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El Duderino

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Everything posted by El Duderino

  1. Question:Is there any limit on the maximum number of playable factions? Answer: Yes, there is a maximum limit of 21 supported factions (including unplayable and neutral factions). Also keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up. Oh no...
  2. If I'm right, then they'll only affect skirmish, but I don't know if I'm looking at the right lines. ??? Uncommenting them will let you have 1 and only 1 of said hero.
  3. I think the problem may be a gradual lack of interest. People just can't be bothered finishing what they've started after maybe a few weeks, not just in modding but in almost all things. If there's not a great reward or responsibility in play, people just won't bother, thinking "What the hell, I'm not losing anything". Thats probably why the mod teams on the big mods are usually quite big : more people, more incentive to keep going. Just needs momentum. BTW, do you need help with your mod, 'cos I'd love to help (coder, icon-er, text-er).. ;D Ahh.. what a good cover for a blatant plug..
  4. Oh man, I had trouble with factions too. Can you be more specific with what you need to fix? I can help then.
  5. Do you think code would have to be made so the fighters don't just disappear when they re-dock? ??? I will test this..
  6. You mean making the fighters redock with the capital ships? Back into the hangars? That would be cool.. Don't know if it's possible, maybe splicing some of the code from the land troop transports could do it.. I'll check it out later. Sounds great if it works.
  7. If you guys want an EaW mod with all the capital ships having point defence lasers, I can give you one.. Just PM me if you're interested.
  8. .. does anyone else think it's absolutely hilarious if/when people write "EU", and into your head pops "European Union"? Think about it. A minute ago i read "Your anti-EU Shotgun". To me, that is utterly [swearword] hilarious. Now go put "European Union" in for every time you see "EU", and see how funny it is. Sorry about this, but "The Bar" seems the best place to put a random musing. El Duderino.. ;D
  9. Here's an idea. Probably stole it from another game, but who cares.. How about being able to choose certain squadrons/groups of your army, and train them for a specific purpose? Mainly I'm thinking land here, say training Stormtroopers to do certain things, for example training a sniper squad, or a demolitions squad, instead of just having one set type of unit. I realise the Rebels kind of have this, but even then it could be improved, with their skills improving and the unit growing and becoming stronger. And another idea (I'm freeforming here, can you tell??) would be being able to mix and match your elite units, so you'd have one great squad which would eventually grow and be a hero unit, with morale boosts to other troops it fights alongside etc. as it has become famous. I realise this would probably be very hard to put in a game, but would it not be extremely cool to train your own Wraith Squadron- or Delta Squad-esque group? Please don't flame me for this, as I realise it's almost definately a fantasy. Still, one can dream..
  10. Now im no expert but i think that in here Mara_Jade, E_Field_Commander_Guard, E_Field_Commander_Guard There should be Mara_Jade, E_Field_Commander_Guard, E_Field_Commander_Guard, Stormtrooper with repetitions of "Stormtrooper" for however many you want. I'd also hazard a guess for : Unit_Fleet_Move_Mara_Jade should have Unit_Fleet_Move_Mara_Jade, Unit_Fleet_Move_Storm_Trooper Then LandHero should have <CategoryMask>LandHero, Infantry Any of the experts care to validate this?

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