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Lavo

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Everything posted by Lavo

  1. Lavo

    SVN Update Log

    Update: November 22, 2013 | Revision: 1114 -Upped Bulwark's squadron count to 2 -Reduced MC80a's firepower -Added Pulsar Star, Neutron Star, Black Hole (requires DLC) -Modified several events to fit with SoGE -Added Partisan and Open Rebellion events (moved a LOT of files around due to this) For my personal reference, this is the public release that was put out on November 22/23rd.
  2. Lavo

    SVN Update Log

    Update: November 17, 2013 | Revision: 1111 -Swapped Ion Blast for Ion Salvo on ISD-I -Raze Planet weakened, Breach Planetary Shield (Torpedo Sphere ability) buffed -Fixed bug where supercaps may not spawn if you save a game, quit, and load it up later -Implemented unique experience values for all capital ships and supercaps -Changed/updated some string entries
  3. Lavo

    SVN Update Log

    Update: November 12, 2013 | Revision: 1110 -Added in most vanilla events; not yet balanced for SoGE -Fixed visual bug with Meteor Cloud -Fixed bug with Quick maps
  4. Lavo

    SVN Update Log

    Update: November 11, 2013 | Revision: 1108 -Added in basic 1.8 compatibility -Fixed Jedi Venator's supply cost -Made Liberator, Battle Dragon into frigate entities and modified them accordingly -Fixed bug where AI would be able to buy capital ship levels -Increased AI one-time resource bonus from their special tech -Fixed capital ship benefits for a handful of ships
  5. Lavo

    SVN Update Log

    Known in advance. Working on it.
  6. Sure! Feel free to send me the strings and various manifest entries (snippets I can copy/paste into the files) you need to be added to SoGE proper when you're ready to push it out.
  7. There is a FAQ on the forums, but it isn't as complete as the documentation. Ohhh, you meant the Vong-era Mandos. You're probably the first person to suggest those, as everyone else rambles on and on about the KotOR era.
  8. Trinity has the same requirements as Rebellion... I'm surprised you can't get Rebellion to run. The old Ent build is an entirely different beast from the Rebellion one, hope you enjoy it regardless. Maybe because it's included with the mod itself? I'm not going to delve any more into this, or else it will result in me being extremely crude as usual on moddb.
  9. Lavo

    SVN Update Log

    Update: October 20, 2013 | Revision: 1107 -Buffed bomber laser damage, now that it doesn't screw with auto-attack priorities -Buffed NTB-630's hull slightly -Tweaked ARC-170, Headhunter's angular accel -Alpha/Critical Strike, Cluster Charges, Cluster Warheads, Siege Yoret-Kor now cost 0 AM -Added acceleration debuff to Alpha/Critical Strike -Dreadnaughts, Broadside, reverted to being frigate entities, bomb planets via an ability as to not screw up auto-attack priorities -Iron Will of the Empire tweaked -Tarkin Doctrine tech added -Added new mainview icons for a few Vong structures -Added Infinite Space's backdrop to the mod; after some playing I've come to the conclusion that others have that the old backdrop makes some ships harder to see. The old backdrop will be made as an addon
  10. Lavo

    SVN Update Log

    I've had them myself, these late game MDs. I'm fairly sure they're RAM related, due to the timing, and due to how unoptimized the beta is. Edit: Yep, High Agriworld, along with a few others were missing a zero. Fixed, thanks!
  11. Lavo

    SVN Update Log

    Update: October 18, 2013 | Revision: 1106 -Decreased Escort Carrier purchase cost -Slightly increased Providence AFC/DD, Endurance costs -Increased Battle Dragon's hull strength -Fixed game breaking fighter behaviour bug
  12. Lavo

    SVN Update Log

    Wait, you're getting an MD when you go to the single-player menu? That's really weird... I recommend running SVN clean up and then SVN update to ensure you have all the right mod files, and also to verify the integrity of your Sins install via Steam. I can't reproduce this on Sins version 1.52 or 1.79, so it isn't dependent on that.
  13. Lavo

