
z3r0x
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Everything posted by z3r0x
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We can do more with Vb, thats the main reason to switch. Not to mention it has WAY more features that we can use and for the members to use. Its has the best security of any forum on available. Its user friendly, looks great its got one of the best support teams behind it. You know sometimes asking for things is a great way to get things in return. Send emails to PG or LucasArts or your grandma. Who knows maybe someone will send you a fat check for $160.00.
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IBP support sucks. Not to mention.. every release they put out is hackable. What I mean by that is there are exploits discovered within days of each release. Vb on the other hand has NO exploits out. The reason is that the code is so tested and reversed and so on. They have a great development team over at vb. When a outside exploit is discovered they patch it the next day. Vb also offers more out of the box control and features than ANY other forum/cms. The licsense is not that expensive. Its comparaable to buying a copy of Windows XP. Also.. they have a converter for the database. Meaning that we would be converting from SMF to Vb.. keeping all posts and members.
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ya i lost about 300-400 also.. its not the end of the world. Think of the people that have toiled hours into getting this glitch fixed.
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I still would recomend vb... I could get the vb install and forums all set up in less than 2 hours.. and that inlcudes mods if you wanted any.
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Vbullletin is VERY stable not to mention its better looking, safer and has MUCH more functionality.
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Well thanks Cain.. as I told Evaders a few days ago.. I didnt want anything in return.. just helpin my fellow geeks out. We all gotta stick together.
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Ill be home at 5pm EST. If you need help.. we can try and add in the missing data on the DB. Worst case scenerio is we add the tables in by hand.
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Evaders.... not sure if you checked. I tar'd each database... then I placed all the tar files in one big tar. PFF's db was fully intact when I recovered it. Some others in the mySQL directory were not. However that was due to half the content in /var being totally corrupted and useless.
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Evaders... wtf... I saved your databases. You need to manually install them. If you need help mssg me on AIM.. and again If you need help with the ircd and services.. let me know.
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Well i got the sheilds working then I disabled them.. and gave it better armor... works pretty good... Im gonna decrease the health a bit..
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Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
I agree.... Doom3 was about 1.5 or 2 GB. Mr Talented. Please do not reply 4 times in a row.. just make it all in 1 post.. -
Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
These are all some great ideas... When you think about it.. I think most of the people here posting are representitive of the EAW fan/mod-community base. Hopefully LucasArts takes heed. I for one love the game love the ease of modding it. However it has serious flaws.... I assume most of you play as the Empire. I know I do... Playing as the evil empire is Wayyy more fun than the rebels. I mean for one.. the Imperials have cooler looking ships... HAHAHA. Anyway.. Intelligence plays NO role in this game.. there is no Recon.. no real strategy. If anyone has ever played Close Combat.. then you know what I mean.. I mean there should be a strategic.. element added in that seems to be missing. Tactical strategy should also play a role... mainly in the space battles... I think it can be accomplished.. when the modding tools come out I know myself and others will be busy at work.. on many scripts. -
I have not heard of that error but I will take a look when I get home this eve.
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New Units.. Magma and Swamp Troopers Mod
z3r0x replied to z3r0x's topic in EAW Mods General Workshop
Well my Magma Troops look a tad bit like the Coruscant guards.. Try it out. -
Yes these are NEW units.. in addition to the normal Storm Troopers.
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Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
Well for one... the Imps need many many more ships... Rebels need MANY many more ships also.. lots of ragtag type ships.. not to mention stolen modifed imperial ships.. Thats another thing.. the Rebels should be able to steal Imperial ships from ship yards.. that should be the way they can only get certain types of ships.. My list of Imp ships that need to be added in... Dreadnaught Cruiser Lancer Frigate Carrack Cruiser Escort Carrier Executor Class Super Star Destroyer Skipray Blastboat Torpedo Spheres Strike-class Cruiser Enforcer-class Picket Ship Destructor-class Cruiser Invader (to carry all the shuttles and drop ships) TIE/st V38 "Phantom" TIE Interceptor TIE/tb Torpedo Bomber Also.. the Empire should have MORE superweapons.. Galaxy Gun and maybe the Sun crusher Rebel Units that need to be added... Preybird Dauntless Cruiser Ferret-class Reconnaissance Vessel Liberator Cruiser Hajen-class Fleet Tender CC-7700 Frigate A-9 Vigilance Interceptor B-51 B-Wing T-Wing R-41 Starchaser Mynock-class Assault Boat Skipray Blastboat The nebulon B and other Imp should have to be stolen in order for the Rebels to use them... -
A real Dark Trooper would require a new model... Same with the 0g or Space Troopers. As far as the shadow troopers.. I was looking at it last night.. the problem is.. Shadow troopers wore Black armor.. The only way to make them look half way decent in game is to make the armor a dark dark blue.. OR. gray... so you can at least see some details..
