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Segur

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Everything posted by Segur

  1. I installed the Mod correctly and have 1.16.051 but the mod doesn't seem to work. It wont show up in the "mod" section when I open the game. I've checked and reinstalled it about a dozen times. Any ideas what could be wrong? thanks, Segur EDIT: Found the problem. Apparently 1.16 adds a new mods folder that you have to move everything to.
  2. They do, you just have to look for it. The CIS's is the Trafed Carrier, and some of the Cap. ships. The Empire's is the Acclamator 1 I believe. As for the rebals and republic, I haven't played them yet
  3. Playing as the CIS faction, When i built the "Core Ship" it's ai was very stupid. It would follow half an order, like i would tell it to attack a ship and it would start to attack it.... then go dormant till it was attacked. I noticed that is showed this extreme case of ADD while it was being attacked aswell-- firing a few shots then ceasing its attack till it was again shot at. It repeated this till it was taken out as the enemy ships would constantly get the first shot off. Also it wouldn't follow move orders. Just like attacking, it would move half way there... then stop. This was especially frustrating as I attempted to incorporate it into a fleet.(which didn't work as it would lag far behind and ignore orders) Other than that, there are a few ships with strange attack values/health but those are on your "to be reworked" section of ships so I'm not sure if its being dealt with. Thanks for your time.
  4. *round of applause* Great work EvilleJedi! You are always out doing yourself and I love your work. I've played the mod and I have to say its just amazing, you make some of the best mods around. Good Job EvilleJedi!!!!
  5. This is the Sins of an Empire section but.... It depends very much on what team you are and the team the computer is. Some combinations crash the game.(like Empire and Empire or something) Also the map may crash it, if you use a map from another mod exc... Lastly, you have to click the bar that normally says deathmatch and set it to Warlords. If none of that fixes it then I don't know. My 2 cents.
  6. All 3 of us can play!!! and ill lose... again... damn Fireyone...
  7. Segur

    0.60

    Just a quick question EvilleJedi, is the Kotor Mod still being worked on?
  8. I have to say I would agree with most of this stuff. But, its not my place to say weather or not its possible.
  9. Thankyou!(sorry double post)
  10. Curses! You're right. I'm not used to this whole Forum on top of forum thing. Anyway, is it possible an admin can move this topic?
  11. New concept for the mon cal shipyard looks great! Anything on the Kotor mod?
  12. Sounds great! And I agree that would be the most balanced time period.
  13. Looks great, I love you.
  14. I see. Is it Star Wars based? If so I'd love to help though I can't really do much :-[ perhaps I could try modeling again.
  15. Just a question while not trying to sound stupid. What is eh, this whole thing here? A mod for Sins of a Solar Empire?
  16. *Points to update*
  17. Segur

    Hamachi

    I'd love to play this online sometime. Sorry for responding so late. Anyone who would like to play please contact me via msn/email at: eexcs@hotmail.com
  18. Segur

    A few questions

    Ya its a great mod isn't it? Well for the information part, I don't have it either and I assumed it was just part of it. Eville is workin on it by himself so give him a chance. One man can only do so much and he has done more already! As for the Imperator 3 thing, sounds to me like it was disabled with ion cannons or maybe its a bug, I'm not sure.
  19. They look nice. Never heard of 'em but they look nice.
  20. Merry Christmas! / anything else you want to celebrate!
  21. Well my only concern is that the AI seems to build the construction buoy and is very hard to beat, would be nice if it was completely removed from Facility and Construction Ship modes.
  22. Hm, I agree with some of what you say there. But I would also like to add that the removal of the construction buoy would be nice seeing as how the AI build them and SPAM ships everywhere they possibly can. Also, its hard to keep other players in multi-player to not use them as well. Just a thought, Dr.Segur
  23. Indeed, very nice.
  24. Any updates?
  25. Well i would really like to see the Kotor era ships back in the mod. I think it was the .55 release, you had the Sith Interdicter and the Hammer Head and Blockade runner. I would really like if you could put these back in. BTW, just wanted to intrduce myself, i am Segur, ive been keeping track of this mod since .4 (i think). I love the work you've done so far, good luck.

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