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Everything posted by Lavarider
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A few clues to light the dark a bit then? Here...first of all, you want to recode the decompiled LUAs in the source folder in the mods section that the map editor gives you. Open them with notepad. XMLs have no bearing on AI. Put your modded LUAs in your mod/data/scripts/ai/landmode or spacemode (depending on where the AI will operate) The rest...you can figure it out! ;D
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Ok, I'll gladly put your name in...I already have a bunch of others....My release is just a button click away...The moment Quadraxis is ready, I'll release it...but I'm finding it very hard to make the model function....sigh :'(
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I can help you write a new LUA AI script for your faction...I'm really good with LUA. Just let me know the Units, heroes, upgrades (including starbase), and structures for yur raace, and Ill make it for you
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"im sorry nick. i wasn't being sarcastic, for the record, though. is assumed you were, but who's a modding virgin to judge one of the modding elite?" Suck up! JK...Hey, we should probably get back to TUM before 1upd kills us all... Speaking of TUM, 1upd, my friends have requested I add yet another faction to my mod, the CIS...can I use you coding? Geez....If I do this, this makes 6 factions for me..
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Your factions.xml has nothing to do with build pad problems. You need to edit groundbuildablesskirmish.xml, make sure this line has you faction's name! Neutral, Rebel, Empire, Pirates, Underworld, Son'a, Vong Do that with spacebuildablesskirmish as well. you actually must modify these files to get a 100% functional faction; Factions.XML SpecialStructures.XML MultiplayerStructureMarkers.XML Marker.XML SpaceBuildablesSkirmish.XML GroundBuildablesSkirmish.XML GroundTurrets.XML SpecialStructures_Underworld.XML Starbases.XML Hope that helps!
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Close?!? They look nothing alike...
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why would you want to rename it? You can't rename the actual ability without modifying the LUA's, but you can rename the button so that when you mouse over it in game, it shows PED instead of Power to Weapons...Is that what you meant? Edit: Sorry for the short post 1upd, I've been busy on my new Quadraxis model...I have a leg done!!! Now for the joints and body....ugh...
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Which model? My old one, or the new one I found? Well, the old one is in Alpha Centauri by no, but the new one is on deviantART.com, made by a guy named MasterZoda....I wish he would email me back, I really like his model.
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I didn't LOSE it, it got annihilated!!! I found a model online that would be great, and have asked the creator for permission to use it, but he hasn't called me back yet, and its been a week...I may just have to start redoing it on my own....It'll just take a lllooonnnngggg time 'cause I'm, not very good at modeling.
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Hey, do what you want...I'm still busy on my mod...I lost my Quadraxis model in the crash, and am still looking fo a replacement. I can't rip models from MP2 because they are encrypted-and anyway, you arent allowed to use ripped models for this sort of thing...anybody know of a good quaddy model?
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Ive actually never played mp3, so I wouldn't know about that...But if I remember what I read about Phaaze right, the Leviathans grew without the Aurora unit, however, I suppose that could be their Command Center type structure.
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Not 'forgetting', 'adding to'. Just think about it this way. If phazon based attacks corrupt infantry, logically a takeover of the planet would corrupt the planet. This corruption would be different than the ZC's.... as a matter of fact, you could make it so a phazon corrupted planet could still be corrupted in another way by the ZC while retaining the Phazon corruption. Its just a new idea for a Zerg-like race for FOC.
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No, not exactly...see, here's how it kinda formed in my mind You make a new race, called "Phazites" or whatever relates to phazon, and give them a home planet called Phaaze. Now, we make this race Phazon based, which basically means simply giving them phazon healing tanks instead of bacta, and perhaps bonuses when they fight on a phazon corrupted planet. Now, instead of defilers, they build Leviathan seeds, which you send at an enemy planet to phazon corrupt it. A planet that is phazon corrupted gets a blue halo around it and has a modifier that does regular damage to all non-phazon based infantry on it. Also, if the planet is controlled by Phazites, you can train its indigenous population as phazon corrupted "slaves" which fight for Phaaze...I don't have any ideas on corruption removal or anything yet, this is just a framework idea. Edit: "Since the patch hacked the exe and a few .DLLs, the patches which I never got to install" I just noticed this...you tried to use the game BEFORE you patched it?!?! Why?
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"You read my idea paragraph, right? Corruption modifier? You know, this will have nothing to do with corruption. It's the area effect convert ability mentioned before, or/and probably projectiles set with the same damage type." Yeah, I get that...I was expanding on the idea, you know, instead of that yellow corruption could, you make a hazy blue one for phazon corruption, right? Then , you simply make a corruption type called "Phazite" or whatever-it would give you slave bonuses, perhaps a weather modifier (phazon corruption) and enable the construction of phazon corrupted units...
