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Lavo

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Everything posted by Lavo

  1. I use Photoshop CS5 for any and all image editing, with a less than legal version. Model making is done in 3ds Max. Rigging can be done in either 3ds Max or Softimage XSI (the latter being free), I use the latter personally as I find it easier to use. A number of modeling/rigging tutorials can be found here: soase.x90x.net The main differences between EaW rigging and Sins rigging are as follows: 1) Rigging in Sins is purely cosmetic, in EaW it's for the actual weapons. 2) Sins nulls need a direction and also need points for buffs and abilities. In EaW this was unneeded as any necessary directions were defined in the hardpoint's XML entry. 3) Sins models need to have a tangent map, and, in general, need to be exported as a single model with multiple materials. In EaW you could have multiple "sub-component" models to a main model; this is how things such as real turrets and losing pieces of a ship is possible. Warb can add to this as I'm not overly familiar with EaW rigging.
  2. That is true. In that case, let's do it!
  3. Only the Republic has a different ranking for Admiral. Perhaps this would work better, and also make the GAR similar to the Imperial Navy, which would make sense:
  4. It's integrated, how's about that? :v
  5. Lavo

    SVN Update Log

    Update: January 28, 2014 | Revision: 1125 -Added in new music set (thanks to Ludo Kressh!) -Reverted Full Squadron to old autocast conditions -Changed glow on crystal planets -Changed some colors
  6. Glow can be changed easily.
  7. It's really more of a Nar Shaddaa type planet; with the appearance of a decaying Coruscant. Got none in particular that I want in.
  8. Lavo

    SVN Update Log

    Update: January 26, 2014 | Revision: 1124 -Bastion Moon now starts with 32 tactical slots -ORD planets now start with 16 civilian slots -Buff Nimbus' health, reduced construction time -Removed Nantex Interceptor from play, replaced it with the Tri-fighter, and added in the Advanced Droid Bomber (credit to Z3r0x for the model/skin) -Added in new skin for Mandator -Thanks to Burntstrobe and Warb, virtually all of SoGE's planet textures have been redone and look much, much better. Credit goes out to Z3r0x/RaW for the Ecumen texture
  9. Very nice! Glad to hear things are progressing. That being said, I modified the crystal planet to be green to fit our lommite's color and I got a good Rusty texture going. I also made a go at doing DA textures for the new Shipyard/Clean Industrial planets and the Industrial (Eriadu) planet. Not perfect, but they will do the job for now: http://imageshack.com/a/img837/776/13na.png http://imageshack.com/a/img30/9404/c6r5.png http://imageshack.com/a/img560/4270/v5uw.png http://imageshack.com/a/img545/2157/mftw.png
  10. Great minds think alike; as it turns out I decided on Eriadu as well.
  11. Well, if we were going with IS then we'd have to phase out our current set, which I would enjoy doing. Black Holes are in as a possible star option actually. Hrm. I see what you mean about the standard Industrial. I don't think the texture that was previously picked out fits it, truth be told. I'll look through Burntstrobe's textures again, maybe I can find something that works.
  12. Warb, would it be possible for you to make a DA texture for Burntstrobe's W_planet_adumar.dds? That skin would work great for the Industrial and Shipyard planets.
  13. Excellent. Making the mesh invisible, or replacing all of them with a Black Hole, is a big no. The former would look absolutely strange, in particular as you have to research star jumping tech with no stars. As for the latter, I have some star-themed events in mind, and I'd rather not lose those, so-to-speak. That being said, I do prefer IS' stars over our own, wouldn't mind at all if you went out and slapped theirs in, on the condition that you edit some of the existing star entity files rather than make new entities, to cut down on the needed GSD tweaking. I like the sound of this. Keep me posted! Also Warb, thanks for rigging up that CIS bomber! Didn't even know you had done that until I looked at the mesh myself, that will make it even easier to slap in.
  14. Thanks a bunch for those Warb! I like those icons, they look quite nice! Will compare their size to vanilla's icons; I found Nova's to be slightly too large.
  15. Lavo

    SVN Update Log

    I actually did a stealth switch for Full Squadrons; swapped it out to using the vanilla Sins use time, to see if anyone would notice. Will likely keep playing around with it, and not do these stealth "fixes" now.
  16. I'd tank along with the renders we got so far, if that makes any sense. I'll provide renders, extracted from the game, as quickly as I can.
  17. Forget the numbers off hand; you will see them ingame soon. All ice planets have the same texture save the Ice Giant, for some reason. Shrugged my shoulders and slapped in something new for it, just because. Here's all the icons I got, all in their proper placement with reference to current positions, for the ships that currently have renders. Some of these may have HUD icons but not pictures, if you see ones like that let me know, as it means Warb did a render of it but I deleted it or something by accident and can retrieve it. There are a few ships/structures that need replacing, but alas. There's a few full sized icons there, ones I got from ingame, but not all of the renders Warb gave, as I just never saved them all. Here's a few of Warb's renders that I do have though. The GalaxyForge icon set is missing a few planets, such as Tundra/Arctic, iirc. I liked the CIS' background. Looked really nice, and fits the UI much better. Wasn't crazy about the effects some of the CIS units had, though that's more due to you having no renders than anything else, which you certainly cannot be faulted for.
  18. Lavo

    SVN Update Log

    Yeah, they're stacked. Thought I ninja'd in a fix for that in 1123, will fix, sorry!
  19. Those 44 or so additional textures have been quite handy... From them I've found good replacements for the Barren and Ice Giant textures (no DA textured needed), two nice terran styled skins I'll be experimenting with, and two volcanic skins that have some possible non-planet usage. That latter bit might end up being intriguing to the YVaW team if it looks good.
  20. Credit for this goes to Warb really; he renamed all the textures to conform to SoGE's naming style and also made the excellent DA textures. Thank you so much for all of these. I truly cannot overstate how much I appreciate these textures, and all the contributions you've made to SoGE over the past few years. Most excellent. In this case we already have permission to use the model; it won't be difficult at all for me to grab it.
  21. The Bastion Moon uses the Ecumen texture actually. That's one of the reasons I'm not a huge fan of the Ecumen texture. A bunch of those renders we already have; I haven't had the time to get you all the renders I got, hopefully I can get them today.
  22. A very good idea! If you can acquire it, let me know. If not, I'll ask z3r0x for it; I still need to ask him for his Advanced Droid Bomber (the Trade Fed one) model anyways. Any skin RaW has will do the trick; team colors are a non-essential for ships. I gotta emphasize that it would be better to make him a brand new account rather than try to fix the old one, in particular as this has been an issue for multiple years.
  23. Fair enough, waiting for renders makes sense.
  24. I can tell you for sure, due to how Sins' UI is, buildings and ships will both have the same color background for their HUD icons for a given faction. Whether the color is the same for all factions notwithstanding, this decision is final. Purple for the Republic and green for the CIS don't work well at all as it isn't their faction's color, I'll admit that. Though red for the Alliance/NR, purple for the Vong, and blue for the Imperials, I would argue is fairly fitting. Further, unlike unit pictures which have a host of inconsistencies, and older ones often looking awful, HUD icons are all to a reasonable standard and look good ingame. Edit: Also, somewhat unrelated, but Evaders, can you make sloose a new SVN account? Over the past few years he's never been able to get his "current" one working, to the point where I gave him my credentials at one point so he could make a revision, which worked fine.

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