JanGaarni Posted October 11, 2005 Posted October 11, 2005 Yeah, but the weapons count is based on the 8km lenght fallacy and has not been propperly updated as the true lenght of the Executor has started to finally come out. Warlords is fearsly accurate when it comes to modelling their ships for HW2, but to use the false armament numbers for this craft is only logical as it would crash pretty much any computer if the Executor would fire off all 4000+ guns (and that's just the really heavy ones) in 1 volly. So from a technical standpoint this makes huge sense. Furthermore, when work started on Warlords, there were no propper armament figures to use other than the grossly underestimated values you presented. After all, they can't just make stuff up if they wish the mod to as precise as possible. StarWars.com upgraded the ship to 12.8 back in 1998, but did not think about adjusting the armament numbers. This year, and not too long ago I guess either, StarWars.com has yet again upgraded the Executors lenght to be 12 times as long as an ISD, or 19km long, but this time they did make a small correction on the armament issue. It is still ridicolously small number though for such a huge ship. http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Swiftdraw Posted October 11, 2005 Posted October 11, 2005 XML uses kinda the same structure as HTML. Tag based and all. You know where I could find a list of commands? I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Juggernaut1985 Posted October 11, 2005 Posted October 11, 2005 Commands are defined by the program using the file. In this case the EaW exe program.
Makwu Posted October 11, 2005 Posted October 11, 2005 this is a great place to start if you want to learn more: http://www.w3.org/XML/ Simplified example would be: <?xml version="1.0"> Armorment Heavy Turbo Lasers Turbo Lasers Ion Cannons Missile Tubes To intimidate and control A few months prior to the battle at Yavin Super
Grey Jedi Posted October 11, 2005 Posted October 11, 2005 this is a great place to start if you want to learn more: http://www.w3.org/XML/ Simplified example would be: <?xml version="1.0"> Armorment Heavy Turbo Lasers Turbo Lasers Ion Cannons Missile Tubes To intimidate and control A few months prior to the battle at Yavin Super Seeing that is doesn't seem to be very hard. The site is very useful, thx.
Juggernaut1985 Posted October 11, 2005 Posted October 11, 2005 Thats a good example of code. Hope its similar.
Swiftdraw Posted October 11, 2005 Posted October 11, 2005 Man... If thats an example of what EaW will be, that think has nothing on UT2k4... I might be a passable coder in 2-3 weeks if thats the case, if I keep working at it. I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Makwu Posted October 11, 2005 Posted October 11, 2005 Whoa, let me clarify by saying that is XML in its "simplest form". But it remains to be seen how they handle many things like hardpoints and moving turrets. The ISD’s have 8 turrets on the top, if you change that model at all, you have to change the location of the turrets and hardpoints. That code will be a lot more tricky. I suspect the basic unit statistics will be as simple as possible (Similar to what I just showed), but the unit model data will be a more complicated by a fair degree. For example: ISD has only 8 large turrets. But now I am making a SSD model. If we made it to specs, you would need to program the location of all 350 turrets, their arc of fire, etc. The best bet might be to not use a moveable turret on a SSD, but just have a small-discolored hole from which the fire comes from. For all practical purposes, you wouldn’t place 350 fire points. You’d simply model say “35â€
JanGaarni Posted October 11, 2005 Posted October 11, 2005 You would almost certaintly also have to scale its size down, as such a large ship would take up alot of space in the space battles. http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Swiftdraw Posted October 12, 2005 Posted October 12, 2005 Whoa, let me clarify by saying that is XML in its "simplest form". But it remains to be seen how they handle many things like hardpoints and moving turrets. The ISD’s have 8 turrets on the top, if you change that model at all, you have to change the location of the turrets and hardpoints. That code will be a lot more tricky. I suspect the basic unit statistics will be as simple as possible (Similar to what I just showed), but the unit model data will be a more complicated by a fair degree. For example: ISD has only 8 large turrets. But now I am making a SSD model. If we made it to specs, you would need to program the location of all 350 turrets, their arc of fire, etc. The best bet might be to not use a moveable turret on a SSD, but just have a small-discolored hole from which the fire comes from. For all practical purposes, you wouldn’t place 350 fire points. You’d simply model say “35†I'm now teh lurker.http://miniprofile.xfire.com/bg/bg/type/2/swiftdraw.png
Makwu Posted October 12, 2005 Posted October 12, 2005 I haven't made a model since UT 1. I tried helping the BotS team out, but I worked a bit too slow for their needs My friend is a good modeler however (Went to school for it). He even has some star wars stuff. If I recall, he has a great SSD model he made a few years ago, maybe it would be of some use?