    SVN Update Log

    When you've been playing a match for that long you're near the 2GB RAM limit, assuming you're on the beta. Odds are you're hitting said limit; unfortunately if that's the case there's not much that can be done.
  14. Actually, it does answer your question. You either are too blind to see it or you haven't truly read the bit on supercaps.
  15. Lavo

    SVN Update Log

    Update: October 13, 2013 | Revision: 1104 -Lots of bug fixing and error checking. Mod should load slightly faster now -Removed unused skybox meshes -Reduced cost of, and renamed, TradeFed Munitions AFC-H -Increased Liberator's health Update: October 13, 2013 | Revision: 1105 -Increased all non-elite capital ships' benefits from leveling up
  16. Lavo

    SVN Update Log

    Update: October 11, 2013 | Revision: 1103 -Adjusted Allegiance's short-ranged laser damage -More Vong changes Vong should be at a perfectly viable and competitive level now.
  17. Lavo

    SVN Update Log

    Update: October 10, 2013 | Revision: 1102 -Redid fighter speeds and accelerations; should make look less like flies on crack -Added stacking limits for frigate/light cruiser ion blast -Did some minor ability casting tweaks -Added in Warb's asteroid texture color change -Removed most pipeline effects (were duplicates of vanilla's) -Reduced Scout Ship's cost
  18. Took a look at it; yeah it will have to be re-hardpointed from scratch.
  19. That's weird... That's really weird. I'll need to figure a fix somehow, though as I said no ETA sadly.
  20. Right; you're likely operating on the public version, which has the files in bin format. I can send the text version, though it's probably better if I check if I can fit this well.
  21. Did you save/quit your game while the second Mediator was under construction? If so that's the reason; saving and quitting can kill instant action buffs. I can't say I have an ETA for a fix as I don't exactly know how to fix it. I probably should put a note for this in the documentation somewhere.
  22. Those look really, really nice. Though yeah, as you said, they're very high poly, and I assume they are also one single model; both of these, the latter in particular, make it unsuitable for Sins. That being said, here's a better example of what I mean, with reference to a snapshot of an EaW death animation: http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/corona-die.png What I have in mind is more along the lines of having parts of the ship, as in the image above, chopped off into individual portions. This would also save on the texture load as the meshes could reference the ship's main textures. In fact, to go back to this Corona example, the "parts" that make up the ala file would work perfectly, as SoGE's Corona was taken from this EaW mod. If you've ever done ala death animations for your own ships, I would theorize that you could extract specific debris from those, versus making something new, for example. Edit: Figured I'd see if I could in fact rip portions from an EaW death animation, and it seems to partially work, as I could get the portions, but of course they aren't 100% done.
  23. I'm thinking ship-specific actually. Like the front and rear halves of an ISD, but with chunks of it missing, like say one of the two shield generators. While not entirely what I have in mind, due to the ships being in one piece and the weird fire effects, this is a decent example. Edit: Much thanks for the 'roid fix!
  24. I'm wondering Warb, if you aren't extremely busy with new stuff (funny joke I know), perhaps you could make some debris stuff for ships? By that I mean, imagine the individual "sections" of an EaW death animation, but having each separate part as their own mesh. As in Sins you can have specific debris, so you can have death animations, but ones that are randomized, versus the predictability of EaW.
  25. Lavo

    SVN Update Log

    Update: October 2, 2013 | Revision: 1101 -Increased and equalized culture spread for all factions -Gave fighters a 250% laser buff versus bombers, to make them more effective interceptors -Nerfed Cruiser/Capital Ion Volley, put in stacking limits for most ion debuffs -For any applicable frigates, changed armor type from Light to Medium -Removed team colors from exhaust particles, credit to Valpheus of the Sins forums for making this possible. -Increased health of most Vong structures -Buffed Scout Ship DPS -Removed level 1 missile penetration research for Vong -Condensed Offensive Dovin Basals into a single stage -Did other Vong changes (still a WIP)

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