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Segur

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  1. Segur replied to Apv301's topic in General
    I installed the Mod correctly and have 1.16.051 but the mod doesn't seem to work. It wont show up in the "mod" section when I open the game. I've checked and reinstalled it about a dozen times. Any ideas what could be wrong? thanks, Segur EDIT: Found the problem. Apparently 1.16 adds a new mods folder that you have to move everything to.
  2. Segur replied to Ragnar's topic in Gameplay
    They do, you just have to look for it. The CIS's is the Trafed Carrier, and some of the Cap. ships. The Empire's is the Acclamator 1 I believe. As for the rebals and republic, I haven't played them yet
  3. Segur replied to EvilleJedi's topic in Gameplay
    Playing as the CIS faction, When i built the "Core Ship" it's ai was very stupid. It would follow half an order, like i would tell it to attack a ship and it would start to attack it.... then go dormant till it was attacked. I noticed that is showed this extreme case of ADD while it was being attacked aswell-- firing a few shots then ceasing its attack till it was again shot at. It repeated this till it was taken out as the enemy ships would constantly get the first shot off. Also it wouldn't follow move orders. Just like attacking, it would move half way there... then stop. This was especially frustrating as I attempted to incorporate it into a fleet.(which didn't work as it would lag far behind and ignore orders) Other than that, there are a few ships with strange attack values/health but those are on your "to be reworked" section of ships so I'm not sure if its being dealt with. Thanks for your time.
  4. Segur replied to EvilleJedi's topic in General
    *round of applause* Great work EvilleJedi! You are always out doing yourself and I love your work. I've played the mod and I have to say its just amazing, you make some of the best mods around. Good Job EvilleJedi!!!!
  5. This is the Sins of an Empire section but.... It depends very much on what team you are and the team the computer is. Some combinations crash the game.(like Empire and Empire or something) Also the map may crash it, if you use a map from another mod exc... Lastly, you have to click the bar that normally says deathmatch and set it to Warlords. If none of that fixes it then I don't know. My 2 cents.
  6. All 3 of us can play!!! and ill lose... again... damn Fireyone...
  7. Segur replied to Stratus's topic in Gameplay
    Just a quick question EvilleJedi, is the Kotor Mod still being worked on?
  8. I have to say I would agree with most of this stuff. But, its not my place to say weather or not its possible.
  9. Thankyou!(sorry double post)
  10. Curses! You're right. I'm not used to this whole Forum on top of forum thing. Anyway, is it possible an admin can move this topic?
  11. New concept for the mon cal shipyard looks great! Anything on the Kotor mod?
  12. Sounds great! And I agree that would be the most balanced time period.
  13. Segur replied to Stratus's topic in Testing
    Looks great, I love you.
  14. I see. Is it Star Wars based? If so I'd love to help though I can't really do much :-[ perhaps I could try modeling again.
  15. Just a question while not trying to sound stupid. What is eh, this whole thing here? A mod for Sins of a Solar Empire?

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