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The Conquest of Coruscant


DarthTofu
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How do you go about taking over the Seswenna (sp?) sector? I typically go in with three or four good-sized fleets from around the galaxy timed to arrive all at once, whipe out the Coruscant fleet, take out the defences at every planet but Coruscant that's lost faith in the Imperial cause, then finally return to a very friendly Coruscant to liberate it. How does everyone else do things?

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I got Right for It with full fleet power.. because once you take it

 

all the other planets join you or go to uprsing.. which spells hell for your enemy!

 

that is if they control all the planets around it of course if its 50/50.. id probly got for the rest first

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Well, it's been a while since I've taken Coruscant ... mainly because it's been a while since playing Rebellion for a long peroid of time :roll:

 

But, I use to take over all or close to all other core sectors before moving into Sesswhatever, where I'd make a beach head of one world and stock pile there with my initial fleet and a lot of troops.

Then, a fleet from each of the other sectors I control would roll on in hitting other worlds surrounding Coruscant.

If I were patient, I'd take control of the other systems within the sector and stop any revolting going on - then take Coruscant.

If I were impatient .. so, very often .. I'd go straight for the throat and leave a handful of worlds in the control of the Empire before taking over my prize.

 

From then on out, it's a matter of mopping up in the Rim for a few years until the buggers are chased down (I usually let them live just so there are fleets to attack :roll: ).

 

So, all in all, it's with 1+ planets under my control - usually around 5. 5 fleets in sector, sometimes a mass invasion of 5 fleets over Coruscant - once I did it with a single Corellian Corvette ... yeah, anti-climatic. Thankyou AI 8):roll::(

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I just use Han Solo to sabotage everything. You don't even need a fleet n00b... sorry if that takes the fun out of it for you :P

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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I just use Han Solo to sabotage everything. You don't even need a fleet n00b... sorry if that takes the fun out of it for you :P

 

Do you use any decoy?

 

I actually remember one of my first games when indeed Han blew up an ISD over Coruscant in the very first days. Struck my opponent hard - but I thought it was pure luck.

 

Are you suggesting that Han can do the trick more often? :)

Asteroids do not concern me...
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I like to draw it out, so I will find Espionage to find out which planets in the sector have a construction yard and a shipyard. I'll take those planets over first, then go system-hopping to each planet, taking it over. I usually have two fleets doing this. I'll also have a few diplomats to work the systems over into acceptance of the rebel occupation. Then, when it was all said and done, I would invade Coruscant. I'd destroy the fleet in an epic space battle, then sabatoge the heck out of the shields, then perform a military bombardment to weaken the troop garrison. The, I would send down someone to do espionage to get a final assessment of which personnel are down there, and then abduct them one by one. Once they were all imprisoned, I would finally invade and conquer.

 

Too many times I would just invade a random system without espionaging first, and it would spell disaster as some people would escape, including some important people (like Han or Luke). So now I always perform a last spying mission.

Your feeble skills are no match for the power of the Dark Side!

 

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So most everyone does the same as I do... Here's a question- galaxy-wide moral for the Empire drops when you take Coruscant, right? System-wide moral raises for the Empire when you abandon a planet. Thus if you take Coruscant while it supports the Empire strongly, leave it, and take it again a couple of times will it promote uprisings throughout the galaxy?

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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So most everyone does the same as I do... Here's a question- galaxy-wide moral for the Empire drops when you take Coruscant, right? System-wide moral raises for the Empire when you abandon a planet. Thus if you take Coruscant while it supports the Empire strongly, leave it, and take it again a couple of times will it promote uprisings throughout the galaxy?

I don't think the Empire has any morals Tofu. They are "an Evil Empire", you know? :lol:

 

Now, if you mean morale (the popular support of the people), then Imperial morale will drop when you take Corsucant, but will go back up if you abandon the planet (playing as the Rebels and abandoning Coruscant); thus negating any real change in galatic or sector support. Although the "amounts" of support that change back and forth won't be constant and depends on a wide variety of factors. So, I don't really think that's a real bulletproof plan you got there :? It would definitely be interesting to try though :twisted:

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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So most everyone does the same as I do... Here's a question- galaxy-wide moral for the Empire drops when you take Coruscant, right? System-wide moral raises for the Empire when you abandon a planet. Thus if you take Coruscant while it supports the Empire strongly, leave it, and take it again a couple of times will it promote uprisings throughout the galaxy?

I don't think the Empire has any morals Tofu. They are "an Evil Empire", you know? :lol:

 

Now, if you mean morale (the popular support of the people)...

 

Eh, shut up. I have two times periods: Too early to function and too late to function. It was one or the other when I wrote that. Right now it's too late to function. *Runs off to sleep*

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I'm a bit harsh sometimes. I like to take over the entire galaxy bar the Seswenna Sector. Then i strengthen up the rest of the galaxy, and then farm Seswenna. Basically i send Luke and other characters on loads of missions so his force powers grow stupidly good. And then i leave it for a while so that they can keep building up huge fleets for me to actually have fun with. I tend to find it's the best way to ensure i encounter some massive fleets.

 

Sometimes i leave the Empire with several sectors, but i always make sure i've got them where i want them.

Elvismiggell. Strike me down and i will become more powerful than you can ever imagine...

 

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I'm a bit harsh sometimes. I like to take over the entire galaxy bar the Seswenna Sector. Then i strengthen up the rest of the galaxy, and then farm Seswenna. Basically i send Luke and other characters on loads of missions so his force powers grow stupidly good. And then i leave it for a while so that they can keep building up huge fleets for me to actually have fun with. I tend to find it's the best way to ensure i encounter some massive fleets.

