January 31, 200620 yr Well I discovered a hard coded cap to the amount of credits you can possess... 440,000 that's a problem...the taste for rebellion mod - vsd's cost 500k
February 5, 200620 yr Author What nobody likes my flying AT-ST or my "merchant" unit which uses smugglers codes? Confused? "Merchant" unit would be hired and sent to a friendly planet and get half of what that planet earns. Ok then atleast what a smuggler can steal I really hope the story mode is freeform for this next part for multiplayer since it would involve a third or fourth player ;D so you can enable the pirates or a mod faction like Star Trek, Stargate, or Gundam Use pirate codes to give the third faction the ability to attack anything. ;D Wonder if it would be possible to have multiple mod factions work in another mod. For example have Star Trek be able to fight Stargate units ;D -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
February 26, 200620 yr That ruins a realistic credit system. Anyway I been finding removed stuff. Just found the Viraggo as a starting force in SMs campaign file Demo, same with the crow. not really, just have it a part like 400k for the most expensive one.
March 3, 200620 yr There's no credit limit, there's only a limit on how much you can earn in each galactic day...I know because I got over 700,000 unused credits sitting in the Imperial Bank on Coruscant in the Imperial Campaign...kind left it sitting there for several hours unattended...whoops. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
March 4, 200620 yr puts on his bankrobbing uniform gather mine pirate fleet and attack that bank of yours haahahaha al that cash is mine alone lol http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
March 6, 200620 yr i think it should be decreased to 20k p planet http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
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