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Sorry, but I have to do this: LOST CONTACT with EIDLN Galatea at S:50100,50100 pos:5006355,5113394 (DESTROYED) That ship survived forever!
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It does appear that with the addition of missles, the fighters are now much stronger. Unfortunately, I haven't been able to attend my fleet much in the past few days due to being very busy - hence the result of my fleet losing with minimal resistance. I believe the same goes for Kobra. Losses/Jumps: Destroyed Ships: TD Kappa 23 TD Sigma 16 TD Kappa 14 TD Sigma 6 TD Sigma 10 TD Sigma 5 XG1 Gamma 14 XG1 Gamma 6 XG1 Gamma 10 XG1 Gamma 4 CRRCK Guillotine (own) EWING Lakonia Nine XG1 Gamma 7 XG1 Gamma 5 EWING Achilles Nine XG1 Gamma 8 AWING Osprey Eight XG1 Gamma 1 XJWING Phalanx Ten EWING Lakonia Leader AWING Osprey Leader AWING Osprey Nine AWING Osprey Three MNFRG Tiger AWING Osprey Twelve MNFRG Speckled Hen CLGUN New CLGUN EWING Lakonia Twelve XJWING Phalanx Twelve CHGUN Comanche EWING Achilles Six EWING Lakonia Five XJWING Phalanx Four EWING Lakonia Two XJWING Phalanx Eleven EWING Achilles Four XG1 New XG1 XG1 New XG1 XJWING Phalanx Five TD Kappa 15 XG1 New XG1 CPC Cracker (own) AWING Osprey Seven XG1 New XG1 EWING Achilles Five XG1 New XG1 CGUN New CGUN CGUN Impaler (own) XJWING Phalanx Three XJWING Phalanx Six XJWING Phalanx Seven AWING Osprey Eleven AWING Osprey Ten EWING Lakonia Six EWING Lakonia Eight TD Gamma 13 TD Kappa 13 TD Gamma 15 TD Gamma 3 TD Gamma 7 TD Kappa 10 TD Kappa 7 TD Gamma 12 TD Kappa 1 TD Gamma 11 TD Gamma 21 TD Kappa 6 TD Gamma 9 TD Gamma 17 TD Kappa 4 TD Gamma 4 Jumped Ships: LIBRTR Home Base One
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The list also shows the ships jumped in that report file, which was mainly TDs. I think the TD losses is the point where due to fuel running out - which was a problem as both myself and Kobra were not able to manage our fleet.
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Incoming spam re. losses which I detected: Destroyed Ships: EWING Lakonia Three KWING Flying Fortress 15 EWING Achilles Twelve TD Sigma 10 KWING Flying Fortress 17 TD Gamma 11 TD Gamma 5 NFRG Onto Glory AWING Osprey Four KWING Flying Fortress 14 KWING Flying Fortress 9 EWING Lakonia Four KWING Flying Fortress 18 TD Sigma 6 EWING Lakonia Eleven TD Gamma 9 TD Alpha 22 EWING Lakonia Leader KWING Flying Fortress 7 AWING Osprey Two TD Delta 15 AWING New AWING TD Gamma Leader KWING New KWING AWING New AWING NFRG Freelife AWING New AWING KWING Flying Fortress 13 AWING New AWING EWING Achilles Three AWING New AWING EWING Achilles Eight AWING New AWING KWING Flying Fortress 12 AWING New AWING TD Alpha 3 AWING New AWING KWING Flying Fortress 1 AWING New AWING EWING Lakonia Seven AWING New AWING AWING New AWING XJWING Phalanx Leader KWING New KWING AWING New AWING AWING New AWING TD Sigma 4 KWING New KWING AWING New AWING KWING Flying Fortress 10 KWING Flying Fortress 5 AWING New AWING AWING New AWING TD Alpha 6 AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING TD Alpha 11 AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING TD Kappa 11 AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING TD Sigma 11 AWING New AWING NFRG Insight AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING AWING New AWING KWING Flying Fortress 3 KWING New KWING EWING Lakonia Ten TD Alpha Leader KWING Flying Fortress 11 KWING New KWING AWING New AWING TD Sigma 18 AWING Osprey Five KWING New KWING AWING New AWING KWING New KWING TD Beta 2 TD Alpha 14 EWING Achilles Leader TD Gamma 14 KWING Flying Fortress 8 TD Gamma 17 EWING Achilles Eleven KWING Flying Fortress 2 TD Beta 6 TD Delta 23 TD Gamma 19 KWING Flying Fortress 6 KWING New KWING EWING Achilles Seven TD Delta 13 KWING New KWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING KWING Flying Fortress 4 BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING TD Delta 11 BWING New BWING TD Sigma 2 BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING XJWING Phalanx Nine BWING New BWING BWING New BWING BWING New BWING BWING New BWING TD Alpha 9 BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING BWING New BWING TD Kappa 23 TD Sigma 3 TD Gamma 7 BWING New BWING BWING New BWING BWING New BWING BWING New BWING XG1 Gamma 5 BWING New BWING XG1 Gamma 4 BWING New BWING BWING New BWING BWING New BWING XG1 Gamma 8 BWING New BWING XG1 Gamma 7 XG1 Gamma 2 BWING New BWING XG1 Gamma 6 BWING New BWING XG1 Gamma 11 XG1 Gamma 3 BWING New BWING BWING New BWING XG1 Gamma 14 XG1 Gamma 10 XG1 Gamma 1 BWING New BWING XG1 Gamma 13 BWING New BWING BWING New BWING BWING New BWING BWING New BWING XG1 Gamma 9 Jumped Ships: TD Gamma 19 TD Sigma 1 TD Kappa 20 TD Kappa 9 TD Gamma 7 TD Gamma 12 TD Kappa 22 TD Gamma 16 TD Kappa 14 TD Sigma 14 TD Gamma 9 TD Kappa 12 TD Gamma 20 TD Sigma 4 TD Kappa 23 TD Kappa 4 TD Gamma 15 TD Kappa 6 TD Sigma 11 TD Sigma 24 TD Kappa 2 TD Sigma 17 TD Sigma 22 TD Sigma 21 TD Sigma 12 TD Gamma 11 TD Gamma 24 TD Gamma 8 TD Kappa 10 TD Kappa 1 TD Gamma 4 TD Gamma 13 TD Gamma 22 TD Sigma 9 TD Gamma 5
