Hello everyone. Now considering that I've never used XML I didn't realise this would be easier than I expected. Anyway. For those that want to try this (and I suggest you back up the necessary file incase of messing it up), you'll firstly need to have installed the latest version of Chriz's mod (available from http://www.eawhq.de/) as this gives you a completely unpacked set of XML files. For those who can't read german: 1) Unrar the Chriz version 4 mod so the folder structure is retained. 2) Copy/paste the Resources, Scripts and XML folders to the GAMEDATA/DATA folder of your demo installation. 3) Copy/paste the SWMOD.EXE file to the GAMEDATA folder. I suggest you check the mods installed correctly by running the demo. If all has gone you'll need to gather a list of all the planets in the demo that are locked out. For this example I tested doing Bespin and use the following method: 1) Firstly make a backup of the file STORY_SANDBOX_DEMO_REBEL.XML file (this is located in the XML folder that oyu installed from Chriz's mod). 2) Open the original file with Notepad (I'm using notepad because this is what I used), and add the following to the file under the entry for Hoth: STORY_TRIGGER REVEAL_PLANET Bespin 1 Universal_Story_Start 3) Save the file and test it. You should be able to send units over to the planet and the construct a starbase etc.etc. Bespin seemed to give me about 800 additional credits per day. As far as I know adding entries in this manner bue changing the planet name should enable them, and heres my proof. http://i7.photobucket.com/albums/y279/major58/bespin.jpg