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Re: Searching for codes

Featured Replies

Well I discovered a hard coded cap to the amount of credits you can possess...

 

440,000

 

that's a problem...the taste for rebellion mod - vsd's cost 500k :P

  • Author

What nobody likes my flying AT-ST or my "merchant" unit which uses smugglers codes?

 

Confused? "Merchant" unit would be hired and sent to a friendly planet and get half of what that planet earns. Ok then atleast what a smuggler can steal  :P

 

I really hope the story mode is freeform for this next part for multiplayer since it would involve a third or fourth player  ;D so you can enable the pirates or a mod faction like Star Trek, Stargate, or Gundam  :P Use pirate codes to give the third faction the ability to attack anything.  ;D

 

Wonder if it would be possible to have multiple mod factions work in another mod. For example have Star Trek be able to fight Stargate units  ;D

  • 3 weeks later...

That ruins a realistic credit system.

 

Anyway I been finding removed stuff. Just found the Viraggo as a starting force in SMs campaign file Demo, same with the crow.

 

not really, just have it a part like 400k for the most expensive one.

There's no credit limit, there's only a limit on how much you can earn in each galactic day...I know because I got over 700,000 unused credits sitting in the Imperial Bank on Coruscant in the Imperial Campaign...kind left it sitting there for several hours unattended...whoops.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

the credit limit is 40,000 per planet owned unless modified in gameconstants.xml.

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