
Bel_Iblis
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Everything posted by Bel_Iblis
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That movie is so.. wierd me and my family watch it every year on a DVD we got of it. Its a christmas tradition but the movie itself isn't star wars quality.....
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I run the Space realism one with alittle Bel_Iblis conversions.. anyways Me and my cousin were owning some Realism online together the other day, hot sauce! GET TO DA CHOPAH
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.. I haven;t had a single problem... Bombers pwn the tard outta Mon cals... make Bombers and Corvettes.... and the AI doesn't cheat... they work just as programmed... Beat both campaign never encoutnered a single bug people are complaining about
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Yea I played Geonissis 8 times today as rebels and I never had a single Mon cal go thru an astoriod field... and I had 5 mon cals almost the whole time (playing FLEET Skirmish) and I was navigationg thru the middle section which is alot of astoriods
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Re: EAW: Star Wars Realism v2.0 (Space Combat)
Bel_Iblis replied to MistenTH's topic in EAW Mods General Workshop
Aight I found the problem. If you jsut drop the text folder it will bork. however if you Take the file from inside the text folder and switch it with the same type one it will work, the Credits file isn't in SWRealisims text folder -
Re: EAW: Star Wars Realism v2.0 (Space Combat)
Bel_Iblis replied to MistenTH's topic in EAW Mods General Workshop
something about yoru text file is borked for me. I put them both there and it does the same crashing problem above, but if I remove the text but leave the XML it works fine.. -
I have a very similar story. I had 3 infiltrator groups and Bothawui land looked really tasty so I raided it with my infiltrators. I landed them and send my bothan friends to take control of all the turrets in the south. Meanwhile my infiltrators headed west and control of all the turrets there. along comes this massive AT-ST army and they all die instantly to my turrets. I then counter attack and take the turrets right outside its base. After it attacks and dies to turrets I rush in my infiltrators and thermal the light factory and then two at Ats come my way. I run away and let the turrets slug it out. they get past the first 2 turrets then both die to my huge turret area. I run in and thermal the barracks. the Heavy weapons is so far back in the base and there are tons of stormys in the base. I see two turbo lasers and 4 anti infantry turrets. Bothan Zerge meat shield rush! the bothans take all the lasers while my infiltrators go in and thermal the heavy weapons and power gen. One infiltrator makes it out alive and the heavy factory still has like 1 hp.... bothans come back and I rush in with them they die but I get my thermal out and boom I win. this is after 2.40 hrs of fighting. I love infiltrators, sniper= sexy
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EAW: Star Wars Realism v1.1 (Space Combat)
Bel_Iblis replied to MistenTH's topic in EAW Mods General Workshop
I love this mod because I don't liek Capitol ships much. I like reanacting Rouge Squadron and such and with this mod X-Wings amd A-Wings are usuable agian. -
EAW: Star Wars Realism v1.1 (Space Combat)
Bel_Iblis replied to MistenTH's topic in EAW Mods General Workshop
in the Y-Wing Squadron you made it this Nos was Nos intentional because I haven't seen nor used Nos before -
Well I won't be DL this patch with its "fixes" its nerfing things already.... and I hate nerf bats SWG screwed everyone over with nerf Bats
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EAW: Star Wars Realism v1.0 (Space Combat)
Bel_Iblis replied to MistenTH's topic in EAW Mods General Workshop
Hey I have gotte nreally good at XML coding and I love the direction your going, if ya want some help XML coding jsut lemme know. -
Re: PFF Group (Hosted games)
Bel_Iblis replied to Ghostly_Substance's topic in EAW Empire at War Multiplayer
well can iplz get the pass this time, it was quite annoying not being able to play with my buds. plus delphi knows me now -
Re: PFF Group (Hosted games)
Bel_Iblis replied to Ghostly_Substance's topic in EAW Empire at War Multiplayer
Well I am sopposed to be PFF and I don't know it... -
I'd love to join, me and ghostly almost played with delphi yesterday but he had connection problems.
