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akulapanam

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  1. Someone finally made one!! http://www.eawhq.de/ The SMG frontlines mod
  2. Did anyone ever end up doing one of these??
  3. To anwser his original question, yes the game will work on the lowest settings even on the Mobility version of the Radeon 7500 with 64mb's or ram. To be honest with you I have played the game on the following cards in order of worst to best graphics: Mobility Radeon 7500 DirectX 7 Card 64mb Dedicated, 2.0 ghz P4 Northwood Xpress 200M DirectX 9 integrated graphics controller 128mb Shared AMD Sempron 2800 1.4ghz(I think) Geforce Go 7600 DirectX 9 256mb Dedicated AMD Turion 64 X2 1.8 ghz In Empire at War the difference isn't as great as I was expecting between the lowest settings and the highest settings. Also they all played fine in terms of frames with no lag once it was fully patched. However the from a coding standpoint DX9 is a lot more powerful then DX7 and there are a lot of games that need the pixel shader support found in DX8 and above. In terms of Radeon vs. Geforce it goes back and forth from time to time. In Dedicated Laptop Cards for the past year or so Nvidia has easily outpaced ATI in performance. However, it appears that then new ATI X2300 will change that around at least for a little while. In Dedicated Desktop Cards ATI makes the fastest single DirectX 9 Card whereas Nvidia holds the lead in multiple graphics cards on the chip and in dual graphics card setups with SLI. Nvidia was also first to release a DirectX 10 Card that is faster then any other single graphics card. When it comes right down to it, the actual card specs matter more then the maker of the chip. For example a Moblity Radeon X1800 is better then a Geforce GO 7600 just because the card has greater number or core processing units. Finally, in a game like Empire at War the programers influence the speed more then anything else, games are rarely written to take advantage of the very lastest technology. Often times the game will also end up being bound by some other resource besides the actual graphics processing chip, such as graphics memory, main memory, or the main CPU.
  4. I realized that the Ultimate EAW mod was the one that was going to do the bulk cruiser but it looks like the site is down.
  5. You know I downloaded SAU last night and I couldn't find the Bulwark.
  6. I could swear I saw a mod awhile back with this unit in it somewhere, maybe filefront? I'm looking for this guy as well.
  7. My Galactic Map never lags... But my ground battles can get pretty bad I have tracked the problem down to a combination of a memory leak and air units. The memory leak is the real killer here because if you play for a couple hours straight you get a real bog down in performance, but a simple game restart after clearing out the ram will fix the problem.
  8. Its totally based on the power of the weapons, the reason that is still in the game is that it is used by the AI as a factor. There is a note to that extent in one of the unit xml files, as soon as I find it I will post it. If you don't believe me try setting damage to 1 on the ISD and watch its power remain unchanged. Then change the Particle damage to around 2000 and watch as ships are destroyed with one or two shots.
  9. Damage DOES NOT CONTROL how much damage each shot does. Particle Damage in the hardpoint and particles files do when factored against the damage in the gameconstants.xml file.
  10. Don't forget that their is also a patch.meg file that you should look at as well.
  11. You have to restart the game inbetween , but thus far I have Added new ships Added new hardpoints to ships Changed ship stats Added New companies Add a New Conquest Modified Planets All by extracting and changing the .XML files.
  12. You don't have to put in command lines, its just drop the file on to the .exe and it works.
  13. Use the Dos Extractor that is linked in one of the tool's threads, modifiy the unqiueunits.xml file, and you can build it. So you guys don't have to use the search tool, http://xfer.lfnetwork.com/lucasfiles.com/downloads/1215/Kaelics_MEG_Extractor.zip .
  14. The Dos extractor works just fine for extracting the XML's just drag and drop, its that easy. So you guys don't have to use the search tool, http://xfer.lfnetwork.com/lucasfiles.com/downloads/1215/Kaelics_MEG_Extractor.zip .
  15. The problem with adding planets is that without the map maker you have to reuse maps, which in my mind, defeats the point. Also Kamino is a planet that exists but is not enabled in the 43 planet galactic conquest. Some planets like Bespin and Kamino need ground maps.

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