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Posted

Yeah, but the weapons count is based on the 8km lenght fallacy and has not been propperly updated as the true lenght of the Executor has started to finally come out.

 

Warlords is fearsly accurate when it comes to modelling their ships for HW2, but to use the false armament numbers for this craft is only logical as it would crash pretty much any computer if the Executor would fire off all 4000+ guns (and that's just the really heavy ones) in 1 volly. So from a technical standpoint this makes huge sense.

 

Furthermore, when work started on Warlords, there were no propper armament figures to use other than the grossly underestimated values you presented. After all, they can't just make stuff up if they wish the mod to as precise as possible.

 

StarWars.com upgraded the ship to 12.8 back in 1998, but did not think about adjusting the armament numbers.

 

This year, and not too long ago I guess either, StarWars.com has yet again upgraded the Executors lenght to be 12 times as long as an ISD, or 19km long, but this time they did make a small correction on the armament issue. It is still ridicolously small number though for such a huge ship.

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Posted

this is a great place to start if you want to learn more: http://www.w3.org/XML/

 

Simplified example would be:

 

<?xml version="1.0">

 

Armorment

Heavy Turbo Lasers

Turbo Lasers

Ion Cannons

Missile Tubes

To intimidate and control

A few months prior to the battle at Yavin

Super

Posted
this is a great place to start if you want to learn more: http://www.w3.org/XML/

 

Simplified example would be:

 

<?xml version="1.0">

 

Armorment

Heavy Turbo Lasers

Turbo Lasers

Ion Cannons

Missile Tubes

To intimidate and control

A few months prior to the battle at Yavin

Super

 

Seeing that is doesn't seem to be very hard. The site is very useful, thx.

Posted

Whoa, let me clarify by saying that is XML in its "simplest form". But it remains to be seen how they handle many things like hardpoints and moving turrets. The ISD’s have 8 turrets on the top, if you change that model at all, you have to change the location of the turrets and hardpoints. That code will be a lot more tricky. I suspect the basic unit statistics will be as simple as possible (Similar to what I just showed), but the unit model data will be a more complicated by a fair degree.

 

For example: ISD has only 8 large turrets. But now I am making a SSD model. If we made it to specs, you would need to program the location of all 350 turrets, their arc of fire, etc. The best bet might be to not use a moveable turret on a SSD, but just have a small-discolored hole from which the fire comes from. For all practical purposes, you wouldn’t place 350 fire points. You’d simply model say “35â€

Posted
Whoa, let me clarify by saying that is XML in its "simplest form". But it remains to be seen how they handle many things like hardpoints and moving turrets. The ISD’s have 8 turrets on the top, if you change that model at all, you have to change the location of the turrets and hardpoints. That code will be a lot more tricky. I suspect the basic unit statistics will be as simple as possible (Similar to what I just showed), but the unit model data will be a more complicated by a fair degree.

 

For example: ISD has only 8 large turrets. But now I am making a SSD model. If we made it to specs, you would need to program the location of all 350 turrets, their arc of fire, etc. The best bet might be to not use a moveable turret on a SSD, but just have a small-discolored hole from which the fire comes from. For all practical purposes, you wouldn’t place 350 fire points. You’d simply model say “35â€

Posted
I haven't made a model since UT 1. I tried helping the BotS team out, but I worked a bit too slow for their needs :) My friend is a good modeler however (Went to school for it). He even has some star wars stuff. If I recall, he has a great SSD model he made a few years ago, maybe it would be of some use?
Posted

OMG, I just had a horrible realization.

 

In several of the screenshots we've seen you can see what appears to be the Mon Calamari Cruiser Independence a.k.a. Home One.

 

Why is this bad? Well... Home One is a 3 kilometer long behemoth of a Mon Calamari ship. Therefore the side with the "Largest Capital Ship" in the game will be the Rebels...

 

THATS JUST WRONG!!!

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Posted

The Mon Cal in the game arn't of the Home One design.

 

Mon Cal isn't the ships class designation, merely a nick name, like the Imperial Star Destroyers. They are called Mon Calamari Cruisers because they are built by the Mon Calamaris, same as the Imperial Star Destroyers are called that because they are built by the Empire. ;)

 

That's why you come across terms like MC40a classes, and MC80 and MC80a classes, and MC90a classes, and Imperator SD, and Victory SD and etc.....

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Posted
Looks like they made Home One the same size as the other Cals rather than the normal 3x. I'm fine with that, will keep the ISDs from looking small : )
Posted
Home One wasn't really that much bigger than the ISD IIs in eventuality. All the Mon Cal Cruisers are the same size as they all used to be passanger liners for the Mon Cal Cruiser. It was the MC90 Defiance that was the first Mon Cal Warship.
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Posted

Well, since the Home One type ships were the biggest in the Rebel fleet for several years, I don't see why they can't be bigger than ISDs, after all, the Empire gets the Death Star, which dwarfs everything anyway.

 

And there were more than one Home One type ship, at least three were counted in ROTJ (one being destroyed by the DS II). The rest were smaller, non-cylindrical cruisers, some with "wings" (for increased hangar-space?) and some without (but who in turn had one extra engine, for increased speed).

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Posted
Home One wasn't really that much bigger than the ISD IIs in eventuality. All the Mon Cal Cruisers are the same size as they all used to be passanger liners for the Mon Cal Cruiser. It was the MC90 Defiance that was the first Mon Cal Warship.

 

I've always seen Home One listed at 3.8k or 3.1k. ISDII as 1.6k. MC80s at 1.2k. But i suppose that could be wrong. Where is your data coming from fosh?

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