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Shadowtrooper

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Everything posted by Shadowtrooper

  1. Well Visual Studio 2005 (which I'm using) retails for $300 so you probably don't wan't to get it if you're only going to use it for this. You can, however, get the express editions for free here, I think you'll want the web developer one. It should work just as well for the sake of modding EaW. I like VS though because it can create schemas linked to the software's Intellisense which lets me see what tags are missing, incomplete, or not properly filled in. It also tries to complete the tags for me so I don't make careless spelling errors.
  2. I used to use notepad, but since I got Visual Studio I use that. Really good for keeping me mistake free...mostly.
  3. I was referring to getting the new units useable in EaW, with all their XML-defined stats, unless I'm horriby mistaken... ???
  4. Of course it was in your DAT file, my mod overwrites the original What you're looking at probably isn't the retail DAT file, sorry.
  5. So with a little scripting (or a lot :-\) all the anims from FoC can be used in the original EaW? I'm liking the sound of that! *bows to the on called Mike*
  6. I did but I was kinda confused. Should I be using a MEG extracor like some did, or a hex editor like others did?
  7. So then, is there anyway to unlock more stuff like we did in the original demo? ???
  8. New version 0.6 out now. As usual, lemme know what you think. P.S. Due to size restrictions, the manual install is attached to this post.
  9. They also have some of the songs from Bounty Hunter
  10. There is something that looks sort of like a black hole (I guess) off to the side in Corellia's space map.
  11. Tremane, I believe that's the guy you're thinking of.
  12. That's most odd, I'm just using the same AI all the other campaigns use. Have you noticed the same problem in the official campaigns?
  13. I'm not sure what else to tell ya. Try contacting whatever support is provided by the people that made your DAT editor.
  14. Apparently I've got more work to do than I thought I did. In no particular order: To answer #2, that can be done fairly easily, same way I added Katarn to the Rebels. #1 should (I hope) be able to be done in much the same way, after all, I do believe I remember other campaigns restricting tech as well. Actually, given the timeline, I may remove Ackbar and Piett altogether. #3, readme's coming when I release the next build, with luck, sometime this week.
  15. I found skins for two versions of Luke. One in Tatooine-ish clothes and another in pilot's jumpsuit. I also found textures for Leia and Mon Mothma.
  16. Whoops! Sorry. Put the xml files into your xml folder, and the dat into your text file.
  17. I know I said I'd have it up yesterday, but due to the size, I couldn't. It's up now though (thanks Cain ) Have you tried just seeing if your dat files are in the right folder first (opening up my computer and navigating there)?
  18. Well, the test version is up now. Any suggestions you can provide would be appreciated.
  19. About jobs there. They might answer questions about the kind of work done there too (I've done that with a few companies). But they probably won't cover the game.
  20. Though it's not absurd, I did notice that Luke has two ground textures. One in plain clothes and another in his pilot jumpsuit.
  21. At Cain's request (I'm really hoping this is what he meant), a guide to editing the in-game text. Final version's complete, I may make some small tweaks in the future, but for the most part it's done. Lemme know what you think. ;D
  22. Hmmmm, not a bad idea. Perhaps I will. Be back soon with a shiny tutorial (I hope)! ;D
  23. Empire Rising General Info Empire Rising is my first campaign for single player Galactic Conquest mode. It is to take place within the months following Episode III: Revenge of the Sith. The Empire starts out with Clone Wars units (Acclamator, Venator, Victory, V-Wing, AT-AP) but of course all the other normal Empire units are available. Due to the fact that it's a relatively outdated vessel, the Acclamator will be available to both factions (though only the Empire can build it). Since the Nebulon-B frigate was originally an Imperial vessel, the Empire will be able to use it as well (though only the Rebellion will be able to continually build them). I'll post more as it gets done. Campaign Info 30 planets to explore and conquer See Clone Wars-era units in action Empire can use Nebulon-B Rebels can use Acclamator Empire Info Starting planets include Coruscant, Byss, and Kamino [*] Start with Old Republic and Imperial Venator-class Star Destroyers [*] Old Republic Venators spawn V-wing starfighters [*] Imperial Venators spawn TIE fighters [*] Coruscant and Byss heavily defended, Byss features Repulsorlift Jammer [*] Rebel Info [*] Starting planets include Dantooine, Geonosis, and Alderaan [*] Use Kyle Katarn and the Moldy Crow Screenshots http://photobucket.com/albums/b186/TheShadowtrooper/EaW/?action=view&current=map00.jpg http://photobucket.com/albums/b186/TheShadowtrooper/EaW/?action=view&current=map01.jpg http://photobucket.com/albums/b186/TheShadowtrooper/EaW/?action=view&current=map02.jpg http://photobucket.com/albums/b186/TheShadowtrooper/EaW/?action=view&current=map03.jpg http://i19.photobucket.com/albums/b186/TheShadowtrooper/EaW/MoldyCrow00.jpg Download Info Test version (0.6.0) now available! NOTE: Not feature-complete. Choose install wizard (auto) or manual install. (Manual will allow you to view files before installation.
  24. No, she had a custom Z-95 from her Empire days all the way to at least 5 years after the Battle of Endor.
  25. That's news to me, I've never tried it. I've gotta disable that... I used a DAT editor. Look here. Again, you have to manually edit your "campaigns_singleplayer.xml" file to include: Empire, Planet, Absolution Just replace "Planet" with the name of the planet you want it to start on (you can also change the faction if you wish). It is not buildable, that way you're not running around with fifty Absolutions.

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