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Iamme

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  1. the credit limit is 40,000 per planet owned unless modified in gameconstants.xml.
  2. You could use Chewies icon to add wookies.
  3. I'm curious at something, Juggernaut, why did your team refuse (at least some) of EvilleJedi's models? I'm not being critical of the decision but it does puzzle me a bit. PS: If you ever need another coder/mapper feel free to send me a PM.
  4. does the Virago have a model?
  5. change the galaxy size scale larger. You can literally give yourself a bigger galaxy to arranged planets accurately.
  6. That's because of a (suspected) memory leak.
  7. Not sure why yours isn't working... have you modified the dat entry for the starting stuff? Here's what I've got my custom campaign <Campaign Name="My_Campaign"> <Campaign_Set> Custom_My_Campaign </Campaign_Set> <Text_ID> TEXT_CAMPAIGN_mine </Text_ID> <Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_MINE </Description_Text> I don't know what campaign_set acually does. Text ID sets the menu name Description text has the starting stuff. Not sure if this will help at all :/
  8. Are you going to move the planets to their accurate places?
  9. I'll have to take your word for it then. Right now I'd be happy enough just to get my modded units working :/
  10. Worked for me, pirates went on an expansionistic campagin across the galaxy.
  11. mon calamari DOES have a land map, as well as actual land. Manaan does too.
  12. There is a wiki! ...except I don't remember the URL, it's around.
  13. You can give any faction AI by modifying ( in campaigns_singleplayer) a little line next to the faction name. i.e. somewhere in the file you will see something like this ...rebel>SandboxHumanPlayer - I don't remember what goes in the ... ...empire>BasicEmpire ...pirate>None - Replace "None" with basicrebel OR basicempire, depending on how agressive you want it.
  14. Something I just remembered: Modifying factions.xml worked for upping the unit caps, but still nothing actually custom :-\
  15. New campaigns don't work either

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