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ALLL RIGHT!!! I now have a guaranteed alpha tester! Anyway, Infection sounds interesting...I suppose the best way to make it work would be to modify the corruption modifier...I could maybe help you with that when my own mod is done.
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Ok, so its your dad's computer...Well, I can guarantee with 100% faith that directx and the genuine updates from your video card manufacturers website will not hurt your computer-I promise you that, and they are very important for proper operation, ESPECIALLY if you happen to have an NVidia card. Also, like I said before, get me a DxDiag, it really only takes about 20 seconds, then do one more thing. Go to start, run, regedit, go to HKEY_LOCAL_MACHINE, Software, lucasarts, empire at war; Forces of corruption, any folder after that, and take a screenshot of that page so I can see what condition your registry is in.
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"I really don't think it's hardware. FoC used to run perfectly." When I say hardware, I also mean drivers and stuff. DxDiag can also check for errors in synchronizing hardware...However, I'm just kinda blowing smoke here...this is all in FOC and the fact that Petroglyph rushed it to make an early release date.... Hhmmmm....Do you have the newest drivers for your video? If you do, or do not know, go here http://www.omegadrivers.net/omega_drivers.php this is the Omega Drivers site. the Omega drivers are a driver set make by programmers like me who try to adjust them to be more stable, compatible, etc. Download the newest directx sdk, if you didn't already do that-directx errors are always a problem.. : Hey, question, does the PC reboot immediately, or does the screen go, say, black for a few seconds, then you restart? "WHAT!? I've never used drugs in my life!" LOL!!!! ;D
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Ok!! Thats good...very good...So FOC crashes, EAW does not. Does the screen stay black for FOC, does the PC turn off (you know, that odd clunk you get when a HDD just stops) then your BIOS does not show, or does it restart and windows does not come, or none of the above? Edit: Would you please either run a DxDiag or post your PC specs so I can tell if it may be hardware? FOC has persistent bugs that cause certain failures in odd situations... Edit 2: Just an odd question, you wouldn't happen to be using a crack, would you? I don't care if you are or not, I just need to know
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That's not the In game superweapon. That the faction's MegaWeapon, that is there game ender thing...only the empire has one.
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Damn...you did everything and it made NO change? :-\ You did remember to tell FOC not to save user profiles and stuff and you made sure to destroy your EAW installation and directory folder, right? Do me a favor before you give up...try starting EAW and seeing what happens. Also, would you run a DxDiag? Type start, run, dxdiag, then run the diagnostic tool. When the bar on the bottom fills up, click next page, and look at the box on the bottom to see if any problems are found. Go to the next page and look at the box again and run any tests needed, and so on and so forth. Finally, post any severe errors here and also tell DxDiag to save all information as a txt file, then post it here...I'll have my PC analyze it and get back to you with its opinion....cause mine does not seen to be having an effect...
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All right!! Here you go, 1upd! I spent about an hour and a half sifting through your files, an I have patched Samus to a workable state. NOTE: Samus's "gunship" is NOT textured. Samus is textured, but her Text tooltips do not function. Samus does not spawn automatically in GC, you must build her from dathomir, space build tab, level 2 station required. Samus is very weak for some reason, does not do much damage. Area of effect convert is slightly faulty and does not always activate...otherwise a good run. You know, if you want, I can get you a real samus gunship and samus model...I'm running an extraordinarily powerful pc that has a gamecube emulator, and I can have it copy the meshes for you, if you wish... EDIT: I just received statistical data on hardware load during your mod...You know, programming your XMLs more efficiently (i.e. organizing everything in a linear fashion and deleting unneeded entries) would really decrease the load your mod puts on other people's hardware....just a suggestion.
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Eh-he...I know I'm about to give you a response you don't want to hear, but....I still kind of haven't gotten her working yet....I've seen working full time on my mod...sorry. :-[
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Welllll....Its not exactly a NJO mod. I suppose you could call it that, now that I think about it...After all, I have updated all the races with new ships dating from the NJO series...but it is really just a non-canon mod focused on one thing-adding new races and ships to expand EAW's enjoyability. My alpha is coming soon, and then I'll start a new thread and explain it more thoroughly.
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Forget it...just as I posted that, i figured out which LUAs I needed to tweak to get the skirmish AI to make use of my craft...It works now, and I am one giant step closer to an alpha release...Oh, by the way, did you notice my earlier post? I have inserted the Yuuzhan Vong into my mod now, as a PLAYABLE race with a full complement of ships, fighters, space buildables, and upgrades!