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Deadman_T

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Everything posted by Deadman_T

  1. abilities are hardcoded you can't change it (at least thats what i think)
  2. try and ask wildcat but i don't know whether he is on these forums
  3. someone did this a while ago in december i think and got it to work just search about it and you should find it
  4. is this a personal mod? or not because if you arne't doing it for personal use only then it is porting
  5. ok due to some "problems" on our old forums we are now in our new forums at http://attackotclones.proboards105.com
  6. new link works
  7. Hello, I am Deadman_T, Public Relations of the Attack of the Clones mod. Are team consists of 3 coders, 1 modeler, 2 concept artists, and 4 mappers. We partnered with another Clonewars mod and are trying to partner with Ia 2. We are working on minimod for Forces of Corruption, for more information read this: http://empireatwar.filefront.com/news/Atta...he_Clones;31684 If you would like to join, apply on our forums: http://www.forumspring.com/attackoft...ttackoftheclon Attack Of The Clones :: View Forum - Recruitment Thank You, Deadman_T
  8. the sandbox xml files
  9. a unit can have more than 2 abilities, all the human player has to do is right click to get the third ability
  10. in the free version of unwrap you can't save anything
  11. but as far as i know it will be a while cus he has to work out the mathmatics of the alo engine or something
  12. the AOSW forums are down as well they said it was a hacker for them, so... maybe a hacker with a grudge against z3r0x or just some asshole, but it is down for me as well
  13. that is a spha and yeah a mtt and spha would be a really nice addition to the game but that is just a suggestion
  14. thats a droideka MK II he needs a MK 1
  15. thats easy before you add them to the game get a free audio editing program like audacity and open the sounds and just amplify them then add to the game
  16. i know your problem i think it is that for it to go invisible you must have a stealth mesh on the model

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