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Darth Vader

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Everything posted by Darth Vader

  1. I believe this is another dead mod.
  2. totally dead the project is?
  3. is this going to be converted for Forces of corruption?
  4. could this mod be compatible with the Imperial Royal elite guard mod?
  5. but when are those tools going to be released???
  6. so? can someone edit vader for me?
  7. well they could be actually, after all it's vader tie. or maybe this happened because the target was locked?
  8. when the first screens? or at leats the first render of Dooku and anakin...
  9. hmm no need to tone it down a lot... I like tha challenge! maybe I simply was too busy destroying the base... what I ask is: are the units you've placed the same of the space battles? because if you turn the corellian corvette down it's going to be hard for the rebels to strike
  10. well now the mo is balanced, the corellian corvette really destroyed my VSD...
  11. really? how do you know it?
  12. I know it's not possible following the storyline, but can someone make DV use force lightning and post a screen? it could replace force push and it could be targeting also vehicles
  13. well in ANH, if you look carefully, the missiles actually follow the rebel fighter right?
  14. when the next update? I'm winning all the campaign with the VSD
  15. what about extra firepower and accuracy? is here a condition that says "TIE x1 only fire when 100% chance of hit?
  16. me too, this IS what the VSD should be, still unmatched in ground battles even if it's an older model of SD!!! then TIEs, corvettes, bombers... I cannot wait!
  17. I remebered the other question, too: I wanted to modify the TIE x1 of Vader, in order to make it more true to the movie, because here http://www.starwars.com/databank/starship/tieadvancedx1/?id=eu it says clearly that the X1 has deflector shields, so my request is to give deflector shields to the X1, and also to give him a boost against X-wings also, more accuracy to the fire (remember that vader only fired when he could kill). is it possible?
  18. I was wrong, it makes its position stable after a bit, it's a good effect actually, because it shows the actual take-off of the vehicle from land... btw I await the mod of the TIEs!!! uhmm.. is it scaled to the right proportion? or it is just me seeing it too big? I'm not critizing, it's just that maybe, since it's so large, you could give it a higher height
  19. it is possible to add these units to the game? REBELS general kenobi (space): a pumped up Venator SD that spawns V-wings for the imperials I forgot it, but I'm gonna add them soon
  20. is there a way to make the shuttle (the lambda shuttle where tarkin and mon mothma stay when they're summoned on the ground for instance) controllable? or to add it as a productable unit that works for porting troops and heroes around the map fast?
  21. rebels were less powerful because of their limited number and lack of technology. But with the Mon Calamari cruisers and other allies, they are indeed powerful, and a whorty opponent for the empire. Yet, no nebulon B frigate can still stand a VSD, the only ships capable of annoying to the degree of insanity the Imps are the Mon Calamari, the Y-wing and the X-wing. otherwise, I think that units are well balanced, and they provide a challenge for both sides. And I don't think it's true that only bigger number wins, managing all your units is important, as are tactics... lure the enemy away then blast his base, for example, a surprise attack works in leaving you more vulnerable, because maybe you left your most powerful hero away,and the enemy reeks havoc on your base...

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