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z3r0x

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Everything posted by z3r0x

  1. I dont know why you people feel the need to keep SECRETS... This always raged me in EVERY modding community. Why all the secrets....
  2. No.... for testing... I just replace models... ie. Take stormtrooper model and swap it with the new variant..Ive done it many times.. on testing other things.. always worked till now.
  3. No...Im not...
  4. Yes the folder path is correct... and what are you talking about requirements?
  5. Dragon hit me up on AIM or MSN... This should be working but in my tests... the variant will NOT show up...
  6. Ok I did that.... and my variant will not show up in game... Either it cant find my new model... OR the textures are not loading right.
  7. Ok in the ships model there is several textures... do you edit the Base one? or all or what?
  8. Ya i have the plugins... but when I save the dds.. the nvidia box pops up asking me about DXT1 or someshit and MIPs etc. Thats where I run into my problems Ohh btw... I was not editing ships I was editing troops..... So that may be different.. plus there is that gloss texture also. Im not sure if the ship models use those.... Also Dragon... like in the pirate frigate model... there are quite a few textures listed... Which ones do I edit? The Base one? There is also a bump texture and I got clue what thats for.
  9. HA... so my discovery worked... I could not get it to work for me... Remember... I dont know how to make textures.. or edit them. You ought to make a tut for me on how to edit the dds textures in PS.
  10. No it slows a bit after a while... As the Rebels take planets... it gets slower. Still playable.... I wanted to do 80 planets.. but the gameplay would be too slow. Yes I may make a smaller mod...
  11. Hey Dark... explain how that worked... I am curious. PLus I suck at graphics.. so making a DDS for me is hard. I dont know alot about that kind of stuff. I' m strictly coding.... lol.
  12. No... Im talking about model variants... with NEW textures. Thats what this topic is about...
  13. There is no reference to the DDS files for the models... its all tga.. but we know those same tgas are stored in DDS format. But Im not sure how the game is calling those. If we can crack that.. then we can change textures for models.
  14. Is it me or does the Pirate frigate look identical to a Dreadnaught heavy cruiser... Just a tad smaller...
  15. Yes I need a graphics person.. btw I use UE32 for all my hex and editing needs.
  16. It looks standard... there are 3 references to the textures with recurring lines.I looked at several models and all looked the same.. for example the model ei_trooper.alo in the hex editor is calling ei_trooper.tga and ei_trooper_gloss.tga ... when you look at the texture files... those names match the .dds files. I dont know about MIP mapping etc... I'm mainly scripting and coding. I know very little about graphics..
  17. Ok... well Im having problems right now.. BUT... I still think this can work. My problem is.. Im not a graphic designer.. and I dont know alot about tga files and dds etc.. I can see... via the hex editor where the model calls the textures. Its editable. Right now.. I got invisible troops... heh... The model refers to each texture set as .tgas.. however those files are stored in the game as .dds files. So if there is a texture guru out there who thinks they can help with this then drop me a line via AIM or MSN.. my msn is z3r0_89@hotmail.com and my AIM is z3r0.
  18. It works... Ill have to do some more testing.. but I think I cracked it... Indeed you CAN add new textures and make new model names.. etc. DragonShadow was my inspiration on this.. I'll have to test.. more.. BUT.. so far so good.
  19. There is a blackhole model in the game.... not sure if its being used.
  20. I think this is possible.. Im going to try some crazy stuff with the models tonight.. So far it looks like it will work.. I will let you know.. how it turns out.
  21. I may make it a corevette and see if that makes a difference.
  22. Hmm.... they are normal size for me. I made the ship a fighter.. that may be why my shields are not working correctly... Ill try making it a corvette.
  23. I made the Squad 1 unit. They are tooo powerful... I took out a big rebal base with 4 of them. Also took out quite a few X-wings etc etc. Right now I am having problems with the shields... not showing up. Also.. the healthbar on the screen is not showing a decrease. However in the GUI it is.... Its something I need to look at...
  24. Im almost done with this.. I made Slave 1 a buildable Unit. Its not as powerful as Slave 1... I am having problems with the shields... not working right now.. but so far it looks and acts awesome. Its a tad too powerful... also. I hope to have this done by tomorrow sometime. http://img209.imageshack.us/img209/162/fire4gv.jpg
  25. Fixed the Zhar issue.. However the Bakura one is plexing... all the text entries are there..and the .XML file is pointing to them correctly. http://hack-radio.net/eaw/GalaxyMod.zip UPDATE!!!!!!!!!!!!!!!!!!!!!!!! Bakura Error Fixed... http://img367.imageshack.us/img367/909/balu0es.jpg

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