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Lavo

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Everything posted by Lavo

  1. Yes, it's quite easily done, you just need to make the player start with additional planets, each of which have a Supercap Foundry. For example, if took one of the Extra Planets random maps and put a Supercap Foundry on the Asteroid and Low Terran you start with; a player could have three Executors.
  2. Which map is this? I've been running the Deep Core personally; I haven't seen an issue with Supercap Foundries spawning. It's laggy as balls though.
  3. Use Large Address Aware or enable a paging file; you shouldn't be crashing due to a lack of memory. Or boot up Linux and run Sins in WINE, then you can even use more than 2 GB of RAM! Snow, could you upload the map somewhere else? Gamefront isn't letting me download it.
  4. For the Deep Core map, you really aught to add in another phase lane to the TerranHome near Vulpter (Urban planet, top right), to Vulp Minor, or both. With the current map make up, players cannot bypass Vulpter, which will make early expansion extremely difficult, and cripple an AI that starts there.
  5. Lavo

    SVN Update Log

    Update: October 14, 2012 | Revision: 956 Fixed Acclamator II; I accidentally screwed it up last revision; of course this means I'll have to post this up as a patch. Fixed up the CounterDesc strings for all frigates/cruisers.
  6. Can't say I blame you, diplomacy is pretty lame. However, if you're playing with locked teams and have an ally, the pacts can be very useful.
  7. Those are their respective faction's envoys.
  8. Lavo

    SVN Update Log

    Update: October 13, 2012 | Revision: 955 Redid unit masses for all ships, did a bunch of small tweaks, bug, and balance fixes, and Wookiee Slaves no longer has a research pre-requisite. This is the first public release for Rebellion.
  9. Here's the GalaxyForge compatible map. Also, Sins supports 10 players maximum per map; I've edited out the players that were on DesertHome, HighTerran, and TerranDwarf planets.
  10. Lavo

    SVN Update Log

    Update: October 12, 2012 | Revision: 954 Redid masses for all ships in the CORE module, plus the Malevolence. Refineries now take two labs to research, moved Trade Comes First research into the second civilian block, Z-95 missile damage reduced, removed Pervasive Economy from all but Empire and moved it to tech 7, and some other balance tweaks. Next revision should be the public release candidate, if all goes well.
  11. Lavo

    SVN Update Log

    Update: October 10, 2012 | Revision: 953 Added Z-95 icon, removed Labor Negotiations tech from all races, adjusted a few of the Vong's unique techs for balance.
  12. Lavo

    SVN Update Log

    Update: October 9, 2012 | Revision: 945 Added Z-95 mesh (thanks Warb!), attempted fix for overwhelming pirate attacks.
  13. I'll convert these up Thursday or Friday; don't worry they will make it into the public version.
  14. naarn, both of those are intentional. The Battle Dragon only carried Hapan fighters or X-Wings, and as for the Lucrehulk, any ship with Buzz Droids cannot build Nantex Interceptors, this was done so the AI wouldn't build these fighters as they cannot make use of Buzz Droids as Nantexs do not have a missile armament.
  15. I'll try to fix up pirates again. Rebellion and Diplomacy added in a lot of pirate stuff, most of which I'm personally unfamiliar with.
  16. Lavo

    SVN Update Log

    Update: October 7, 2012 | Revision: 944 Replaced Roik Valh's Siege Torpedoes with Diamond Boron Warheads, removed some weapon tech levels from the Vong, and removed their tech 8 cooldown tech.
  17. Lavo

    SVN Update Log

    Sure, I'll put it off as long as you need. Or is Friday-ish good?
  18. Warb, could you possibly merge the fuselage and wing polys yourself? I tried doing so myself, and it did not come out well.
  19. Most excellent, thanks Warb!
  20. Lavo

    SVN Update Log

    Update: October 5, 2012 | Revision: 943 Reworked Ro'ik Va'lh. It's Dovin Basal Projection ability can stack twice; aka. with two ships with this ability the Ro'ik Va'lhs will absorb all the damage another non-Titan unit would otherwise receive. Increased cost of It's a Trap and Clone Fleet. Barring last minute changes/additions tomorrow, this will be pretty much how the first public version will be. Also added Z-95 to Pirates, using X-Wing as a stand-in model/icon.
  21. Probably should have posted this earlier, but I'm looking for a Z-95 Headhunter model, to be used by the Pirates as their fighter. If someone has one, and one that isn't Petroglyph's, that would be great. Low poly models preferred.
  22. Ohhhh, that. I actually used that for the Vong's starbase constructor, judging by the identical textures.
  23. Lavo

    SVN Update Log

    Update: October 2, 2012 | Revision: 942 Removed DP20 from Empire, remade the DP20 into a multi-role/anti-fighter frigate, added DP20 to Alliance/Pirates completing the latter's frigate overhaul, Lancer's Fighter Tracking will now function as intended, Torpedo Sphere now requires research, shrunk Lambda mesh, added new Lambda and Marauder icons courtesy of GoaFan, moved a bunch of mesh and texture files around, and other minor changes/fixes.
  24. TheMasterHimself, update the mod check your victory conditions; SoGE doesn't work with all of them.
  25. Aye, for those who don't worry about multiplayer and don't want a paging file, LAA does the trick as well.

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