 

Sometimes i leave the Empire with several sectors, but i always make sure i've got them where i want them.

 

I keep Seswenna always for last. Makes me feel powerful.

He, he, me too. :P

Who cares at all?! :roll:
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I used to do that, but that was because I always afraid that the defending fleet would consist of eight SSDs and twelve interidctors, plus a Death Star and various other capital ships. Then I show up to maybe an SSD and two Imperial II Star Destroyers with an interdictor, two dreadnaughts (sp?), and maybe a couple of Caracks. It's always rather depressing when I have a truly massive fleet with which to crush them...

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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There is one thing I do as the Imperials all the time. I let the Rebels have the Sluis sector. If I start the game with 2 systems there, I'll either move everything out of both to another system in a different sector, or sometimes I'll leave just one as a base of constant sabotage/espionage activities. But that is always the last place I'll strike. Let the Rebs build it up nice.

Your feeble skills are no match for the power of the Dark Side!

 

My Website

 

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You need to remember to leave either the Imperials or the Rebels enough maintenance ponts to build a big fleet when they have no planets, which is why i love RebEd

Elvismiggell. Strike me down and i will become more powerful than you can ever imagine...

 

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I find a good jump off point in another sector (Or sectors) and stage a big fleet. Once I've massed enough I'll jump straight for Coruscant, knock down any defenses and take the planet. I'll then use Coruscant as my main fleet/operational base to secure the rest of the sector. Once I'm sure Coruscant has enough defenses, I'll move the Rebel HQ to it so I don't have to split my fleet.

 

*Off topic somewhat*

I'll normally hit Coruscant with 5-6 sector/combat fleets and 1-2 troop fleets arriving the day after. The troop fleets normally have a decent escort of Dreadnaughts carrying Y-wings for bombardment and Fleet Regiments.

Each sector grade fleet will have atleast 1 Mon cal + a full compliment of Carriers, corvettes, frigates etc.

I normally re-enforce one of the fleets with additional Star Destroyers and Mon Cal Cruisers prior to hitting Coruscant. Attacking Coruscant is just about the only time I commit the resources necessary to support B-wing squadrons.

 

A rough force of about twenty heavy cruiser grade ships is the minimum I attack with. If I get worried I'll wait a little longer until I can add a few Dauntless.

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I scout Coruscant w/ a gunship. Then I pick and choose from the fleet that I've got near by and try to make the battle fair. Then I bring in the rest of the fleet w/ Luke and other Jedi. They clear out the system defenses. Assault, and diplomacy. Rebuild defenses while diplomacy is running.

Chaos, Panic, Disorder, Destruction.....

My work here is done.

 

Grand AKmiral

Commander-in-Chief of BEAK Forces

(CINCBEAK) BEAK Imperium

"To BEAK is Divine!"

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I tried to take out the Imps on day 200 or something on a recent game. Jumped into Sesswenna on one of my two friendly planets, sabatoged one of their vics, blew up the other two they had defending it, and watched helplessly as the recently-conquered Sluis sector was ripped apart by something in the order of seven Carracks and a dreadnaught(sp? Tex will likely correct it if it's wrong). :roll:

 

Corruscant had two GenCor I's and three LNR I's.

 

Me: I think I'll bombard Coruscant and see if I can't destroy the defenses seeing as all of my characters (Including Han and Chewie, excluding Luke) who get sent in either die or get captured trying to take out targets. *Saves game and conducts bombardment*

Casualty rates: You lost three escort carriers and eighteen squadrons of fighters/bombers. Coruscant suffered no damage.

Me: Load saved game! Load saved game!

 

Finally managed to take it when I sent in a good four or five Mon Cal Cruisers and four or five liberators, all loaded with B wings to blast Coruscant. Wound up killing the seven Carracks and the dreadnaught as well. Lost three ships during the bombardment (One Correlian Corvette, one escort carrier, one Liberator)

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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  • 1 month later...
I just use Han Solo to sabotage everything. You don't even need a fleet n00b... sorry if that takes the fun out of it for you :P

 

Do you use any decoy?

 

I actually remember one of my first games when indeed Han blew up an ISD over Coruscant in the very first days. Struck my opponent hard - but I thought it was pure luck.

 

Are you suggesting that Han can do the trick more often? :)

 

Wow, I can't believe so many people here don't know some of the basic rules of the game. Every time a character successfully concludes a mission, their stat that applies to that mission goes up one point. So if you send someone on a lot of sabotage and espionage missions, they become nearly unstoppable. It's even better to send a Jedi or Dark Jedi, because every time they FAIL, their force points goes up by one (which in the end increases their stats pretty dramatically). And Luke is practically a god. Every time he fails and Darth Vader or Emperor Palpatine are present, he gains two force points. Plus, I don't think he CAN succeed if either of them are present at the planet; they always end up fighting. So if you've got Luke in orbit, you can just send him down for some intense jedi training on the surface. :-P Make sure to have a nearby planet taken over though, because it's been so long since I've played that I don't remember whether Luke will return to the ships in orbit if he fails or if he'll go to the nearest system.

 

Anyway, when you try to do sabotages, try to abduct or assassinate all the people in command positions first; they improve the detection rating for all that they command. Then sabotage the units in descending order of detection rating. Then sabotage the defensive facilities.

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