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Grand Moff Joyce

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Everything posted by Grand Moff Joyce

  1. Good. I was scared of a AOE pop cap. 200? Mummy! *Hide's under bed*
  2. I would be nice to have AA turrets but they should have a build limit on them.
  3. They it is a Nebula in the level. Also what about that misson in Rebel Strike where you had to take out those TIE Hunters? It looked like a Neubula.
  4. Do you think the Ison Corridor Nebula would be a nice touch to the game?
  5. Thanks Darth.
  6. It would be good to have Nebula. Like the Ison corridor in RS:II. It would be great to have rebels ambush the Empire in Nebula's.
  7. Skiffs were not made by the empire.
  8. 50-50 is the best way. Having a balance of cheap and Decent units can work very well.
  9. Alright then i'll change it to this one. http://homepages.nildram.co.uk/~angelus/bghunter/images/int1.jpg
  10. The only problem with that is that keeping Coruscant safe is probably an Empire win/lose condition. The Empire lost Corusant in EU and the rebels fled from Yavin 4 and Hoth so i think you can get a chance to retake them. Can't exactly retake Coruscant if it is blown up. The asteroids will be there, but it will be a resources only point, no population. I ment if Courusant got captured.
  11. Here is my favourite EAW units: Capital Ship: The Interdictor Class Cruiser http://homepages.nildram.co.uk/~angelus/bghunter/images/int1.jpg Starfighter: Tie Defender(I know it may not be in the game) http://premium1.uploadit.org/MaxOutrider/ShipImages/TIE-Defender.jpg Ground Unit: The AT AT http://www.starwars.com/databank/vehicle/atat/img/movie_sm.jpg Planet:Corusant(Even though i want to blow it up with the DS) http://www.starwars.com/databank/location/coruscant/img/eu_bg.jpg Anyway onto tactics. I wonder i you can leave an unfinshed DS out in the open so the rebels will start to attack it then have a fleet close by go there and ambush them.
  12. If you lose your HQ you should be able to make a new one or try and retake you original one Also it would be cool for a destroy capital ship upgrade for the DS.
  13. The only problem with that is that keeping Coruscant safe is probably an Empire win/lose condition. The Empire lost Corusant in EU and the rebels fled from Yavin 4 and Hoth so i think you can get a chance to retake them.
  14. The blow up Corusant tactic is useful when you are on the run and can not keep Corusant anymore. It would wrek trade routes if destroyed.
  15. There would be Trillons dead but it would scare a lot of planets. *Obi Wan looking at the Tatooine sky* Thats no moon...its a *BOOM* I would destoy Naboo to make sure there wont be any more gungans like Jar Jar. I would also blow up Endor...damn Ewoks.
  16. Hi my name is Ciaran Joyce and i am 13. I live in the UK and i am a student. I am a great fan of SW and ST. I have played SWGB which was good. But i think EAW will way better. Can here becuase this forum in fairly active and has better topics then the Heaven games. I will enjoy my stay here.

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