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Re: Victory Mod Beta 0.3 [Updated] (Use Space Ships in Land Battles!)

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Man, this is great! I liked kicking their @$$.  :P

It would be very cool if you'd make Venators and Acclamators like this.

BODiN

Empire at War Modder

PFF Moderator

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  • Author

Man, this is great! I liked kicking their @$$.  :P

It would be very cool if you'd make Venators and Acclamators like this.

 

Acclamators are already in my build  ;)

Victory Mod - Space Ships in Land Battles

Legacy of War - Staff Member

Cool, what about Venators?

BODiN

Empire at War Modder

PFF Moderator

how many ships can exactly go on the ground? mon calamaris and ISD's cant go on the ground, theyre too big. So are u jus gonna add corellian corvettes/gunships, tartan cruisers, aclamators, and venators?
well now the mo is balanced, the corellian corvette really destroyed my VSD...

- I have you now!

- Obi-wan never told you what happened to your father...

- If you only knew the power of the Dark Side...

- Evacuate?In Our Moment of Triumph?*BOOM*

"Visit Spriters Resource at their new home!"

  • Author

well now the mo is balanced, the corellian corvette really destroyed my VSD...

 

Funny, it shouldn't have.  1 on 1 your VSD should win.  Nevertheless, the vette has already been toned down for the next release.

Victory Mod - Space Ships in Land Battles

Legacy of War - Staff Member

hmm no need to tone it down a lot... I like tha challenge! maybe I simply was too busy destroying the base... what I ask is: are the units you've placed the same of the space battles? because if you turn the corellian corvette down it's going to be hard for the rebels to strike

- I have you now!

- Obi-wan never told you what happened to your father...

- If you only knew the power of the Dark Side...

- Evacuate?In Our Moment of Triumph?*BOOM*

"Visit Spriters Resource at their new home!"

I made my own version using the speeder version the only problem i have is when i take off my hit points see to get lower... and lower... and lower... then eventually it destroys it self?
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

Plan to download it as soon as I complete both campains (only 5 levels to go in empire)

Looks awesome! Do the ships still land in shuttles though?

http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg

                                                   

http://www.userbars.com/galerie/images/files/3/4/ffuser.jpg

http://www.pixelpwnage.com/sigs/grouptag.jpg

.Check for Updates!.

..Imperial Assault II Mod for Empire at War!!..

...Empire at War Nexus, Modding for a Galaxy Far Far Away!!!...

....Use the Spell Check Feature People!!!!....

.....International Battlefront Clan!!!!!.....

Yeah, that's what makes it FUN!

lol....did you mean funny?

A giant ship coming out of a shuttle...lol

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

  • Author

Well I seem to have hit a snag  :(

 

I can't seem to get the X-Wing Squadrons to work properly in space.  Depending on what I do they either appear in the gallofree transport or individual x-wings.

 

When they appear in individual x-wings, each one is treated as a seperate ship.  In other words, if two of your x-wings die, they will be gone next battle too.  If one dies on the ground it is also missing from your next space battle and visa versa.  This is in itself isn't so bad, in fact I kind of like it.  The problem is it really does treat it a seperate ship in space...meaning you'd have to individually control each one instead of being able to control the squad.

 

What do you guys think?  Should I leave it likek that?  Or does anyone have any suggestions for fixing this?

Victory Mod - Space Ships in Land Battles

Legacy of War - Staff Member

  • Author

Hey, couldn't you just use the tie fighter group as a example?

 

No, a TIE Fighter group is a regular squadron and I can't associate squadrons with ground companies.  What I need to be looking at is Darth Vaders TIEs, because he only has the the TIE_Prototype assigned to him, yet he spawns the whole squadorn.  I just can't seem to find what piece of code does this.

Victory Mod - Space Ships in Land Battles

Legacy of War - Staff Member

Maybe a unit variant?

http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg

                                                   

http://www.userbars.com/galerie/images/files/3/4/ffuser.jpg

http://www.pixelpwnage.com/sigs/grouptag.jpg

.Check for Updates!.

..Imperial Assault II Mod for Empire at War!!..

...Empire at War Nexus, Modding for a Galaxy Far Far Away!!!...

....Use the Spell Check Feature People!!!!....

.....International Battlefront Clan!!!!!.....

excdellent, I can't wait

- I have you now!

- Obi-wan never told you what happened to your father...

- If you only knew the power of the Dark Side...

- Evacuate?In Our Moment of Triumph?*BOOM*

"Visit Spriters Resource at their new home!"

  • Author

Ok, here is Beta 0.3

 

Updates:

 

New ships to use in land battles:

-Nebulon-B Frigate

-Acclamator

-X-Wings

 

Ground Based Turbolasers are now powerful anti-air weapons.

 

Download here: Victory Mod Beta 0.3

 

 

I decided to not include Y-Wings or Bombers as controllable units but leave in the bombing runs.

 

Note on the X-Wings:  To sucessfully associate the ground company with a space squadron, I had to make some concessions.  You can only to a one to one association (through unique_space_unit) so in the ground squadron there is a "lead" x-wing (the green one) that spawns the others.  If he dies, you loose the unit.  Similarly, in space there is a green lead x-wing that spawns the rest of the squadron using Vader's wingmate code....which means his respawn squadron button will be there...I just put a ridiculously long timer on it.  Anyway, it seemed to work pretty well in play testing, but in case you were wondering what exactly was going on, that's it.

 

 

http://web.mit.edu/foot/www/EmpireAtWar/Screenshots/Eriadu.jpg

http://web.mit.edu/foot/www/EmpireAtWar/Screenshots/RebelFrigate.jpg

http://web.mit.edu/foot/www/EmpireAtWar/Screenshots/AssaultOnGeo.jpg

Victory Mod - Space Ships in Land Battles

Legacy of War - Staff Member

Nice mod. In my mod I made the Field_Commanders spawn the fighter.

though there is one thing which i have yet to reach, convincing the Fighters that they are fighters not just speeders, i know, if I use the fighter_locomotor instead of flying_locomotor they will fly faster, but they will also fly with their noses pointed down.

And they don't launch attack runs, they just fly straight and shoot an because of the bank_turn_angle they hit. Setting them to fire forward or reducing the bank_turn_angle didn't seem to have the effect I wanted. Either they just don't fire anymore or never hit anything.

Have you figured out a way to change this behaviour? Or have you at least an idea how to do it?

Personally I think we cant change that, at least until we can edit the pathfinding for flying_locomotor to be more like fighter_locomotor, but I'm not sure we'll be ever able to do that. But perhaps you have another idea?

When the engines blow up, the ship should crash, they can mve in space without engines but only with there momentum. With gravity, they should crash.

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