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Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
Well rebellion is a great game.. but I like EAW alot and there is a ton of potential here... I mean I wonder how hard it would be to script in a Raid Shipping lanes thing.. Also.. make it so Trade Routes actually bring credits to the planets they are linked too. I mean I love the Siphon credits thing with the smugglers... That was a GREAT ideas same with the Bounty Huners...and the killing of the command units also was a great idea. I love the idea of the rebels stealing techs.. BUT.. c'mon.. It should be harder ... I mean there should be a real battle involved.. Albeit a small one.. where they can raid Cargo ships carrying tech.. OR raid a specific facility.. like Bilbringi trying to get certain techs. Also.. Han and Chewie.. are bit annoying.. and hard to beat. Han with the EMP blast.. and chewie with the take over vehicles.. Vader kicks butt... However the guy is one of the baddest sith lords to ever exist and he can be damaged by a handful of rebel soldiers.. NO FREAKING WAY.. The jedi units should not even be able to get damaged by regualr infantry IMO. -
Well.. You could do that.. I wonder if Leia has a Icon.. if so.. then you make the Tantive IV like the Accuser.. a hero unit.
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I knew about the padawan... not having a ALO model.. U could add leia and dodonna and make them commander type units that influence other units. Thats about all that could be done.. Once all hidden units are added back in and we have reskinned every unit. Thats about all you CAN do. Im gonna start looking at the scripts.. etc. I can learn the LUA scripting language pretty quick.... Once thats done I can see how much fun I can have with scripting...
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Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
Agreed... Look I love this guys WW2 example... Lets use the Germans as examples... They had the Tiger tank which was pretty much invincible. The US Sherman tanks could not knock it out. They only way was to somehow blow the tracks and disable it.. and try to kill the crew.. OR a Direct hit in the rear at close range. I mean Michael Whittman the German Tiger Tank Ace decimated a whole armored Company with only himself and 3 Tigers. Thats the way battles are.... Sometimes you need to use your brain to get around somethings. Also.. One thing the Rebels should be able to do.. is Raid shipping lanes... and mess with the Imps Economy. Why this was never implemented is beyond me.. I mean.. this is really how a guerilla movement operates.. is attack the supply lines. I mean in Vietnam the US lost for a lot of reasons BUT a big one was we were fighting the wrong kind of war. We were trying to fight a WW2 type war.. and we could not adpapt to the hit and fade small unit tactics ovthe Viet Cong and the NVA... and when the NVA DID engage the US in a large scale battle. Like in the Tet Offensive. They got their little butts kicked. Another thing is the atsteroid fields... almost every damn space map has a asteroid field... that makes moving around even harder. That needs to be fixed also... -
Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
Agreed.... Now some may argue "Well in ROTJ" the rebels took out a SSD" Ya and that was on ACCIDENT. When I play as the rebels.. I just use Airspeeders and I can decimate the Imps.. The tow cable attack is Very annoying.. Look.. ESB is a perfect example... The imps landed some AT-AT's, AT-ST's and some snow troopers and the Rebels had to retreat. Thats the way it should be.. I mean the Rebels should have a hidden base somewhere and if the imps take it thats it... Thats why the Empire could not win. They could not locate the hidden rebel base. Think back to ANH and ESB.... Think about any guerilla movement. -
Re: Balance? We dont need no stinkin balance!
z3r0x replied to z3r0x's topic in EAW General Discussion
I have to disagree with you Darth. If you have double the units... you will win. As far as Mon Cal cruisers go... they did not have a ton of em. The imperials were not a worthy force... they frustrated the Empire as they were small and agile.. and were able to hit and fade. Just like any guerilla movement... think Vietnam. The Empire was the big large Sword and the Alliance was a dagger... -
I want to rant about balance for a minute. Game designers always focus on balance... which to me is NOT fun or realistic. Battles are not balanced..... Thats where RTS's have always been lacking. The teams or units should be balanced. Think about it for a second.. Think about Surprise attacks... Surprise attacks should degrade your opponents ability to fight. In balanced games.. surprise attacks mean mothing. In fact... tactics.. NEVER matter. Its always about Attrition.. More units=Win. Its like rock paper scissors. Well I'm sorry but that is annoying and not very fun at all. With that being said.. who here agrees with me that the Rebels really have alot of advantages... Lets go over them... 1. Plex Soldiers - These guys are a WAYYYY to powerful. 2. Infiltrator - Again.. Way too powerful 3. Airspeeder - Dont even get me started on how unfair this unit is... 4. Rebel Artillery- Again.. way too powerful.. Not to mention annoying 5. Raids - Yeah, here we go again.. Rebels can raid... Imps cannot. Now.. lets think for a moment. If we add this up we conclude the Rebel alliance is pretty powerful... but thats not real and its not true to the SW facts. The rebels were a ragtag group.. they had to rely on tactics and logistics to win. Now thats fun... not this rock paper scissors crap. With that being said.. Im going to begin working on a mod that corrects all that... Ill keep you all posted... Any ideas.. to add to this let me know
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Yes, Kamino was a planet that the designers did not make a ground map for. its a aquatic world. I thought about using Mon Cal's ground maps... but decided against it. I will fix Kaminos info stuff tonight... there. Also.. I will make some other fixes... as well. Im going to spread out the planets a bit more.