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1upD

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Everything posted by 1upD

  1. I don't like space skirmish...I guess I completely forgot about how glitchy it was... Remember, that was just beta. I'll try harder for the next version. And the Lucrehulk works fine for me.
  2. It won't work on ALO. Before you say something, I don't care, I'm absolutely sure It won't work on ALO. Neither does anim8tor, wings, blender, or anything other than max. Many programs can add bones.
  3. Scale factor is the scale, and size value is the the size on the scale. So they both do the same thing.
  4. Usually a long time. Your a EaWfiles admin? Oh. My mod is taking a while to show up on Filefront, but when it does, could you make sure to put The Underworld's Might up on EaWfiles?
  5. That Raxus Prime is SWEET!
  6. It's in my clone skinpack-you'll have to give credit http://empireatwar.filefront.com/file/Clone_Skins;68651
  7. Can I use this in my mod?
  8. OOh... You should send the Aggressor one to MajoyPayne... And me! And all Aggressor users.
  9. Oh... Well that tool is better! I'm not kidding. It can do a lot.
  10. Thanks for the comments. That's most likely with the model, I can't change that.
  11. WHAT!?!? YES!!! I was just about to request that!
  12. 4. Scout trooper or Stormtrooper? Cain has a stormtrooper one, I have a scoutrooper one.
  13. Probably the scale factor. Where are the entries?
  14. Do you know what this means??? With a special tool(that I have), ANYONE can skin, not just photoshoppers. http://eliteforce2.filefront.com/file/DDS_Converter;29412
  15. Has anyone tried it yet?
  16. Here's a short Icon tutorial I made for someone. You need Photoshop, or a program that can edit Alpha channels and write .TGA. I've heard gimp is good...Can it write Alpha Channels? 1. Take pics of the unit your iconing. 2. Change canvas size. Make the shorter side the same hight as the longer. 3. Change the image size to 50x50. 4. Add an Alpha channel 5. Select the black area 6. Make the black area back on the alpha channel 7. Make sure the gun, eyes, and everything else black that are on the clone trooper are white on the alpha channel. 8. Download the MTD editor 9. Make sure your pic is a .tga 10.Insert it into your MTD.
  17. There are two ways to, and both require modeling. Just use the sandtrooper model, or the E-web model, or a reskin of the Plex trooper.
  18. Actually, that's from BFII. Wookiepedia harvests information from ALL sources, some considered "unreliable". Even though I like BFII, I don't think they should be called shocktroopers.
  19. The only way you can edit existing models is to buy a 4000 dollar program, spend a lot of time on tutorials, spend more time importing, adding your bone, adding all the old bones back, doing a bunch of shader/mesh stuff, then export to ALO. I never said it wasn't possible.
  20. *sigh* Close enough. The only way you can make stormtroopers with Bazookas is to model them.
  21. The link. Download The Underworld`s Might from FileFront!
  22. Umm... Upon further testing, I found that setting it to 1 makes all sides spam like the Consortium does. It's in my mod. Yeah, it's really tough as the CIS. You have to keep 'evacuating' planets and conquering others.
  23. Download The Underworld`s Might from FileFront! THE UNDERWORLD'S MIGHT (BETA) The Underworld's Might is a minimod that adds the Confederate Remnant and Hutt Pirates. It is an "appetizer" for my main mod, The Empire's Beggining, which will add the early Empire. WEBSITE: http://z4.invisionfree.com/The_Sith_Lords_EaW/ CREDITS: HUGE thanks to Keeper Of Faith and Codeuser, without them this mod would be nothing but reskins. D803: special thanks for the CIS turrets Darth Khasei: special thanks for the Mandalorian bounty hunter Bhaalshad: special thanks for Executor MajorPayne: special thanks for the Aggressor and Maurader gun Cloneunit_ionteam1_CLIMBER: Special thanks for projectile help Gurido: special thanks for the idea to change explosion colors CHANGES: Empire: *Darktroopers reskinned *Darktrooper phase III MUCH more powerful *Rom Mohc can go in land battles *Vader has 'Saber Throw'(slightly glitchy) *Added Executor-class Dreadnought Consortium: *Added new black market upgrade:Bounty Hunter's guild:replaces Grenadier with Trandoshan and Disrupter with Mandalorian *Added Muunilinst piracy:Steals Munificent Rebels: *Added Pilot Luke in GC, replaced by Jedi Luke at tech 5 CIS: *Added them(duh) *Playable *UNIT LIST: Battle Droid Squad AAT Squad Tank droid brigade Droideka Lucrehulk Providence Munificent Vulture Nantex Trifighter Hutts: *Added to GC *Added Hutt Bounty Hunter *Added Agressor-class fighter *Added Jabba *Marauder now has mass driver Gameplay: *All explosions changed to orange GLITCHES: *Base Layout is all glitchy on some planets *Enforcer garrison:Don't get me started *Skirmish AI for the Separatists *GC player colors SOMETIMES turn white *Space as the Separatists doesn't work well *This isn't supposed to work with the Campaign *Corruption missions sometimes freeze; remember this is just a beta Note:If you find another glitch, PLEASE tell me! CONTACTING 1UPD You can find me at IA2, PFF, and http://z4.invisionfree.com/The_Sith_Lords_EaW/. If you must, email me at Darrell999 AT Comcast DOT net USAGE You must have my permission to use these files in your mod, especially as some aren't mine(see Credits)
  24. I still don't get why that would be a problem. Did you test it out? I'm positive it'll work.
  25. Healing ships? This is a coding breakthrough! Do you mind sharing it with us in another topic?

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