Juggernaut1985 Posted October 12, 2005 Posted October 12, 2005 I already have a modeler working on it, what can you do? I'm looking for a modeler.
Stellar_Magic Posted October 12, 2005 Posted October 12, 2005 OMG, I just had a horrible realization. In several of the screenshots we've seen you can see what appears to be the Mon Calamari Cruiser Independence a.k.a. Home One. Why is this bad? Well... Home One is a 3 kilometer long behemoth of a Mon Calamari ship. Therefore the side with the "Largest Capital Ship" in the game will be the Rebels... THATS JUST WRONG!!! Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
JanGaarni Posted October 12, 2005 Posted October 12, 2005 Good thing it's only equiped with 29 turbolaser cannons, compared to the ISD's 60 or so (plus 12 heavy ones). http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Teradyn_pff Posted October 12, 2005 Posted October 12, 2005 The Mon Cal in the game seem the same size as the ISDs to me. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
JanGaarni Posted October 12, 2005 Posted October 12, 2005 The Mon Cal in the game arn't of the Home One design. Mon Cal isn't the ships class designation, merely a nick name, like the Imperial Star Destroyers. They are called Mon Calamari Cruisers because they are built by the Mon Calamaris, same as the Imperial Star Destroyers are called that because they are built by the Empire. That's why you come across terms like MC40a classes, and MC80 and MC80a classes, and MC90a classes, and Imperator SD, and Victory SD and etc..... http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Teradyn_pff Posted October 12, 2005 Posted October 12, 2005 Right, but even the one that is claimed to be 'Home One' doesn't seem bigger by much if at all. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Makwu Posted October 12, 2005 Posted October 12, 2005 Looks like they made Home One the same size as the other Cals rather than the normal 3x. I'm fine with that, will keep the ISDs from looking small : )
Foshjedi2004 Posted October 13, 2005 Posted October 13, 2005 Home One wasn't really that much bigger than the ISD IIs in eventuality. All the Mon Cal Cruisers are the same size as they all used to be passanger liners for the Mon Cal Cruiser. It was the MC90 Defiance that was the first Mon Cal Warship. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Sigma Posted October 13, 2005 Posted October 13, 2005 Maybe there was 2 Home Ones : P I strike again!
AT-AP Posted October 13, 2005 Posted October 13, 2005 Well, since the Home One type ships were the biggest in the Rebel fleet for several years, I don't see why they can't be bigger than ISDs, after all, the Empire gets the Death Star, which dwarfs everything anyway. And there were more than one Home One type ship, at least three were counted in ROTJ (one being destroyed by the DS II). The rest were smaller, non-cylindrical cruisers, some with "wings" (for increased hangar-space?) and some without (but who in turn had one extra engine, for increased speed). http://i12.photobucket.com/albums/a242/CptK/StarCruiser.jpg
Makwu Posted October 13, 2005 Posted October 13, 2005 Home One wasn't really that much bigger than the ISD IIs in eventuality. All the Mon Cal Cruisers are the same size as they all used to be passanger liners for the Mon Cal Cruiser. It was the MC90 Defiance that was the first Mon Cal Warship. I've always seen Home One listed at 3.8k or 3.1k. ISDII as 1.6k. MC80s at 1.2k. But i suppose that could be wrong. Where is your data coming from fosh?
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