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Once I get home in a few hours I can give some list of that
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Redoing the fighter balance should be good. I would like to see more use for TF/TI etc, but cost-effectiveness they don't come close to the better fighters so no use in taking them at the moment. But it has to be done carefully not to devaluate the advanced fighters too. Besides that, I agree with what Kob says about the time fights take.
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The _did_ fire their PTs at my MNFRG, so they do work quite well. I guess the PTs do make the difference. Saying that, KWINGS are really expensive, if they died quickly, it'd be a waste.
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LOL I'm undecided about the fuel thing at the moment btw. It looks like my TDs (if they're alive atm...) were slowly running out of it.
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The KWINGs did a nice job actually, they did put the hurt on my MNFRG. But, it won't be enough As for "breaking" range, the defend command offers something like that with the defense radius.
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It appears a decent CLAW vs TD fight is about to break loose in the centre so that should show something.
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It's good if jumps that are too long won't be allowed - in terms of the game itself it would more or less allow for having to plan trade routes and such in the full game (especially if there'd be more things that would limit jumps)
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That's quite interesting, I'm curious to see how this will affect certain things. As for testing the fighter battle, poke Kob
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Best to ask Kobra, he is the one with the TD swarm
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One of the unlucky XJWINGs
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It's Weapons.
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The were rather spread out at the time and the cap ships were firing at them. If they all then target 1 or 2 enemy fighters but the enemy fighters target a lot of different ones, it could be messy. Regardless, we did take a log of fighter losses the moment they showed up.
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It can't load it? I haven't heard of that problem before - the only thing that could happen is that it takes ages to load up the list of units when you mouseover the sector and you've detected a lot (this also happens when you mouseover a stack of units on the sector view) As for a fight Dojo, just find any other player. Having a few ships scout does help though.
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True, which would make the TDs more of an anti fighter ship with the XJWING being a little bit more all-round. Both would be fast and strong enough to avoid getting demolished in short order. (like Skyblazer's EWINGs or, almost, my BWINGs)
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Between the TD and XJWING it should be pretty much equal. The XJWING does carry PTs which will help it vs other targets.
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The TD was considered ahead of its time at the point it got introduced, it is on par with the XJWING. After those, you jump ahead to the Legacy time period, then you get things like the Predator fighter, which seems to be an upgrade to the TIE Interceptor, but those aren't in GalSim. However, one thing that reports don't show is the damage they got from previous turns. Also, with the TDs outnumbering your XJWINGs, they are likely to be shot down faster. One on one, I think it'd be pretty close between the two.
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Last turn it was about 8 TDs dead for 30 (!) XJWINGs
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After following Kobra's sheet, I tried out BWINGs...and they suck....I used them to engage some enemy cap ships and they just got blasted out of the sky without doing much. Now my question is, what determines a fighter being hit by weapon fire? I assume part of it will be size, speed and turn rate, but which ones are the most important ones for attacking cap ships, and which ones for dogfighting?
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Ahh right About those reminders in the report, would it be possible to have some sort of small report in the GUI as well? (this isn't important but maybe for the full game it may be)
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It sure is building, a good fight there. The TD vs XJWING battle is quite interesting as both are quite strong and can take multiple hits. If you need any assistance with how things work, pop by on IRC (Web IRC Client) and we'll gladly help you out.
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A lot of the wreckage is from previous engagements - this one is more interesting as we're all getting used to the mechanics of the game. Although I fear this one isn't going too well for Kobra and myself but we still got some surprises.