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Dr. Nick

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Everything posted by Dr. Nick

  1. Excellent work! I look forward to seeing more of your stuff.
  2. Yep. Asteroids are easy to make in Max. I made it, applied the ingame texture, and added a coll mesh.
  3. Don't be so hasty about stopping that map...
  4. No, not really. You'll have to wait for that alo importer.
  5. The AoSW Public Beta has been released! Get the main files here: http://aoswmod.com/index.php?page=downloads&func=dl_file&par=11&dl=848a37d1cf04750647fc4f14e1411f87 Music Pack here: http://aoswmod.com/index.php?page=downloads&func=dl_file&par=12&dl=5acd36e595a2ae2db1fb8dffe3f8b1ac Please report any bugs found in the tech support area of our forums.
  6. You can't link to a pic on your HD. Upload to imageshack or some image hosting site then link.
  7. I don't think the fighters HAVE and idle anim...
  8. In my experience, damage = amount of damage a unit can take.
  9. You do realize that Darkrider is on IA 2 and that Keeper released his model sources? I'm not sure about the mesh naming and coding, but you might try to hide and reveal it as a part of the anims. I'd never tried this before, but it just might work.
  10. What's the problem with your NTB? I'm no Swgbex, but I've had some luck with the alo exporter so far.
  11. I've personally found it easier to model it. It also looks better ingame to me. http://img515.imageshack.us/img515/2170/newlzrdx8.jpg
  12. Did you just make it like a muzzle flash or did you model it?
  13. If what I've seen is correct, only units with one turret can have the turret in the same file. Units with more than one need them as hardpoints.
  14. For a better guide, go here: http://eawgalaxy.com/index.php?page=modelling
  15. http://forums.filefront.com/showthread.php?t=286208&highlight=tie+hunter
  16. I thought people weren't supposed to play moderator.
  17. Ever hear of Google? Btw, if you ever skin CnC: TS GDI units, here's a good tut: http://www.proclone.net/tutorials/texturing1/
  18. I'm pretty sure that the Vulture icon is in the Warlords Conversion remains.
  19. Exactly what needs to be done? If it's getting them to work in the audio directory, just code the directory in from gamedata.
  20. Well I know for a fact that some mods have been ripping stuff from XWA.
  21. Well, in that case, maybe you could mix and match the different Mon Cal models to get the same thing?
  22. Uhh. The MC 90 is in Warlords if I recall correctly.

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