#1 Ships adapting total coloration. I need a list. Though the Consular shouldn't have this, I'll look into it. Edit: Do you happen to be on an nVidia GPU? If so, that might be the reason this is happening, update your drivers. #2 "Titans" and their production. As I said, this must be set up in it's current fashion for two reasons: 1) It gets around Stardock/Ironclad's Titan system, which limits factions to 1 Titan and rebuilds that single Titan with all it's XP after death. Can you imagine how horribly unbalanced it would be to have a Viscount rebuild at level 10 after you killed it? Or that say the CIS would be limited to a single Geo SDN while the Imperials have an Executor? 2) It must be set on autocast by default otherwise the AI will never get supercaps. You can toggle off autocast yourself if you desire so. The random point you mention occurs due to how the buff in question works, it cannot be changed. #3 Research Icons being awkward Seen it. Those icons are intentionally very far off; they are there as they are the AI-only techs I've mentioned in the past. I don't think I can move them any further than their current position without causing MDs but I will try. #4 Golan Volley Fire. It's probably me having done something stupid. Edit: I'm not seeing this on my version. Picture please? #7 New Republic Mediator Capital Ability "Torpedo Volley" bug The Mediator doesn't have that ability. Do you mean Siege Torpedoes? As that ability has a huge range; it might be targeting something you can't see. Supercaps should not be targetable by the planetary ion cannon, which totally disables it. I see that I accidentally put Titans in it's target filter, thank you for pointing out this awful bug. Also, in regards to the particles, I've been noticing it as well, it isn't just you. Odds are it was an engine issue that SD/IC solved themselves in 1.04.