October 27, 200619 yr As for unused models, they'va all been given a unit in-game. Check for the Killer Penguin, Prince Xizor, Navy Trooper, Shadowclaw, Virago, and Moldy Crow mods on this forum. Those are the only unused models in the shipped game. that is extemly wrong dude did u even look thare is 1,572 (or so my pc says) models in models.meg i think only about 400-500 are used www.mapsnmods.tk
October 27, 200619 yr One word. PROPS Edit: Actually, there's two words. ANIMATIONS and PROPS http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 27, 200619 yr and bases/breakoffs. They use like 40 models each. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 27, 200619 yr lol...forgot about that other third word: HARDPOINTS. ;D http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 27, 200619 yr *cough*engine particles and smoke fire explosions death models*cough* ;D http://i110.photobucket.com/albums/n115/swfan654/swf4.jpg
October 28, 200619 yr ok so 800-1000 used Dude, way more than that. Even the skyboxes, lasers, and the scrolling Star Wars text in the openers have models. ;D http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
November 13, 200619 yr Could you make it read FoC's textures from it's .MEG? I've been really wanting to check out those skins-and I don't want to copy them all over again "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
November 13, 200619 yr Could you make it read FoC's textures from it's .MEG? I've been really wanting to check out those skins-and I don't want to copy them all over again Yes, but since it doesn't find FoC's path automatically yet (it will in the next release), you should specify it manually on the command-line. I.e., run the game like: AloViewer.exe "C:\Games\Star Wars Empire at War Forces of Corruption" "C:\Games\Star Wars Empire at War" Of course, supply the correct paths. This will override the automatically found paths with those two paths.
November 13, 200619 yr Thanks! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
December 17, 200619 yr Any chance you can build in a scale function in the next version so we can make scale adjustments using the .alo viewer rather than having to put it in to the XMLs and then booting up the game? Just a suggestion
December 17, 200619 yr You can't really see exactly how bug the model is in ALO viewer (yet). A scale function would require modifying the model, but *suggestion* the ability to compare two models for scale and change scale_factor on both would be nice http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
March 6, 200719 yr I have no problem with it... nice!! http://myspacebrand.com/userbars/1/european.gifhttp://img338.imageshack.us/img338/8792/empireuserbarru2.pnghttp://img410.imageshack.us/img410/3138/rcuserbarrz9.pnghttp://img48.imageshack.us/img48/6922/sweawubanso8.pnghttp://Hungarian.Socialist.Party.WillBeDefeated.com/
March 18, 200719 yr Good idea, Monkey. to Bria Tharen! http://img118.imageshack.us/img118/7831/ueawsig4mu9.pnghttp://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.
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