Everything posted by Iamme
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Re: SW: Empire at War Mod Manager ALPHA 2.5 Release
Wow! Thank you Quickshot for getting your excellent mod manager out so soon
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Re: I think we can create the DS II
If you like, I'll write up the code for you, but it wont look very good without a model :/ EDIT: The darn demo doesn't even have a model for the projectile, so all demo mods for the DS 2 are pointless. I could still produce code for the full game but it wont be testable until the 16th.
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ROR: A Taste of Rebellion Beta V0.3
Then put them on a HS speed 1.0 trade route Much better than not being able to play the core worlds :/
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ROR: A Taste of Rebellion Beta V0.3
Agh! I love what you did with the galatic map but now everything's scrunched up and unselectable :-\
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Re: EAW: Warlord - 6.0 - Total Mod Expansion
You've done some excellent work Cain, I'm impressed. I have a question though, what does the surface_bombardment line in sandboxhman activate? If it surface bombardment, then the problemn's on my end.
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Mod heroes?
If you replaced their model they should be usable, though I'm not sure if vader's animation would play.
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Tector and Wingless Mon Cal
If you follow the game's design trend, you could convert Eville's multitudes of corvettes and fighters before fixing up the cruisers for hardpoints. You could also go and have somebody else do the conversion while you modeled ;D