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I am relatively new to modding, lookign for work btw, but I know how to do that stuff, I made super sized A-Wings that had the armor of Mon Cals and i used them to concoure an imperial fleet of sizze = 5 ISDs and size = 2 Piett it was really funny, lemme get a pic
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well for fun I edited the X-Wings armor and shield lvl and then i added the empire mod and now 3 x-wing squadron killed my two ISDs my Victory 5 acclumators and 6 tartans. Now before you go off saying that it was my poor tacticallyness i was literally watching it and they did so little dmg it was sad.. of course 1500 shield point is a little high...
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General Garm Bel Iblis reporting for duty. Aight men let me introduce you to a special trap I learned while fighting over the planet Tangrene. Seeing as skilled Y-Wing pilots have considerable ability to take down Nearly any Ship larger than a patrol vessel, This stategy works well agianst an enemy that is Star Destroyer crazy. Frigates, tho deadly in forces, do not put up a good enough fight alone for the empire to fear them, so of course they are actually willing to attack them when they are alone. Heres how it works. Make yourself 3 Frigates and Put them solo guarding border areas, but in the planet very near to them, preferable behind them, Store up your Y-Wings and X-Wings. Do not, however leave a mear frigate guarding a planet, few Imperials trust a rebel fleet that doesn't have a good X-Wing or Z-95 squadron. On the surface of the bait planet make an Ion cannon to help hold of the ISDs while the Cavalry Arrives. Be watchign careful and use the bothans well, If you notice enemy ships headed to said planet quickly send in the Y-Wings and X-Wings. Due to their increased speed they can easly beat the Large ISDs and arrrive in time to help defend the planet. As soon as you mop up the pathetic imperial fleet, procide with yoru frigate and Y-wings , leave most of the X-Wings to guard the planet, and attack the planet the Fleet was launched from. (I have used this tactic in the Demo and it works perfectly because so long as your fleet is enroute beofre the battle starts the ycan be called in as reinforcements.)
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So as you can see there was a challange issued from republic side. and as to the misscount, I just rolled with what was given
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*edited to due TAB key being uncouth* As a big Garm Iblis fan, I base all my strategies off of his tactics, and allot of his better ones can be learned thru the NJO but some you only get from comics, and this situation is very similar to allot of his positions, except he rarely had that big a fleet, so let me begin my starting strategy. Iblis: Alright men I want Squadron 1-12 to lock S-Foils into attack position and prepare to target bombers first, Squadron 13-18 Are to set shields to full front and divert all weapons to engines. When those Ties start coming, Charge full speed at them and Do not, I repeat, Do NOT show any signs of moving. 1-6 are to follow in their Visual slipscreen with shields full front and weapons 75% engines 25%. When you reach 100 M from Ties squadron 13-18 are to act disarrayed and split in multiple directions, Squadron 1-6 are to fire as soon as soon as Squad 13 Point pulls back. The three Frigates are to Follow in behind Squad 1-6 and 7-12 providing shield coverage. As soon as Squad 1-6 Engage they are to preform the flowering roll so as to clear a sector for the Frigates to fire thru the Ties into the IDS broadside. After the initial volley all squadrons are to engages and lock S-Foils At all times attempt to keep the ties between them and the IDS. Also At every (insert full weapon readiness recharge time for this class of frigates here) all squadrons are to flower roll it out to allow for a full fire volley from the frigates. Now its someone from the imperials side to tell me why this wouldn't work because I find few to no faults with this strategy
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Go read about Bel Iblis, hes done it. of course he had modded Dreadnaughts but its a great tactic due to friendly fire issues. however I doubt EaW will have friendly fire
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3 4 12 18 20
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Will the Rotation of a ship have an effect on its damage output, such as will the turrets have to have line of sight to fire on an enemy ship or can it shoot thru the hull of the ship IE: will tactics such as the Ackbar slash be useful?
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editted: image not working