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Number of Fighters in a Group


Dorkthehunter
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I think this answers the question:

http://swempireatwar.10.forumer.com/viewtopic.php?t=419

Look at the pictures! (Duh!) You will see that all of the X-Wings and A-Wings are in groups of five, Y-Wings in trios, Tie Bombers in groups of five, and Tie Fighters are in groups of seven. (I think this is all right)

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http://www.petroden.com/screenshots/screen33.jpg

 

This one just about covers it. :D

 

Problem with that is that I count 7 Tie Fighters 3 Tie Bombers and 3 Tie Scouts. Unless you can mix and match which I don't think counts.

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To me that doesn't make sence. Fighers are always placed in squadrons of 12, why make it flight's of 3 or 4..

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I'm hoping this might be one of the things you can change with the XML files. I mean, I probably wouldn't use it myself, but it would make sense to have the ability. That way you might have more fighters etc per group just by changing the values to higher ones.

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If they dont put them in 12s then i wont but the game, it just wouldnt be worth it

 

Oh god please.... Just because they don't have the "proper" squad number? I guess this is why I'm a gamer first and a fanboy second, small things don't ruin games for me.

 

I don't actually see a problem with cutting down the squad number, except it gets hard to select individual flights/squadrons in large scale dogfights. Heck, maybe you could lump in various flights to make a sqaudron or maybe the fighters in the screen aren't up to full strength. Anyways, I not going to make up anymore excuses, because I really don't care. Just so long as the game-play clicks I'm happy.

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If they dont put them in 12s then i wont but the game, it just wouldnt be worth it

 

Oh god please.... Just because they don't have the "proper" squad number? I guess this is why I'm a gamer first and a fanboy second, small things don't ruin games for me.

 

I don't actually see a problem with cutting down the squad number, except it gets hard to select individual flights/squadrons in large scale dogfights. Heck, maybe you could lump in various flights to make a sqaudron or maybe the fighters in the screen aren't up to full strength. Anyways, I not going to make up anymore excuses, because I really don't care. Just so long as the game-play clicks I'm happy.

 

 

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Still, having 12 would make each formation more then twice as effective.

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Still, having 12 would make each formation more then twice as effective.

 

Doubtful, as your opponent would have formations of 12 fighters as well, and probably armor and shield values on cap ships would be upgraded to compensate so as not to cause any imbalance. Basically, the same.

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Well, I don't see any problem with this.

 

Squadrons are 12, yes, but I've always seen TIE's (for instance) attack in waves of 4 Fighters or Interceptors, and 3 Bombers in formation.

 

Squadrons can be split up into wings you know, which is what you see in EaW.

 

I'm sure a star destroyer will come with it's 6 squadrons (74 crafts). Right, Delphi? ;):P

 

 

 

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Still, having 12 would make each formation more then twice as effective.

When in Star Wars has a squadron of fighters stayed together for a conflict? They always were breaking into their flights and going round in groups of 2, 3, or 4 in combat. As Swiftdraw said, they would be more of a target if the "squadron" size was 12.

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well, personally i dont mind, it will be cool to with 5 or with more!, yust got to do more squads!!, like 20, you got 100 fighters!, its good for me

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hmmm, are fighters able to fly on their own? like in make huge squads of TIEs and just charge an enemy fleet? or must there be a capital ship around? something like a capital ship being a brain and the fighters the limbs..? can anyone confirm if the fighters are independent of the bigger capital ships?
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