: We do not affiliate mods - we produce them and the moders develop them etc.

 

oh good, you take credit for doing nothing except providing hosting.

 

We are doing exactly what LEC did for EAW. We will be the publisher so will supply tones of resources … not to mention that the NMA will have real people from the game industry (that worked for LEC, Activision, Ubisoft or still work there etc) in the management and feedback areas. We also see the NMA as the last station for the moders who desire to work in the industry – we will make sure that their work will be truly credited and will really count when they will apply for a position in a game company. But I’m sure that the Nexus has this too – btw is it Nexus like in the game Nexus ?! It’s a bit-confusing name.

 

I do not see any problem for these two organizations to exist and help each other as long as they will stop making topics requesting our people to join their forums. Even us in our PR golden days never went to a site and asked people to join us directly – it is not polite – we used sigs and such.

 

And again what is Nexus offering?! Human resources? Hosting space, feedback, and help? They are offering the classic mega site mix of moders. We are offering something new and different that has never been done before, we do have the experience to run this thing and we did it before. Our last moding community the TTO was more advanced than the Nexus is now. We really can’t go back and join Nexus since we have already evolved to a higher level of moding work.

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I'm in, and so is my mod! :wink:

 

You wouldn't by chance be considering recreating RDBII's the Protectorate Mod series for EAW? :D

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I'm in, and so is my mod! :wink:

 

You wouldn't by chance be considering recreating RDBII's the Protectorate Mod series for EAW? :D

 

:arrow: Cool

 

:arrow: As for the Protectorate series - well probably the Admiral Nightmares will be in ...but I'm not sure if PTESB history will work on EAW since it was designed useing the SWR gameplay and the history is kind of strange to some. Will see :)

 

:arrow: Btw so your reallity mod is becomeing the first official NMA published and produced mod. I think Warlords will be the second.I'm moveing them to the NMA subforum.

 

:arrow: Loll - you already did ....

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By Warlords do you mean the original Rebellion version? I guess either way it means we'll have access to the demigod of Star Wars modeling. All hail EvilleJedi!

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By Warlords do you mean the original Rebellion version? I guess either way it means we'll have access to the demigod of Star Wars modeling. All hail EvilleJedi!

 

Well probably yes - Its up to EJ ;)

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Don't be surprised if he offers up his models to most anyone, he tends to be nice that way. (And most everyone can recognize the quality of his work)

 

I do know that he was somewhat disappointed by the lack of full 3 Dimensional control in EAW. We'll just have to talk to him.

 

P.S. Is Eville a moderator here or merely a member. He'd be a welcome addition to the moderating body I'm sure.

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Just a member. Personally I think that having 3 Mod leaders being Moderators is good enough don't you? But maybe he could be added sometime...but then why don't we add Bryant and Panzer as well?
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Don't be surprised if he offers up his models to most anyone, he tends to be nice that way. (And most everyone can recognize the quality of his work)

 

I do know that he was somewhat disappointed by the lack of full 3 Dimensional control in EAW. We'll just have to talk to him.

 

P.S. Is Eville a moderator here or merely a member. He'd be a welcome addition to the moderating body I'm sure.

 

If he agrees I will give him moderator powers - ask him.

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Well Cain i'm reading as quick as possible since i'm at school but from what I gather this is a community to help other modders out right? What about those only adding in 3 units into the game and has no modding team since nobody is interested in helping? Thats what I tried saying in my first post but I took my point to far out of the box.

 

Edit: Blah just when I posted Cain had to leave. :? Cain wondered if I wanted to join but I need to know if anybody is going to help me out before I join and if not then well not much I can do.

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Go ahead and join, I'll help you out if I can. The more people join the better.

 

What units are you adding?

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Lol ya well so far i'll have 3 units for first release and i'm thinking of adding more units now since now I have help but i'll take it easy. Once the map editor comes out i'll create the map for the neutral faction and and see how it goes.

 

Jugger finally a sense of humor :P Well maybe but lets see which path this mod will follow ;) Maybe have flash in the screen for bird or mech mode and could distract the player. Well sorry for the anime and newbie influence if any and gotta go now and will better detail my posts when I get home.

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:arrow: Ghostly any mod in the organization has a chance to recruit man power from inside the NMA also you will get help in doing this action.

 

:arrow: Trust me - you will have tones of people in the future who will try to help you its only a matter of good PR.

 

:arrow: Juggernaut1985 we are in a bit of a problem and the only solution seems a merging at this point. The goals of the Nexus are our goals too - I mean we have them but we want much more to get and give. They don't seem to want to merge and they look more interested in asimilateing our people in their forums. We will aslo have a central base on the PFF the future new PFF and the PF but we will be runned like a game publisher ...etc.

 

:arrow: Its up to you to give us a hand and convince them to merge if of course their interests are to help the hole community of moders and not only help boost their site.

 

:arrow: ... btw did anyone seen Ismael ?! He emailed me that he will be here tonight. I want him to be the General Manager of NMA and I think everyone will agree with this.

 

:arrow: Gostly - present your mod in the NMA like Stellar did :)

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Cain. NMA will cause this forum to splinter apart. I think that if you are serious about this it should be a separate site away from the EaW site. It kinda defeats the objective of a PETROGLYPH Fans Forum if you are bringing in Non-Petroglyph stuff, even if it is a mod bit for the community. I'd agree if there was an increased Modding section. IE an entire section of the forum but that is it.

 

I don't think that NMA has a place on the Petroglyph Fans Forums. Sorry but that is my stance. If you have a problem with that then I will sadly like to hand in the termination of my membership of the PFF moderator group. :(

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Well how is this bad Fosh? We're just making mods and getting together to help one another and also supporting EAW. Lately Fosh you became dark so I dont know whats up with you but i'm saying what I gathered from what Cain is trying to do.

 

Fosh if you disagree with this then where do you say we put this new mod section? On a roof of a house? A website that is a waste of a membership(as in a new account when we have one)? Have weak mods? Bad examples but hope you see my point and hope I got what Cain said.

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I'll just bring my two cents to the table for the fun of it

 

1) I believe what Cain is trying to do is centralize the 'backend process' having EAW forums hosted on SWR along with the nexus or whatever other sites means centralized administration and equal access to resources (we do have our own dedicated server if you don't realize that). I mean we can host anything we want and keep it on a seperate domain, to the point that unless you did a dns lookup you wouldn't know unless we wanted you to. I don't see any reason to not bring more sites into the fold.

 

 

2) just for all you people that are 'I'm competing with so and so' I do plan on open sourcing nearly 99% of warlords models for anyone to use ( I will have a few requirements though) so let the clusterfuck begin. :-P

 

quite honestly thats the absolute wrong attitude, everyone has their place and can be helpful, but you have to figure out where they actually do the most good and bickering over 'turf' will only lead to irrepairble rifts in the community. Honest disagreements about the direction of a mod are worthy canidates for seperate development paths (a reality mod vs a gameplay mod) but don't fool yourself into thinking that these things will get done overnight. I can speak for a lot of people when I say that it will be grueling, disappointing and has a huge probability of failure unless people are willing to commit to it.

 

and quite honestly my personal goal with EAW is to make a mod good enough that it forces petroglyph to make something better, a lot better (even if EAW is good we all know that we want more, much more...)[/i]

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and quite honestly my personal goal with EAW is to make a mod good enough that it forces petroglyph to make something better, a lot better (even if EAW is good we all know that we want more, much more...)

 

Amen!

 

Welcome aboard EvilleJedi.

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