Jump to content

Lavo

Members
  • Posts

    1,416
  • Joined

  • Last visited

Everything posted by Lavo

  1. Lavo

    SVN Update Log

    Update: August 23, 2013 | Revision: 1091 Fixed MD issue with Vong, increased World Ship's secondary guns to 12000 to bring them in line with the Executor/Viscount, renamed Rothana DD.
  2. Unfortunately, I think something got broken with that post. :v
  3. Lavo

    SVN Update Log

    Update: August 19, 2013 | Revision: 1090 Fixed ability problems, fixed bomber's odd behaviour, increased Proficient/Arquitens/Reculscant by 15%, made Vong not get killed by their "dying" ability which denies XP, made the Endurance a frigate, improved explosions, removed a ton of useless skyboxes, some minor stuff I can't remember off hand. This the hotfix.
  4. I haven't read the Vong and post-Vong much personally. Doing that would remove choice from the player, and leaving no non-command ISDs would put the Empire at a disadvantage. Making the VSD cost less would make it extremely unbalanced vs. other factions which depend on ships of comparable strength (ex. Republic, CIS). The Dreadnaught is a second line old ship and cheap planet bomber, though it has more firepower than the Vindicator. The Hapan is a unique craft. Unlike every other ship in the game, it's DPS is all directed against a single target. It's really powerful in the right hands, and isn't meant to be used in large numbers. Both of these are things I should look at, agreed. I don't like this idea. Perhaps instead, remove planet bombing from the Endurance and make it a frigate entity? Actually I'll do that. There's no real need to make it a command, as it has no abilities, and plus I'm afraid doing so would make it even more powerful, which is the last thing I want to do. Owing to what you mentioned earlier, the Prof will have it's cost increased by 15%. This would be great. I would appreciate the help for this a lot. Make sure AA is off, though Rebellion lately has been seemingly unstable, it's not just you. Make sure you got a paging file on for the partition Sins is on, or move Sins to a partition with a paging file. 2 Executors from 2 allied AIs, or one single AI?
  5. You aren't stepping on toes at all, in fact, I like people such as yourself and I apologize if I'm making it appear that I feel offended or something, as it's far from that. I cannot emphasize enough how much I enjoy reading feedback and constructive criticism. It's been too long since I last got feedback like this! It's not a stupid question at all. In fact, the ship doesn't even have any real stats or images, which is most likely why you don't remember it. I greatly enjoy taking vague concepts and morphing them into something useful. Capital ship slots are actually unlimited. The Broadside and Dreadnaught are not "real" capital ships, they are only there as making them frigates with bombing capabilities breaks a lot of things. This was the best workaround possible, given that the Titan entity exists in Rebellion. A more fleshed out wall of test can be found here. Do recall that the baseline ISD-II and the ISD-II Command have the same starting stats, but the former is much more expendable. In fact, you could theoretically use the non-command ISD-IIs as even better fodder while your main ships retreat, due to their superior health. You do bring up valid points here, and as such, perhaps rather than a flat out 10 supply increase for command ships, it should be a percentage increase, similar to resource costs? Using the 25% as an example, this would make the ISD-II Command cost 54 supply, though other command ships, such as the Jedi Venator, would in fact get a reduced supply cost this way. Admittedly the 10 was an arbitrary valuation of command abilities by myself. Perfectly valid to bring it up. In fact, you are not the first person to bring up Proficients being possibly OP and/or too easily replaced. It's something that I should, and will, seriously consider. The Proficient has 1 firing bank, however it can fire both to the front and to the left and right sides. Tech descriptions really are a mess for the most part. I won't lie to you, many haven't been changed since before I got involved with SoGE, which is over .3-4 years ago or so. I'm curious as to why you think that the NR command capitals (Rejuvinator SD, MC90) need a raise in cost. For the Rej it's not the first time I've heard it before, though it is for the MC90. The reason I ask in particular is that the NR is the most capital ship dependent of all races, which is something that some argue makes them OP.
  6. The Mon Calamari Heavy Carrier is a carrier in name only; lore wise I'm going with the explanation that this naming scheme was used as to not make people scared. Ingame it's a heavy combatant, with plenty of guns and shielding to match. The Endurance is the NR's Venator, high fighter capacity, decent shielding, but low DPS. In fact it was based off of an older revision of the Venator, which used to have less fighters. Command ships vs. non-command ships is a choice a player has to make. Initially, the former has equal strength to non-command ships, in addition to costing more in terms of resources (25% more) and supply (10 more). Of course, it benefits from leveling, which can be a key advantage. The question is if the leveling is worth the costs of the ship? That depends entirely on your play style, as there are arguments that support purely command ships, no command ships (albeit this particular one has few), and a mix. Proficients are good damage sinks, and they are inexpensive. That's about it really; their DPS is utter trash. For focus fire against a single target, a Corona dishes out more damage, though it's more vulnerable to capital ships and starfighter missiles.
  7. While the original intended purpose of the thing, and to a lesser extent the turrets, might make it seem small, to me it gave the appearance of a fierce, fast, warship. A single anger bay on the bottom, like the VSD/ISD will work great. Didn't know of this guy before, he certainly has some good stuff.
  8. Lavo

