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1upD

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Everything posted by 1upD

  1. THIS SOUNDS AWSOME!!!!! Hehehe....... I can skin myself......hehehe........and code myself......... Put me on the list please, I'll see what I can do. I'll probably be an orange clone...not sure about abilities..Once Artenon gets a model, an orange clone with a lightsaber ^_^ Sounds like fun. I can help with reskins.
  2. Do you know how many times I tried that?????? I even tried using the process of elimination, and I accidentally glitched it more, fixed it, and tried building it from the begining. Too time consuming. I wish I had a tool!!!!!
  3. I am sick and tired of this debugging ****. It's so annoying! DA-DONK!!!!! An exeption has occured. So, has anyone made a debugging tool? At least something that tells you which file is wrong. I've got 49 crappy files and no clue which is bugged.
  4. WHAT!? Every unit with it's own XML!? THAT MEANS OLD MODS WILL WORK WITH FoC!!!!!!!! sweeT! wait.....FoC is out????
  5. If you're such a "skilled coder", then why didn't you fix the CIS trooper's alpha channel bug? It's one simple line of code. JK
  6. I did one. Hold on....DANG! it won't let me attach it.....What's your email?
  7. I'M SORRY IA2!!!!! *cries* *quickly downloads* I really really need a vulture...
  8. But if you have Max 8, you can model. Max 8 costs like 4000 dollars, doesn't it??
  9. Actually, LOD0 looks great. But the idiot that made it got the LODs backwards. Oh my goodness.....
  10. In your PM reply you said you couldn't model, meaning you didn't have tools.......How did you convert it without tools?
  11. I doubt that would......... YOUR A GENIUS!
  12. Try hexedit.
  13. Hmmm.... Aren't the particle effects 2-D? I always thought the alpha channel controlled what showed and what didn't. So you could create a new master file and Hex edit an already made file to show the new master texture instead of the old. But make sure the old texture used matches up with the new one. Is anyone getting me? This could also be used for space mines...... Modified Boba bomb with a different projectile
  14. ALO? ALA? You're a modeler!?
  15. Look through the .DDS and .XML files.... Use a .MEG converter(google it) and extract Textures.meg, the XMLs come with the map editor. Find some good .DDS tools. I found some particle effects..... P_PARTICLE_MASTER.DDS, P_PARTICLE_EXPLOSION1.DDS, P_ASTEROIDS.DDS, P_PARTICLE_LIGHTNING_HIGH.DDS Now all you need is XMLs that control them and there you go!
  16. It would be awsome if someone could model for the TSL Alliance. http://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=idx It's hard to please Artenon and Revan(usernames) with skins.
  17. I JUST GOT A GREAT IDEA! Vader's call for reinforcements ability. It isn't "hero only" Another idea: <Create_Team> Yes </Create_Team> <Create_Team_Type>Darth_Vader_TIE_Fighter_Squadron</Create_Team_Type> Wonder how that works?
  18. *sigh* I can fix it very easily. Just erase my model modifications, and it will go away and I don't have to COMPLETELY CRAPIFY my EaW.
  19. What? That doesn't help. I need to "attach" a ground company to a space one, like you said.
  20. Can you try to make sense when you talk? I think I understand..... Anyways, my idea didn't work......yet...... you can see the results in the fieldcom pic below. It just makes the helmet really shiny...
  21. oooooooooooooooo Any chance of a Vulture? (I already asked Keeper twice, you can tell I'm desperate)
  22. I'm having troubles too..... Nearly ruined my EaW, stopped myself just before I tried "CAM_ATAT_GLORY".
  23. Wait........ How do you make a landing company for a space company?
  24. Why not put Ground units in space instead? You could recode the Ties as a Ground unit that appears in space.
  25. Fleet Carrier? How?

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