Dorkthehunter Posted October 27, 2005 Posted October 27, 2005 I think this answers the question:http://swempireatwar.10.forumer.com/viewtopic.php?t=419Look at the pictures! (Duh!) You will see that all of the X-Wings and A-Wings are in groups of five, Y-Wings in trios, Tie Bombers in groups of five, and Tie Fighters are in groups of seven. (I think this is all right) Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Zer_Teron Posted October 27, 2005 Posted October 27, 2005 I am almost completly certain that its 12, this is the offical Star Wars squadron and Petry would be retarded to differ http://img20.imageshack.us/img20/3488/zersigef1.jpg
Wiking_pff Posted October 27, 2005 Posted October 27, 2005 http://www.petroden.com/screenshots/screen33.jpg This one just about covers it.
Little.B Posted October 27, 2005 Posted October 27, 2005 Puh, from what I recover from the Games Convention the numbers you told are correct if my memory serves me correctly. IF... http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
Foshjedi2004 Posted October 27, 2005 Posted October 27, 2005 I think that the numbers given are actually for "Flights" or wing groups. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Teradyn_pff Posted October 28, 2005 Posted October 28, 2005 http://www.petroden.com/screenshots/screen33.jpg This one just about covers it. Problem with that is that I count 7 Tie Fighters 3 Tie Bombers and 3 Tie Scouts. Unless you can mix and match which I don't think counts. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Joshinator Posted October 28, 2005 Posted October 28, 2005 To me that doesn't make sence. Fighers are always placed in squadrons of 12, why make it flight's of 3 or 4.. -You seem to have an over developed sence of vengeance. It's going to get you into trouble some day.SWEAW Petroglyph Fan ForumsClick for EaW Countdown Timer!http://i19.photobucket.com/albums/b191/Foshjedi2004/Empire.jpg
Zer_Teron Posted October 28, 2005 Posted October 28, 2005 If they dont put them in 12s then i wont but the game, it just wouldnt be worth it http://img20.imageshack.us/img20/3488/zersigef1.jpg
Darkmark Posted October 29, 2005 Posted October 29, 2005 I'm hoping this might be one of the things you can change with the XML files. I mean, I probably wouldn't use it myself, but it would make sense to have the ability. That way you might have more fighters etc per group just by changing the values to higher ones. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Swiftdraw Posted October 29, 2005 Posted October 29, 2005 If they dont put them in 12s then i wont but the game, it just wouldnt be worth it Oh god please.... Just because they don't have the "proper" squad number? I guess this is why I'm a gamer first and a fanboy second, small things don't ruin games for me. I don't actually see a problem with cutting down the squad number, except it gets hard to select individual flights/squadrons in large scale dogfights. Heck, maybe you could lump in various flights to make a sqaudron or maybe the fighters in the screen aren't up to full strength. Anyways, I not going to make up anymore excuses, because I really don't care. Just so long as the game-play clicks I'm happy. I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Wiking_pff Posted October 29, 2005 Posted October 29, 2005 If they dont put them in 12s then i wont but the game, it just wouldnt be worth it Oh god please.... Just because they don't have the "proper" squad number? I guess this is why I'm a gamer first and a fanboy second, small things don't ruin games for me. I don't actually see a problem with cutting down the squad number, except it gets hard to select individual flights/squadrons in large scale dogfights. Heck, maybe you could lump in various flights to make a sqaudron or maybe the fighters in the screen aren't up to full strength. Anyways, I not going to make up anymore excuses, because I really don't care. Just so long as the game-play clicks I'm happy. My thoughts exactly. Some of you are really obsessed with certain parts of this game that are not 100% "true to Star Wars". Get a life.
Nevets Posted October 29, 2005 Posted October 29, 2005 Yea agreed, it is pretty sad if you get upset over squad size and I am a fanboy. They probably have a good reason for it too.
CTrooper1 Posted October 29, 2005 Posted October 29, 2005 Well I i hope we can trust them i think we can though because they are doing an excellent job with the game.
Foshjedi2004 Posted October 29, 2005 Posted October 29, 2005 Double Post but welcome to the forum http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Delphi-PG Posted October 29, 2005 Posted October 29, 2005 The squads are set at five, but for balance could change. Also, just because they are at 5, doesn't make the game any less fun. The smaller groups compliment attack forces nicely. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Stellar_Magic Posted October 29, 2005 Posted October 29, 2005 Still, having 12 would make each formation more then twice as effective. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Wiking_pff Posted October 30, 2005 Posted October 30, 2005 Still, having 12 would make each formation more then twice as effective. Doubtful, as your opponent would have formations of 12 fighters as well, and probably armor and shield values on cap ships would be upgraded to compensate so as not to cause any imbalance. Basically, the same.
JanGaarni Posted October 30, 2005 Posted October 30, 2005 Well, I don't see any problem with this. Squadrons are 12, yes, but I've always seen TIE's (for instance) attack in waves of 4 Fighters or Interceptors, and 3 Bombers in formation. Squadrons can be split up into wings you know, which is what you see in EaW. I'm sure a star destroyer will come with it's 6 squadrons (74 crafts). Right, Delphi? EDIT: Damn it's hard to post anything toda! http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Swiftdraw Posted October 30, 2005 Posted October 30, 2005 Still, having 12 would make each formation more then twice as effective. Or twice the bigger target. I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Garbageben Posted October 30, 2005 Posted October 30, 2005 Still, having 12 would make each formation more then twice as effective.When in Star Wars has a squadron of fighters stayed together for a conflict? They always were breaking into their flights and going round in groups of 2, 3, or 4 in combat. As Swiftdraw said, they would be more of a target if the "squadron" size was 12. http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Eduardo Posted October 30, 2005 Posted October 30, 2005 well, personally i dont mind, it will be cool to with 5 or with more!, yust got to do more squads!!, like 20, you got 100 fighters!, its good for me School Wars!!! Command your Forces! Crush the School!!!
Holly-Gan Posted October 30, 2005 Posted October 30, 2005 hmmm, are fighters able to fly on their own? like in make huge squads of TIEs and just charge an enemy fleet? or must there be a capital ship around? something like a capital ship being a brain and the fighters the limbs..? can anyone confirm if the fighters are independent of the bigger capital ships? This is my sig. There are many like it, but this one is mine.http://www.petrolution.net/PetrolutionButton.gifhttp://miniprofile.xfire.com/bg/bg/type/2/hollygun.png
Grand Moff Joyce Posted October 30, 2005 Posted October 30, 2005 I do not mind the number that units fly in a long it is above 5.(Which it is) The new age of the Empire has come!
Zer_Teron Posted October 30, 2005 Posted October 30, 2005 5 eh, well thats just more money for the PS3 http://img20.imageshack.us/img20/3488/zersigef1.jpg
Nevets Posted October 30, 2005 Posted October 30, 2005 5 eh, well thats just more money for the PS3 That is possibly the worst reason ever I have ever heard for not getting a game......
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