    SVN Update Log

    Update: August 16, 2013 | Revision: 1088 Added new NR refinery, CIS trade port, finished map modifications, made Procurator a non-elite capital ship to make it more viable, fixed up autofire conditions for weapon/missile jam abilities. other minor stuff. For personal reference, this is the public release that was put out on August 16, 2013.
  9. I'm not sure what you mean by "moved the individual folders over each corresponding mod folder" as you don't have to overwrite the "main" mod with the addon. An example of how to edit EnabledMods.txt is like so: enabledModNameCount 4 enabledModName "SoGE Reb Addon - Upscaled CIS Meshes" enabledModName "SoGE Reb Addon - Upscaled CORE Meshes" enabledModName "SoGE R1088 Reb - CIS" enabledModName "SoGE R1088 Reb - CORE" By enabling the addon in this fashion, you are not changing the "main" mod's own files, but ingame the larger meshes are loaded instead.
  10. I have to say, you really do deliver. I can't say that enough about you Warb. Nr 15 looks absolutely stunning. Nr 5 and 12 also look really good, though I must say 15 just hits a home run.
  11. Some of those look really nice, but in truth, what I really need right now is another Old Republic ship. It doesn't have to be based off of an actual canon design, your Rothana Destroyer being a good example of this. I intend to use it as a capital ship, something scaled to be somewhere between the length of a VSD and Venator, to be used as a heavily armed, but not heavily armored, combatant. Of course, if you have any in mind that already exist that works too.
  12. Well I'm terrible at judging scale. This is going in as the NR's refinery.
  13. The hanger bays give it a really weird sense of scale. Though mind you, it might work as an NR refinery, depends on how it'll look scale-wise. Might as well give it a go.
  14. That complex looks really nice, but I have absolutely no idea what's it's intended to be used for. It doesn't work as a frigate factory, research lab, trade port, or refinery.
  15. Lavo

    SVN Update Log

    Update: August 14, 2013 | Revision: 1086 Fixed Alliance crash bug, fixed a few abilities, increased resource cost of all ISD tier capital ships by 10% and increased supply cost by ~13%, increased all supercap supply costs by 50% and resource costs by 200% save for the Home One and Ro'ik Va'lh, slightly increased Geo SDN's weapon output, buffed Vong's All Out Attack, did some other minor fixes.
  16. Lavo

    SVN Update Log

    Confirmed, found issue with Alliance, one that predates R1084. Edit: Fixed locally, will be included with the next revision.
  17. Lavo

    SVN Update Log

    Roger. That's all I need to work with, thanks for the report.
  18. Lavo

    SVN Update Log

    Have you got any save games (autosaves even) that I can test? What factions were you using? Also was R1083 fine, is it just R1084 or R1085 that these dumps have been occurring?
  19. Lavo

    SVN Update Log

    Update: August 12, 2013 | Revision: 1085 Adjusted anti-fighter frigates further, fixed NR frigates' EXP, adjusted health of most bombers, other minor stuff.
  20. Lavo

    SVN Update Log

    Update: August 11, 2013 | Revision: 1084 Oh boy, I will likely miss a lot in this, as some 89 files are being committed. Changed up anti-fighter frigates, buffed all fighter laser cannons by 5, added Rejuvinator mesh, rigged Dauntless, reduced MC80B stats slightly, reduced Lancer research tier to 0, removed income penalty from Vast History, buffed cost bonus in both Clone Masters techs, changed Suuv Ban D'Krid/Majestic supply, buffed Miid Ro'ik's firepower, removed elite Miid Ro'ik from play, increased CC-9600's weapon ranges, other stuff I am surely forgetting.
  21. Lavo

    SVN Update Log

    It is down at the moment.
  22. Lavo

    The SVN

    No worries, and thank you for your assistance. As well, thanks a ton for helping out with answering people's questions on the Moddb page; I must say that dealing with them is by far the most aggravating part of modding.
  23. It's not a problem, it's just that there's a general SW sub-forum which is much more fitting.
  24. Lavo

    The SVN

    Oh look, it's that time again. SVN seems to be down, didn't go back up when the forums did, requesting a restart.
  25. This has nothing at all to do with SoGE. if I were able I'd move this thread, as it has no business being here.

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...